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Vendetta
This map is a joint-effort between myself, Shawy89 and iWork925. This is my very first map, iWork is an experienced mapper making this map of a professional standard. The basic mapping and all puzzle elements were done by me. iWork took care of aesthetics, details, lighting, indicator lights and some complex mapping. Be sure to report an bugs that you may find in the forum. Thanks for testing!
My first level
Just my first, Extremely simple and some epic scripting. The second large room is the end. TODO LIST: 1: Change the file-name 2: Finish the map 3: Sort out the lighting 4: Sort out the door positioning and extra exploit check 5: Need feedback from community UPDATE: Second chamber almost finished, I have done lifts before but do not know about level transitions. Will read about it on Valve Dev Community - Will upload update when level finished UPDATE 1.5: Uploading it anyway. UPDATE 2: Second chamber done otherwise same as before
Tower Flings
A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle
Turretery
My very first attempt at making a complete test chamber.based an a reletively simple concept but could still be a bit tricky.
Variety Coop Tests #1
This map contains three unrelated coop tests, two "clean" style short easy chambers, and one larger slightly harder underground test. This was primarily a personal experiment with different styles, I'm happiest with how the underground style turned out, not so much with the others. Don't be surprised by any visual glitches in the second test, world portals aren't exactly willing to play ball most of the time.
Rescue The Space Sphere [Demomap] V2.5
This is a demo map for Rescue the space sphere, to learn more about rescue the space sphere go to http://bit.ly/igvbvf CONTAINS SOURCE VMF I made some sustom instances and from my knowledge of the rules that was aloud, if I do some how win and your looking at the source VMF and its missing a instance (Although I think I ended up not using any of the custom ones in the end) contact me and I will give you the files you need. Change log: V2 Did a bunch of stuff, fixed errors made some parts easier added in some optimization a few unnoticeable things made it look better. V1 First Relase
hmw00_1_2.7z
Updated version of Manic Mechanic This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles. See the README file for details. To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.
Out Of The Box
This is a WIP but I think its ready. Some details that are missing, they will be implemented. If you find any bugs, let me know. Thank you, and I hope you enjoy
Lightning Strike
This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.
generic_actor test: walking through world portals
Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc