Browse Downloads

Recently active files on the download database.

Chander Test 8 (Angry Conductor)
Uploaded by pm_Chander · Apr 18, 2012
35 comments · 5.0 (10)

The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;

Chander Test 8 (Angry Conductor)
Advertisement
Registered users don’t see ads! Register now!
Gather
Uploaded by marKiu · May 18, 2012
71 comments · 4.3 (7)

This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3

Gather
Beamtrap
Uploaded by jonatan · Sep 19, 2011
43 comments · 5.0 (15)

A one room fairly advanced puzzle. 1.4: A small change to remove an unintended solution. 1.5: Added some target helpers and removed yet another unintended solution.

Beamtrap
Quadro
Uploaded by jonatan · Sep 16, 2011
14 comments · 5.0 (21)

A one room challenge with emphasis on problem solving. Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution. v1.1: Fixed small cube on button exploit.

Quadro
Secondary Fire: Speed
Uploaded by RubyCarbuncIe · Jun 04, 2012
13 comments · 5.0 (5)

This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .

Secondary Fire: Speed
Secondary Fire: Patience
Uploaded by RubyCarbuncIe · Jun 04, 2012
4 comments · 5.0 (5)

A small map that requires the player (you) to wait awhile for the Blue Portal to get back around to you. This map was originally made for the mod Blue Portals but I never got around to releasing it. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: When the door in the first room is opened pay close attention to the signage on the wall.You may also want to save the game.

Secondary Fire: Patience
All In One
Uploaded by Thornscrup · Apr 17, 2012
40 comments · 4.6 (13)

This is a part of a larger project. A cool project with a story, voices, robot character and stuff. Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool. The goal: press a button. And press it again. And again. The difficulty: from super-easy to super-hard. V1.1: fixing some major issues -you shall not stand on the button -more autosave -unintended solution in final puzzle

All In One
Secondary Fire: Flings
Uploaded by RubyCarbuncIe · May 31, 2012
14 comments · 5.0 (8)

The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.

Secondary Fire: Flings
Time Portal
Uploaded by zmiller3 · May 28, 2012
9 comments · 5.0 (4)

a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)

Time Portal
Advertisement
Registered users don’t see ads! Register now!
Chander Test 1 (White Captivity)
Uploaded by pm_Chander · Feb 04, 2012
20 comments · 4.3 (15)

The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms

Chander Test 1 (White Captivity)