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Laser Jumping
Here is my modest entry for the Summer Mapping Initiative. Not giant or difficult, just quite fun, at least i had some making this testchamber.
Launch of Faith
Contest submission by Qmaster. A relatively simple puzzle in a style similar to Wheatley Laboratories but with a slight twist. My first released Portal 2 map, as an experienced mapper though. I have tried my best to make it cool. You can check out my other projects over on worldofleveldesign.com
[sp] Challenge accepted
"I've got a challenge for you after this next test. Not a fake, easy challenge like last time. A real challenge, without impossible moves." Location is the completely restored Aperture Science facility.
Aquillians United Test 00001
A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better
Prototype01-02
Hi guys! This is the second (and the 1.2 of the first) part of my portal 2 map. I wanted to use as much elements as i could.Help me winnig the Summer Mapping Initiative please! I hope u like it. Please leave a rate and a comment below and please report any bugs. Thx Update: Finally i posted my video: http://www.youtube.com/watch?v=Ngp0GJCTBRU
Molybdenum
A singleplayer map taking place in the destroyed Aperture setting. Fairly challenging puzzle using light bridges, funnels, gels, boxes, lasers and turrets.
Thinking With Flight
My first map ever made... ever. Enjoy the new technique of the Aerial Double-Fling: http://www.youtube.com/watch?v=MTMSHNwMf00 It would be more polished, but I ran out of time, being new, and an idiot. HAVE FUN!
Dynamic Breaker-box
I saw a request on the forums for how to make a circuit breaker box with a lever, so here's a quick and dirty version. a logic_relay is pre-set to toggle on and off with USE on the lever. Red and Green sprites included (for on and off signalling)
Underground giant door transition
My attempt at an underground transition seal, trying to re-create a4_end without copy-pasting. I was going to include it in my 'useful instances' - but it's too big and doesn't really fit into a category. Gaps have been left for you to plug doorways in to the North and South sides, as well as a gap for a descending elevator. Triggering the massive door to open is easy with just a few entities, but is beyond the scope of this text and will not be explained here. Check the forums!
Aerial Portaling
This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.