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Lightning Strike
This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.
generic_actor test: walking through world portals
Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc
Affiliated
Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.
Cube Collector v 0.2
2mapstart = Cube collector ( I change the name ) Well, try this level. I think it has a long play and its challenging... i write it wrong ? ... how ever. It makes fun and gives a good feeling after solving. For me, I need a feed back detailed ^^ by the way, a walkthrough is more important for me because of understanding. I like to watch however long the video is v 0.1 arial faith plate fixed in chamber 1
2mapstar updated
No Thubnail because i want to snap your most liked place in this map This level has a long playing area. There are 4 chambers with different smart ideas. This level has an ending, but i still want to make this map perfectly. I think this map is nearly competed, but want to know from you what i have to fix, what is wrong and what is good. changes - more autosaves created - the lasers in the long path deleted, but i put turrets... - nearly every chamber was changed a little to play in my itention - fizzler textures maked clearlier - beam and lightwall now playing after enabled whereever you are .sry sound of faithplates joggling the map. i don?t use them. even the paints joggle my gaming a little. or i need to sleep ^^ i have delete some lights in the walls and reduce the lights in all chambers sry guys i had to sleep, realy. i have spend more days in a row for this level without sleeping and now its time. Until you help me to wake up and continue fixing this map ^^ urr...pleas somebody make a walkthrough again. that is the best way i can see what is to do.thx and enjoy.
lateravilla.
I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc
All Things Physics
3 part puzzle map for the summer mapping contest. Updated (Mar 09 2013): - Fixed exploit in 2nd puzzle - Redid all lighting - Substantially updated level with new pretty things
Piloting a Blimp
A couple of puzzles based around an Aerial Faith Plate. Theme: Clean/BTS Final Update! Fixed up lighting, changed some stuff, did final HDR pass I'd personally like to thank Valve and ThinkingWithPortals for putting on this contest. It was fun and good motivation
Save the cube from the evil turrets!
WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!
Squarebeam - Edges, Corners
To avoid flickering of corners or edges with squarebeams you can use now these new models. They support all 3 skins for squarebeams. Edges: 64, 128 and 256 units long Corner: 64x64x64 Other formats: 64x48 and 48x48 squarebeam.