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[SP] sp_ccbs_01 v. 1.1
Uploaded by Bl4ckSky · Dec 12, 2011
13 comments · (No ratings)

The first map from my custom campaign. It's a tutorial level. Difficult: Easy Release? I dont know. Bugs? Please report. V. 1.1 Elevator [FIX] New Stuff -------------- More Backstage More Voice Ambiet Sound (Tube Sound)

[SP] sp_ccbs_01 v. 1.1
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Demo: Chell Returns to Aperture Laboratories
Uploaded by MasterLagger · Dec 09, 2011
19 comments · 5.0 (10)

This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.

Demo: Chell Returns to Aperture Laboratories
cradle
Uploaded by Furyo · Jun 05, 2011
23 comments · 5.0 (13)

Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles

cradle
Before the new
Uploaded by cda2369 · Jun 05, 2011
6 comments · 4.0 (5)

This is before the new! Its my first old aperture level, and I would have to say its awesome! Thankfully at the last minute I was able to take a picture because before it did not work....

Before the new
3mapstart
Uploaded by guckzurlinse · Dec 11, 2011
3 comments · 5.0 (2)

i just need some review. one chamber to solve. there is no signal light yet.

3mapstart
SP_A Boxiful Mind
Uploaded by Domathan · Jun 05, 2011
11 comments · 5.0 (9)

Dev Comment: My First attempt at mapping with Portal rushed out for the contest. Therefore bugs are all Inclusive (Fast retriggering Bridge Button, messes with panels). But I Hope that the Puzzles are well worth it // Changelog is in Thread Aperture Sience Statement: "Welcome to our Underground Biomaterial Recycling Center. We hope you don't mind that we hadn't the time to completly Build it up, but at least we've allready assembled the Sentry Turrets for your Pleisure and enriching Stay. We also would like to inform you, that you should stay away from the Organic Assembly on the ground, becouse it is Highly Enriched Toxic Stuff created by Humans after eating our Repulsion Gel. Aperture Sience, The Future was Yesterday!"

SP_A Boxiful Mind
noam race 6
Uploaded by noam2000 · Dec 07, 2011
3 comments · 5.0 (2)

the last noam race if race maps arent allowed then delete this and im sorry

noam race 6
portal in space 1
Uploaded by GLaDOS CUBE · Dec 11, 2011
3 comments · 0.8 (6)

this was supposed to be in the wip Category. late night.

portal in space 1
Enigma
Uploaded by jonatan · Sep 25, 2011
59 comments · 4.7 (15)

A pretty small but tricky puzzle for hardcore portal players. Note to solver: This is not a puzzle in which you will be held hand through, but if you think a move is next to impossible, it probably is and there will be an easier to execute solution for you to find. v1.2: You can no longer walk on the fizzlers. v1.3: Some minor changes and bugfixes. v1.4: Added some hints. v1.5: Removed the x mark the spot. Added some portal bumpers. v1.6: Fixed some minor leaks.

Enigma
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[WIP SP] Basic Puzzles
Uploaded by Tyronis3 · Dec 04, 2011
3 comments · 5.0 (2)

First off, this is my first map. Now, before you click away, I assure you that this map is unlike almost every other first map. I put actual time and effort into making Basic Puzzles play well and look good. There are no gigarooms or terribly aligned textures. This map has rooms that fit the puzzles, great texturing, autosaves, and more. The goal of Basic Puzzles is for me to learn the ins and outs of Hammer. Every testing element will be used at least once. So far I have used: Flinging Light bridges Excursion Funnels Thermal Discouragment Beams At the moment, there is no exit elevator. This is because I will soon be adding more chambers, so it's pointless for me to make a new elevator after every update. Once the map is complete, I will add an exit elevator. Once you finish the 3rd chamber, the map is done. I would appreciate it if you would record your first playthrough so I can see where I can make improvements. Also, please rate this map what you think it deserves. Known Bugs: Texturing around doors is a bit wacky. Edges of glass lights are buggy.

[WIP SP] Basic Puzzles