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[sp] Challenge accepted
Uploaded by SymphonicThunder · Jun 06, 2011
12 comments · 5.0 (7)

"I've got a challenge for you after this next test. Not a fake, easy challenge like last time. A real challenge, without impossible moves." Location is the completely restored Aperture Science facility.

[sp] Challenge accepted
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Aquillians United Test 00001
Uploaded by Aquillians United · Jun 06, 2011
7 comments · 1.7 (3)

A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better

Aquillians United Test 00001
Prototype01-02
Uploaded by gogo199432 · Jun 06, 2011
9 comments · 5.0 (10)

Hi guys! This is the second (and the 1.2 of the first) part of my portal 2 map. I wanted to use as much elements as i could.Help me winnig the Summer Mapping Initiative please! I hope u like it. Please leave a rate and a comment below and please report any bugs. Thx Update: Finally i posted my video: http://www.youtube.com/watch?v=Ngp0GJCTBRU

Prototype01-02
Molybdenum
Uploaded by Coppermantis · Jun 06, 2011
8 comments · 5.0 (4)

A singleplayer map taking place in the destroyed Aperture setting. Fairly challenging puzzle using light bridges, funnels, gels, boxes, lasers and turrets.

Molybdenum
Thinking With Flight
Uploaded by Audrey2 · Jun 06, 2011
9 comments · 5.0 (11)

My first map ever made... ever. Enjoy the new technique of the Aerial Double-Fling: http://www.youtube.com/watch?v=MTMSHNwMf00 It would be more polished, but I ran out of time, being new, and an idiot. HAVE FUN!

Thinking With Flight
Dynamic Breaker-box
Uploaded by Moth · Dec 16, 2011
1 comments · 5.0 (1)

I saw a request on the forums for how to make a circuit breaker box with a lever, so here's a quick and dirty version. a logic_relay is pre-set to toggle on and off with USE on the lever. Red and Green sprites included (for on and off signalling)

Dynamic Breaker-box
Underground giant door transition
Uploaded by Moth · Dec 16, 2011
1 comments · (No ratings)

My attempt at an underground transition seal, trying to re-create a4_end without copy-pasting. I was going to include it in my 'useful instances' - but it's too big and doesn't really fit into a category. Gaps have been left for you to plug doorways in to the North and South sides, as well as a gap for a descending elevator. Triggering the massive door to open is easy with just a few entities, but is beyond the scope of this text and will not be explained here. Check the forums!

Underground giant door transition
Aerial Portaling
Uploaded by Mattyd · Jun 06, 2011
3 comments · 5.0 (6)

This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.

Aerial Portaling
Thinking With Gravity
Uploaded by /k/ommandant · Jun 06, 2011
8 comments · 5.0 (9)

You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances

Thinking With Gravity
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SpamNugget_01
Uploaded by Spam Nugget · Jun 06, 2011
8 comments · 1.7 (6)

This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!

SpamNugget_01