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Enigma
Uploaded by jonatan · Sep 25, 2011
59 comments · 4.7 (15)

A pretty small but tricky puzzle for hardcore portal players. Note to solver: This is not a puzzle in which you will be held hand through, but if you think a move is next to impossible, it probably is and there will be an easier to execute solution for you to find. v1.2: You can no longer walk on the fizzlers. v1.3: Some minor changes and bugfixes. v1.4: Added some hints. v1.5: Removed the x mark the spot. Added some portal bumpers. v1.6: Fixed some minor leaks.

Enigma
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[WIP SP] Basic Puzzles
Uploaded by Tyronis3 · Dec 04, 2011
3 comments · 5.0 (2)

First off, this is my first map. Now, before you click away, I assure you that this map is unlike almost every other first map. I put actual time and effort into making Basic Puzzles play well and look good. There are no gigarooms or terribly aligned textures. This map has rooms that fit the puzzles, great texturing, autosaves, and more. The goal of Basic Puzzles is for me to learn the ins and outs of Hammer. Every testing element will be used at least once. So far I have used: Flinging Light bridges Excursion Funnels Thermal Discouragment Beams At the moment, there is no exit elevator. This is because I will soon be adding more chambers, so it's pointless for me to make a new elevator after every update. Once the map is complete, I will add an exit elevator. Once you finish the 3rd chamber, the map is done. I would appreciate it if you would record your first playthrough so I can see where I can make improvements. Also, please rate this map what you think it deserves. Known Bugs: Texturing around doors is a bit wacky. Edges of glass lights are buggy.

[WIP SP] Basic Puzzles
BubbleNut Zero
Uploaded by sicklebrick · Nov 29, 2011
13 comments · 4.3 (7)

Bubblenut rotates, letting you walk on the walls and ceiling as you complete it.

BubbleNut Zero
Somewhere Underground
Uploaded by GLaDOS · Dec 09, 2011
0 comments · 4.6 (14)

This is the real version of the map. If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording stops and you have to record again. You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Also i'm not forcing you to do it, do it if you want to. Thanks!! ::BONUS:: Can you find the borealis? - Just find it's name and try the impossible - DOWNLOAD Somewhere Underground 2 HERE >> Somewhere Underground 2 <<

Somewhere Underground
Somewhere Undergroud
Uploaded by eladiozro · Dec 08, 2011
4 comments · 0.0 (1)

Somewhere Underground Download that map instead -THIS MAP IS INCOMPLETE, PLEASE NOT DOWNLOAD-

Somewhere Undergroud
Pillar
Uploaded by MrCrinkle · Dec 07, 2011
7 comments · (No ratings)

This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators

Pillar
Just a Moment-um WIP
Uploaded by beecake · Dec 07, 2011
14 comments · 5.0 (1)

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

Just a Moment-um WIP
BLUE 2
Uploaded by lavoie6453 · Jun 05, 2011
19 comments · 2.9 (7)

For advanced portalers. This is the sequel to "Blue 1.1" and does not involve using glitches to solve it. It takes place in one test chamber that is quite big and requires you to think outside the box. Included in the test: - Cube throwing - Excursion funnels - Hard light surfaces - Aerial faith plates - Fun

BLUE 2
The 2nd function (with Turret Dropper)
Uploaded by juanjpro · Dec 02, 2011
4 comments · 1.0 (5)

I edited the Box Dropper so it will drop Turrets instead of boxes. You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip) Bugs: -Turrets may get stuck in the dropper -When a new turret is dropped, the previous one isn't fizzled. -When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically Download includes files for Portal 2 SDK and compiled BSP. This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.

The 2nd function (with Turret Dropper)
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Cube Inductance
Uploaded by protoborg · Dec 08, 2011
2 comments · 5.0 (1)

This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.

Cube Inductance