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The Way of The Turrets
Map I've been working on for the mapping contest.
The Experience 2
A small test chamber for testing test subjects. Edited: Changed some things to prevent exploits Edit2: Changed some other things... Edit3: Added a second room changed some things in the first one. Playthrough: http://www.youtube.com/watch?v=U7o0V7pKcEU
Leaps of faith
I got familiar with hammer with this first map. Hope you'll enjoy! Textures are not enough polished, by the way I'm open to any tip to improve it. EDIT : updated with checkpoints. EDIT : modified to prevent PortalCombat's shortcut. EDIT : deleted the useless additional cube ... (a little bit more difficult). PortalCombat you'll have to update the video EDIT : Walkthrough of 1.1 by PortalCombat video of complete map solving - map v1.1 (updated) [spoiler]Wapnbh_Rmzw[/spoiler] EDIT : minor changes.
Lost
Atlas and p-body were doing tests until a mistake heppend and they get lost,they got to find a way back ________ THE LAVA MATERIAL WAS NOT MADE BY ME how to play it: 1.copy mp_coop_tractor_beam_test.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_tractor_beam_test Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button) also dont forget to put the materials folder into your portal2/portal2 folder
Variety - Coop Map
A map made up of various game mechanics. This map is for the game-play value and less of the looks. It still is a good looking map though. MAJOR FIX: The rar has been fixed and contains the real map. Unfortunately this error caused by late night stress may have just cost me the competition. Fix: Forgot to turn paint on in properties.
Atlas_RELOADED /fix 1.0/
coop map with cube droper and fizzler /update 1.0 - fixet buttons and build a wall/
[beta] gel race tunnel
This is a construction kit for a gel race tunnel coop map. Inspired by the 'Gelocity' map of Raidix. I have worked on serveral prefabs to easilly create an gel race track coop map. We have tested the prefabs serveral times and build up different maps with it. Iam nearly done with the map, but there is big problem with the speed-gel visibility for the person which connects as the client. That's why Iam uploading this map and all of my prefabs + vmfs to WIP-Section. Features: - speed gel race track with jumps, obstacles, portal flinging, jump gel - lap counter, different music, start and finish animations - 2nd player can catch up I really hope someone has time to look into my vmf's and help me to fix some problems: - visibility of the gel for the client - "Catapult launch target not networked to client! This will make prediction fail! Fix this in the map." ('info_target' flag is for client is checked) - "Multiple Lights on a Face at x.y.z" (Iam not good at placing lights) - any other problems? Regards PortalCombat
Portal 2 - E3 Aerial Faith Plate Recreation
I got bored. That's about it. The lighting might suck, and I put my own little spin to it.
Laser Articulation
A Portal 2 singleplayer map with a penchant for articulating lasers in interesting ways.
sp_BetaTestMap1P2Vasek.bsp
Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^