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SPLIT
Uploaded by baca25 · Jun 24, 2011
13 comments · 5.0 (15)

This is my second map that I have ever created, for anything. It separates each partner from each other, and they must help each other out to advance through the map. It is not the most challenging map because this was mostly to test new things I am learning in the editor, and this is me trying to implement them into my maps. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC.

SPLIT
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Black Rooms
Uploaded by MaD2ko0l · Jun 05, 2011
4 comments · 5.0 (5)

First time making a proper map for any game. This has 4 chambers and it was to help me understand how everything works. Not all puzzel elements have been used only some of the basics have been used. Not to sure on the lighting either, never had to do much lighting on other maps i used to play on CSS so this is somwhat of a first. I hope you have as much fun playing this as i did making it. O and please note, this probably needs a few more "indicators" but im sure you guys will figuare out where to go. More/Larger Images: http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public

Black Rooms
Fat Turret Revolution
Uploaded by PrejudicedNanobot · Jun 05, 2011
12 comments · 4.5 (10)

Dealing with new management can be difficult; do you need a hug?

Fat Turret Revolution
Gravity Trials
Uploaded by naitoookami · Apr 30, 2011
21 comments · 4.1 (29)

Short 5 part puzzle that comes in two maps only because the first map starting getting a bit complicated. I will probably continue adding onto this map and making more puzzles maybe even make a full portal 2 mod that uses these gravity changes for most of the game.

Gravity Trials
laser split
Uploaded by theghost0925 · Nov 27, 2011
4 comments · 1.9 (8)

get one laser into three laser catchers

laser split
The Easy Room
Uploaded by Quel · Jun 05, 2011
13 comments · 4.3 (7)

This will be an easy room Curious. That was the same as earlier said some of the test subjects. I hope their new clones share that optimism. ... I have actually tried to put much effort in achieving a level of difficulty that was challenging but not demoralizing. I hope I succeeded.

The Easy Room
The Red Window
Uploaded by Barracuda · Jun 05, 2011
6 comments · 5.0 (4)

My small test chamber for the mapping contest, designed in a post-Wheatley theme. My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret. Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/ A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map. All content (except Valve's instances) is released as public domain, do whatever you wish to do with it. Version history: contest2: * Various small visual improvements * Added a new animation for GLaDOS on the screen * Fixed an unintended way to catch the first weighted cube * Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter contest1: * Initial release

The Red Window
Tic-tac-toe + Gel fling to the button
Uploaded by wKLV · Jun 05, 2011
8 comments · 4.3 (14)

The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber

Tic-tac-toe + Gel fling to the button
Where the Humans Have Failed...
Uploaded by macihun93 · Aug 10, 2011
20 comments · 3.7 (15)

Hey, everyone! This is my very first map for Portal 2. Also the first time I've ever used hammer, but I think I had made all efforts to create the best quality level I could. !Attention! The map contains some non-portal like scenes, like being forced to wait dialoges to end, or artificial difficulites. Download accordingly. The map itself is rather big, and even with the areaportals included, people with "slower" computers may experience difficulties playing it. As I too am just a human, I'm sure there have been mapping mistakes made, that I would really appreciate if you warned me about, so I could fix them. Updates: v1.1 - Fixed the logic_relay in the last chamber, as it was fired two times at once v1.2 - Fixed the double trigger in the last chamber once again, as the last time I accidentaly uploaded the wrong file - Hided some visible NoDraw textures at wall pushouts v1.3 - Fixed cubes falling under the floor in the lobby - Stretched the paint cleansers so that now the pit decorations cannot be painted - Added fizzlers to the pits in the faith plate (first on left) and tractor beam (second on right) rooms, so cubes falling down would be dissolved - Added test sign appearing to the spawn room - Removed the button from the tractor beam room (second on right), as it was a source of a possible exploit - Added a trigger_hurt to the last chamber to reduce CPU usage when playing with the repulsion gel ScreenShot #1 ScreenShot #2 ScreenShot #3 ScreenShot #4 I wish you enjoy playing this and have a greate time!

Where the Humans Have Failed...
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Laser show
Uploaded by laxsiber · Jun 05, 2011
8 comments · 5.0 (7)

This is my entry to Summer Mapping Initiative. First room is all about lasers. As for second room, it's not impossible it's actually really easy. I just hope it's not too hard or too easy. It's big file because I didn't know how to optimize map small and now I don't have time. Good luck and have fun.

Laser show