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[SP] Crossing the Beams
Uploaded by Marise · Aug 20, 2011
26 comments · 5.0 (9)

Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.

[SP] Crossing the Beams
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[SP] Aperture Salience
Uploaded by RubbishyUsername · Aug 18, 2011
34 comments · 5.0 (10)

Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.

[SP] Aperture Salience
Inside Aperture
Uploaded by beecake · Aug 14, 2011
9 comments · 3.1 (8)

Inside Aperture
Paint Alone
Uploaded by That Greek Guy · Dec 20, 2011
25 comments · 4.5 (11)

A single and very easy coop map with repulsion gel. This is probably my least thought out puzzle but i realized it when it was too late and i didn't have the heart to just delete it. I hope you have some fun with it.

Paint Alone
Gel training
Uploaded by beecake · Aug 09, 2011
18 comments · 3.8 (4)

Walkthrough at my channel: http://www.youtube.com/user/cakeyfied?feature=mhee

Gel training
FirstV1.1
Uploaded by Hzamd · Aug 03, 2011
12 comments · 4.1 (11)

Hi all I'm releasing, as you can see my first map It's a one-room map but I made it as difficult as I can imaginate it for now It contains : Deadly turrets, deadly toxic slime, deadly discouragement gird, laser, tractorbeam, gels, buttons,cubes,cameras... Please feedback if you like it or even if not so I can improve it later or make better maps after I hope you'll enjoy VMF included V1.1 For this update I made the doors and the walls very better I prevent Chell to kills the turrets with the tractorbeam And prevent The player to mke a portal just behind the tractor And delete the propulsion gel

FirstV1.1
Complications
Uploaded by aragojj7418 · Nov 25, 2011
12 comments · 4.7 (15)

-An interesting brain teaser which is hard to solve at first but is fun for sure. -this is my first map, gimme a break. -(12/4/11} a new test chamber has been added and is updated in the map. it is a work in progress but its now much cooler. enjoy. (my apologies, i didnt triple check my map because i found a couple accidents, but it is now updated and i fixed the problem. sorry for any inconveinience) -thank you for your responses.

Complications
Element
Uploaded by .RK · Aug 09, 2011
10 comments · 5.0 (6)

A map that was once intended to be part of a map-pack (that sadly may remain far from unfinished). More on the reflexive side of Portal. Contains a few eggs (of sorts).

Element
inversion
Uploaded by Killerblonde · Aug 09, 2011
17 comments · 5.0 (4)

A short, challenging map using gravity flips. It's sort of glitchy in some areas, (not much I can do about it,) but I worked hard on making this map look professional, and I think it's my best so far. Enjoy, and please comment on what I can do to make my maps better! 1.1.1 Made into a vpk file so my custom sign works! 1.1.0 Made 'lower' chamber have a metal floor to prevent an unintended, very fast solution. Added white wall to allow player to return to 'top' chamber. 1.0.0 Initial release

inversion
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The Part Where Everything Goes to Hell Sample Map
Uploaded by MasterLagger · Aug 07, 2011
28 comments · 1.9 (13)

This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.

The Part Where Everything Goes to Hell Sample Map