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Secondary Fire: Speed
This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .
Secondary Fire: Patience
A small map that requires the player (you) to wait awhile for the Blue Portal to get back around to you. This map was originally made for the mod Blue Portals but I never got around to releasing it. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: When the door in the first room is opened pay close attention to the signage on the wall.You may also want to save the game.
All In One
This is a part of a larger project. A cool project with a story, voices, robot character and stuff. Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool. The goal: press a button. And press it again. And again. The difficulty: from super-easy to super-hard. V1.1: fixing some major issues -you shall not stand on the button -more autosave -unintended solution in final puzzle
Secondary Fire: Flings
The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.
Time Portal
a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)
Chander Test 1 (White Captivity)
The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms
eat the cake
this is my first map! It is very impotent that you read the read-me!!!
TSL Dropper AnnyCube v1.4 (FIXED)
This are 2 droppers, a new one and a wrecked one, who can drop anny cube you choice, used with the "func_instance" This Rar file contains also an explanation/installation html, and a document that explains the settings you have to set in the func_instance If someone made this kind of droppers already, i make my appolegies to you now, becouse i did not know. NOTE: FOR thus who have Downloaded the v1.3, please update your files with this one, and recompile your maps that are using the v1.3. Regards Teddybeer Fixed: Cube that did not drop when you shoot first a portal and dropping the cube with a Button Trigger.
[SP] Override
A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE
RainDance
Cave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It?s hit-or-miss with these things, but hey, it?s worth a shot. I let this rookie, Squip, take over the operation on this one, I don?t think he?s ever made anything before, but don?t worry, you?re in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that?s my job. I'd call this medium-hard puzzle. I'd love to hear your comments and suggestions! Solution here: http://youtu.be/8qCxqVqM58I