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[SP] Devil's Tower
Uploaded by jonatan · Feb 04, 2012
38 comments · 4.3 (7)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. Also note that it is probably not controller friendly. 1.1 Bugfix and small adjustment to remove unwanted solution. 1.2 Added a fizzler. 1.3 Made tube smaller.

[SP] Devil's Tower
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Without Portalgun Demo ?2: Volleygel
Uploaded by Loo-Kin · Jan 28, 2012
14 comments · 5.0 (27)

As I promised... This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.

Without Portalgun Demo ?2: Volleygel
[SP] Deja vu
Uploaded by SLOOGOVS · Jan 10, 2012
25 comments · 5.0 (27)

These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again. The test results were highly informative; they did not. This is my first map, so feel free to post some constructive comments. ==Changelog== V2: -Removed unintended tricky jumps (9x) -Updated math_counter -> logic_branch -Minor changes

[SP] Deja vu
Repitition
Uploaded by Gig · Feb 24, 2012
8 comments · 5.0 (19)

Not as hard as my first map but still quite the challenge

Repitition
Kvalheim's Singleplayer: 01
Uploaded by kvalheim · Jan 02, 2012
22 comments · (No ratings)

My first real attempt at a Portal 2 map, created in about a day. Not filing as "released" yet, as there are still lighting issues and GLaDOS speech needs to be added. But for the amount of time I put into it, I think it's turning out pretty well, and would love to hear feedback.

Kvalheim's Singleplayer: 01
More Than Meets The Eye
Uploaded by yohoat9 · Jan 26, 2012
13 comments · 2.8 (9)

An extremely short map that I made in my spare time. Don't expect anything great, I just wanted to upload it because I though it was neat. Also tell me if you want more like this!

More Than Meets The Eye
Aristodemos
Uploaded by Pucko · Jun 05, 2011
7 comments · 5.0 (10)

My entry for the summer mapping contest. A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!

Aristodemos
[SP] Cubes 'n' Funnels
Uploaded by Will T. · May 27, 2011
28 comments · 4.9 (38)

Yeah, I'm not great at names... This is my contest entry. Not much more to say than that... If you find any new exploits please don't hesitate to point them out. CHANGELOG: v. 1.3 - 6/5/2011 - CONTEST FINAL -Added a means of escaping from either button should the player accidentally end up on one of them via the funnel -Made it so that the player can no longer directly press either button and trigger the autosave when the cube isn't there -Fixed a convoluted exploit that allowed the player to bypass the second part of the funnel puzzle -Changed the way the broken ceiling lighting was set up - there is now some natural light in the room! -Added more details all around -Fixed some aesthetic problems - misaligned textures, glitchy models, etc. (Some small errors may persist; I tried but couldn't find working solutions to a couple of potential minor lighting glitches) -Added an env_wind to make vines sway v. 1.2 - 5/30/2011 -Added signs hinting towards the propulsion gel -Changed the repulsion (bounce) gel button to rise out of the floor when enabled, and start visibly retracted into the floor -(Hopefully) fixed the panel-platform controlled by the right-side floor button getting stuck in the "down" position when the button is pressed -Re-added music, with a little piece of Portal 1 nostalgia (it doesn't loop, but the file I picked doesn't either so it works) -Added more destruction v. 1.1 - 5/27/2011 -Fixed multiple methods through which the player could acquire the cubes in unintended ways, bypassing the main puzzles -Added lights to draw player's attention to potentially hard-to-see testing elements (i.e. portal surfaces in dark-ish areas) -Removed music for now; I might re-add it when I figure out how to make it actually work -Tweaked timing of events on broken sign at the start - it now explodes and dies after 1 second (was 2.5) -Fixed some minor texture alignment issues v. 1.0 - 5/26/2011 -Initial release

[SP] Cubes 'n' Funnels
Gotta Start Somewhere
Uploaded by Kilerbomb · Oct 14, 2011
8 comments · (No ratings)

This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.

Gotta Start Somewhere
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Moon Map
Uploaded by Frost · Aug 30, 2011
18 comments · 1.2 (12)

Moon map created by Goblin072

Moon Map