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Thinking With Gravity
Uploaded by /k/ommandant · Jun 06, 2011
8 comments · 5.0 (9)

You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances

Thinking With Gravity
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SpamNugget_01
Uploaded by Spam Nugget · Jun 06, 2011
8 comments · 1.7 (6)

This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!

SpamNugget_01
sp_t3
Uploaded by NC22 · Jun 06, 2011
5 comments · 5.0 (8)

cut version for contest without custom assets .

sp_t3
Apature Dungon
Uploaded by Glaber · Jun 06, 2011
5 comments · 5.0 (7)

inspired in part by a certain Legendary series. Use boxes for your keys. theme: Clean mode: SinglePlayer

Apature Dungon
ML's Disc and Disc Player
Uploaded by MasterLagger · Dec 08, 2011
5 comments · 5.0 (1)

So I made a Disc and Disc Player in one of my maps. And since I couldn't find anything here (like an instance file or anyone bothering to make one) I decided to stick it up here. Even though this is an instance, you should open this file to copy and paste everything into your map instead of loading this as an instance in your map. The reason being is that if you want to hide your disc (the disc that the player interacts with is near the two purple cube, DON'T TOUCH THE ONE INSIDE THE TRIGGER) you won't be able to hide it if it's part of an instance. The default result of inserting the disc into the player is a message indicating that it works. Be sure to test it first to make sure it works before doing anything else with it. To change whatever result you want, change the logic_relay's Target output to whatever you want to be triggered. Please let me know if you have trouble or need help since this is the first time I have uploaded an instance. Edit: After some more testing, I realize that rotating the grouped objects (disk player, triggers, func_doors etc.) messes with the way the disk gets put in. So don't rotate the grouped objects either. I know that sounds like an inconvenience, but if your really insistent on rotating the device instead of rearranging the area you want the disk player to be located, then un-group the objects, change the "open" direction of the func_door. It's the purple "invisible" brush that touches the disc inside the trigger and goes into the disc player. Please comment if you have any questions or need better instructions.

ML's Disc and Disc Player
[Co-op] Duality
Uploaded by ABS96 · Jul 26, 2011
7 comments · 4.7 (19)

A clean themed co-op map featuring 5 rooms and moderately difficult tasks. SPOILER! Video: http://www.youtube.com/watch?v=eadDUE__Lv0

[Co-op] Duality
Ben2 contest entry
Uploaded by Ben2 · Jun 06, 2011
5 comments · 5.0 (3)

Its my first portal or portal 2 map. although I have made some maps in team fortress 2.

Ben2 contest entry
Small Rooms & Reuse
Uploaded by NinjaMonkey996 · Jun 06, 2011
7 comments · 5.0 (7)

This chamber is made of a group of smaller chambers. There's some turrets, a cube, and some buttons, but no gel or funnels or anything. This is the first map I've made.

Small Rooms & Reuse
[sp] Oxide
Uploaded by zip · Jun 05, 2011
9 comments · 5.0 (10)

Single player contest entry theme: destroyed

[sp] Oxide
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Paintbox 01
Uploaded by thehermit2 · Jun 05, 2011
8 comments · 5.0 (5)

My entry for the TWP Summer Mapping Initiative. Since I haven't done any mapping in a few years, for my first Portal 2 map I wanted to do something short to help shake the cobwebs off, and that highlighted my favorite underused game element, conversion gel. So here's a black metal box with a white gel pipe. There's an excursion funnel, too; I'm sure you'll figure it all out. Also I added a small BTS area for anyone who feels like exploring. Have fun getting to it. This is my third posted map for the Portal series.

Paintbox 01