Browse Downloads

Recently active files on the download database.

Save the cube from the evil turrets!
Uploaded by reeseboy1234 · Nov 19, 2011
1 comments · 0.0 (1)

WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!

Save the cube from the evil turrets!
Advertisement
Registered users don’t see ads! Register now!
Squarebeam - Edges, Corners
Uploaded by Skotty · Jul 19, 2011
4 comments · 5.0 (3)

To avoid flickering of corners or edges with squarebeams you can use now these new models. They support all 3 skins for squarebeams. Edges: 64, 128 and 256 units long Corner: 64x64x64 Other formats: 64x48 and 48x48 squarebeam.

Squarebeam - Edges, Corners
OverGoo
Uploaded by CommandoAndyJR · May 31, 2011
11 comments · 5.0 (7)

Updated version of my test map. Let me know what you think. Changelog: - Added door at exit - Replaced second regular cube with laser cube - Added laser catcher in the room behind crusher - Added more signs - Modified textures - Fixed leak by linked_portal_door - Removed an unnecessary portal door - Adjusted second aerial faith plate target - Fixed hurt and cleanser trigger on crusher - Other minor fixes

OverGoo
Boxframe (Reflectorcube)
Uploaded by Skotty · Nov 18, 2011
2 comments · 5.0 (2)

This was made by me after an request of lpfreaky90. I remodeled the whole boxframe of the reflector cube and made a new skin. If needed I got a 1024x1024 texture version and I can rescale the cube to whatever you want. This model has full concave physics.

Boxframe (Reflectorcube)
Simple Map
Uploaded by killerzman · Sep 02, 2011
4 comments · 0.0 (1)

Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick

Simple Map
More Fun And Learning
Uploaded by rainChu · May 31, 2011
12 comments · 3.8 (8)

Updated! Please try it again, if you are unsure if you got the intended solution. A fun, two chamber map featuring Clean Aperture. It features Cube and Button Based Testing, Excursion Funnels, Gel, and Aerial Faith Plates. It's not yet finished; I'm going to try and add a third or fourth chamber by the end of the contest.

More Fun And Learning
Catch
Uploaded by benhenry96 · May 31, 2011
7 comments · 3.8 (16)

This map combines visual candy, and a few mechanics like lasers, funnels, etc... I hope you enjoy playing on this map! Also, video demonstration: http://www.youtube.com/watch?v=uq7S8iYZkwA -Ben Henry Changelog: 3.0 -Added a faith plate on a panel when the cube redirects the laser. -Fixed some texture issues. -Added 2 more panels where you have to walk out to the funnel. -Re-positioned the laser catcher to make the probability of the cube redirecting the laser to the laser catcher (if that makes sense) -Also, changed the model for the laser catcher to a bigger area to power, also increasing the probability of the laser redirecting correctly.

Catch
Vertigo
Uploaded by CombatCoward · Jun 07, 2011
17 comments · 4.8 (25)

New update released: -Fixed lighting issues on some moving panels -Changed design of first chamber around a bit -Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam -Moved some areas around in the second chamber to make them easier to see -Changed design of second area to prevent skipping through some of the puzzles -Fixed issues with the checkpoint between the two chambers -Improved lighting Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before. In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

Vertigo
Cool Room
Uploaded by TrappedTime · Nov 04, 2011
7 comments · (No ratings)

Just a simple room with simple functions. I'm new to using Hammer, so nothing major goes on.

Cool Room
Advertisement
Registered users don’t see ads! Register now!
Coop Spawn and Respawn
Uploaded by ral · May 10, 2011
2 comments · (No ratings)

I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps

Coop Spawn and Respawn