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Recently active files on the download database.

sp_laser_funnel_beta
Uploaded by Blackrat · Nov 18, 2011
9 comments · 5.0 (2)

Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps) Version 0.3 Update: Removed unintended solution to laser puzzle. Added more detail in some areas. Version 0.2 Update: Removed box-throwing bug (may still be possible, but much more difficult.) Removed 2 more bugs Some questions I would like to ask: 1) On a scale of 1 to 5, how hard were the puzzles? (1 being stupidly easy, 5 being insanely hard.) 2) Did you have any trouble figuring out where you were supposed to go? 3) Were there any bugs or graphical glitches? Any frame jumping? 4 )Were you able to solve the puzzles in a way that you feel was not intended? (ex.Being able to jump to an area that you could have flung to.) Thanks for your time, and thank you for playing!

sp_laser_funnel_beta
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There and Back Again - A Portal Tale
Uploaded by Rewoig · Nov 03, 2011
7 comments · 3.6 (7)

My first released map, feedback is appreciated. I think it turned out ok. My test subjects needed some time to solve it so I guess it's fairly challenging. Good luck and have fun!

There and Back Again - A Portal Tale
[WIP]Advanced Chamber Mappack v1.1
Uploaded by 262LetsPlay · Nov 17, 2011
8 comments · 5.0 (4)

The Portal 2 Challenges are too easy? Here comes the first map of my Advanced Mappack for Portal 2. The Level Signs will be fixed, when all maps are released. Have fun! v1.1 -Fixed Transition Bug, by adding the script to the download, you should spawn in the elevator now. -Made it harder to get the cubes in Room 2 -Added security cameras.

[WIP]Advanced Chamber Mappack v1.1
Falling Through the Dark
Uploaded by Constructor#8 · Jun 03, 2011
5 comments · 1.4 (7)

Captured by an alien species that has discovered aperture's technology you make your way through a series of darkened test chambers using the excursion funnel and gravity to guide you through this color recognition experiment.

Falling Through the Dark
Postmodern Puzzle
Uploaded by Brainstone · Jun 03, 2011
12 comments · 5.0 (5)

Aperture Laboratories have hired a postmodern artist to increase the visual appealingness of their testchambers. After he had four attacks of selfpity on the first day, Aperture has discovered that computers do the same work 13% faster and 128% more aestheticful. -------- Very first own Portal map. Comments and Critism are requested. EDIT: I have edited the map now. People complained that it was too bright for them and the doors caused problems. The light was changed and the doors look really bad right now but should work. I will try to fix this tomorrow.

Postmodern Puzzle
Toinen
Uploaded by Lumolk · Jun 03, 2011
6 comments · 2.5 (6)

Small and simple singleplayer map with simple puzzle made on one night. EDIT: Some updates made. Fizzler now fizzles the cube when reactivated, so it doesn't just disappear magically.

Toinen
Vendetta
Uploaded by shawy89 · Sep 21, 2011
32 comments · 4.7 (16)

This map is a joint-effort between myself, Shawy89 and iWork925. This is my very first map, iWork is an experienced mapper making this map of a professional standard. The basic mapping and all puzzle elements were done by me. iWork took care of aesthetics, details, lighting, indicator lights and some complex mapping. Be sure to report an bugs that you may find in the forum. Thanks for testing!

Vendetta
My first level <!-- s:D --><img src=&#034;{SMILIES_PATH}/icon_biggrin.gif&#034; alt=&#034;:D&#034; title=&#034;Very Happy&#034; /><!-- s:D -->
Uploaded by Moleyz · Nov 19, 2011
6 comments · 5.0 (1)

Just my first, Extremely simple and some epic scripting. The second large room is the end. TODO LIST: 1: Change the file-name 2: Finish the map 3: Sort out the lighting 4: Sort out the door positioning and extra exploit check 5: Need feedback from community UPDATE: Second chamber almost finished, I have done lifts before but do not know about level transitions. Will read about it on Valve Dev Community - Will upload update when level finished UPDATE 1.5: Uploading it anyway. UPDATE 2: Second chamber done otherwise same as before

My first level &lt;!-- s:D --&gt;&lt;img src=&amp;#034;{SMILIES_PATH}/icon_biggrin.gif&amp;#034; alt=&amp;#034;:D&amp;#034; title=&amp;#034;Very Happy&amp;#034; /&gt;&lt;!-- s:D --&gt;
Tower Flings
Uploaded by Officer Captain · Jun 02, 2011
6 comments · 4.0 (5)

A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle

Tower Flings
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Turretery
Uploaded by DKGuarneri · Jun 02, 2011
5 comments · 5.0 (7)

My very first attempt at making a complete test chamber.based an a reletively simple concept but could still be a bit tricky.

Turretery