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Eviscerated By Gunfire
Uploaded by The Irate Pirate · May 10, 2012
10 comments · 5.0 (10)

A map in the Decayed theme featuring several turret based puzzles (among others). This map was an experiment to see how quickly I could get a map from the PETI map editor into full Hammer detailing (it took around 4 hours). Feedback would be most appreciated.

Eviscerated By Gunfire
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[Coop] Freefall
Uploaded by ForbiddenDonut · Jul 07, 2011
24 comments · 5.0 (17)

A short, cooperative Wheatley themed puzzle that is the first half of two-map map pack I'm working on. The map includes excursion funnels, fizzlers, turrets, lasers and bottomless pits. 7/13/2011 Update: Bug Fixes for v.1.2 -Fixed an exploit with the faith plate -Modified the first puzzle to give more incentive towards intended solution -Added decals to emphasis the reverser button Screenshots: http://imageshack.us/photo/my-images/71 ... 00002.jpg/ http://imageshack.us/photo/my-images/51 ... 00003.jpg/ http://imageshack.us/photo/my-images/94 ... 00004.jpg/ http://imageshack.us/photo/my-images/84 ... 00005.jpg/

[Coop] Freefall
RubyCarbuncIe's Test Chamber 1
Uploaded by RubyCarbuncIe · May 19, 2011
24 comments · 4.8 (25)

Okay so, this is my first map release for Portal 2 (well for anything Portal related, but that's besides the point) This map started out as a test to see just how many elements I could fit into a test while still making it a decent test. It turned out that I made two test chambers in one map. The elements I added into the map are: Excursion Funnels Lasers Fizzlers (In the chamber, not the start/finish fizzlers) Hardlight Bridges Repulsion Gel Propulsion Gel Ariel Faith Plates Death Field and of course Buttons and Switches Please tell me of any bugs you find while playing this map. To install place the map in the Portal 2/portal2/maps folder V2: Added Indicator lights Removed Hard Light Bridge from Chamber 2 Made the small platform near the end of Chamber 2 with a material that allows the Gels to pass right through it.

RubyCarbuncIe's Test Chamber 1
Portal 1 Door Instance
Uploaded by Spam Nugget · Oct 10, 2011
7 comments · 5.0 (1)

Well, for anyone who wants a door like those from portal 1, HERE IT IS!!! It opens! It closes! It can be used to seperate areas without using the normal door and confusing idiots! NEW!!! Now it even sounds like a door!! Just chuck it in the map and send it an input, like any instance. Feel free to open it up and stuff round with it, I don't care. Oh and before you start whigning YES it is a portal 2 frame, the portal 1 frame doesnt have the correct skin. And quite frankly I couldnt be bothered getting it from the portal 1 files.

Portal 1 Door Instance
Unclear
Uploaded by Zee_mapper · Jun 18, 2012
6 comments · 5.0 (5)

My first map, its very difficult puzzle, and will play tricks on you, AND YES,THE FAITH PLATES ARE RIGHT, THATS ONE OF THE CHALLENGES!!! sheesh you people, anyways, Im trying to fix the 2 hidden triggers, they had an idication, but its not seeming to show up so yea. this is just a trial and error test also, next map will be a lot better, believe me.

Unclear
DISMANTLED (taken down for serious reconstruction for undetermined date
Uploaded by Fracture · Jun 04, 2012
3 comments · (No ratings)

This map is broken, dont bother playing it

DISMANTLED (taken down for serious reconstruction for undetermined date
Underground Themed Aerial Faith Plates
Uploaded by Marlovious · May 18, 2011
5 comments · 5.0 (2)

I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.

Underground Themed Aerial Faith Plates
Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads
Glados:workShop:content
Uploaded by darkempire · Jun 13, 2012
4 comments · 5.0 (1)

Made a Instal.exe, Its alot easyer to instal and uninstall **a bit info* I'm making for a while a Remake of Portal 1 Boss and Improve difficult of battle, so that it make much harder to defeat Glados, Also ending is A Lot Diffrend. So i wish you best of luck to play map, And I'm truly Sorry that you need to do alot of Work, *** Problems i got some problems with scene's Animation, i have made some of tham but someting it give a error that it can't be funt :/ so i turned off for a while, until i find someting a way to fix it Inportent:rebuild you scene.charge 1 Start or in Instel Portal 2 Authoring tools Beta in your Steam (you can find it in TOOLS 2 Start FACEPOSe 3 GO your facepose FIle, and select scenes.image rebuild, * And wait a bit Update Fixxed:fixxed non working scene **** 20-8-2012 Made a Instal.exe some things that i forget, http://steamcommunity.com/sharedfiles/f ... d=90613669

Glados:workShop:content
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Chander Test 7 (Two Towers)
Uploaded by pm_Chander · Jan 10, 2012
24 comments · 4.6 (12)

This experiment with paint for hardcore players Version 1.1) First testing version; Version 1.2) Added some items for fixed bug with funnel (solution more hard); Version 2) Fixed design;

Chander Test 7 (Two Towers)