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Cube Stacking
Uploaded by pepto_pillz · May 26, 2011
42 comments · 4.8 (31)

This test shows players how to redirect lasers by stacking cubes in a excursion funnels. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version. Change Log: v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber. v1.9 - Added minor details v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3. v2.5 - Slightly Increased Performance. v2.7 - Lag Fixed.(Hopefully) v2.8 - Minor Details and Fixes.

Cube Stacking
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Madness_1.3.3
Uploaded by GLaDOS · Oct 23, 2011
0 comments · 5.0 (7)

A new version of the Madness_1 map with more difficulty and less repetitive (i've read all the critics of the first version and I have corrected them). Then it's a harder difficulty map with portal paint and tbeams in a clean room The first version is here : Madness_1 (don't play this version, the new is really better !) And even you've played the first version, this is really different. Good luck ! Installation : -Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder. -Accept to replace, else, you'll not see the icons on the sign. -Run Portal 2, and type "map sp_madness_1" in the developper console. Have fun !

Madness_1.3.3
Distractions
Uploaded by lanz · May 24, 2011
18 comments · 1.8 (19)

My first map. You're in a single room with the exit behind three lasers attached to three buttons. Three weighted cubes, three buttons, but each puzzle isn't what it seems to be.

Distractions
Co-op New and Old (Big Update!)
Uploaded by Strid3r · May 25, 2011
7 comments · 4.0 (15)

this is a relatively easy map and its comprised of 2 chambers. the 1st being of the modern feel and the 2nd being the run down type. hence the name "new and old" Update Notes V1.4 Fixed several Exploits Update Notes V1.3 FIXES: Fixed the bug where when standing on the button in the 1st chamber an invisible wall would block your path Fixed the bug where in the 1st chamber if you picked the cube back up off the button and were standing next to the retractable wall you would get stuck behind it. Fixed an exploit in the 2nd chamber Added: Added directional signs in the 1st chamber to give a little more direction. Added Texture variation in the 2nd chamber. Changed the puzzles in Chamber 2 to make it more challenging and not as repetitive. Added a function in the 2nd chamber where once you get the cube past a fizzler, the fizzler will shut off. so if your on the last segment of the cube sharing portion and you lose the cube, you dont have to do all the puzzles over again. Fixed the Textures issues that were present in the 1st chamber. Added a number of smaller tweaks. screen shots: http://i222.photobucket.com/albums/dd20 ... -59-85.jpg http://i222.photobucket.com/albums/dd20 ... -01-79.jpg http://i222.photobucket.com/albums/dd20 ... -49-25.jpg http://i222.photobucket.com/albums/dd20 ... -18-85.jpg http://i222.photobucket.com/albums/dd20 ... -11-61.jpg the included Script file is for when you finish the level it will take you back to the HUB world. This is my first attempt at getting back into modding since the cod2/4 days. so any feedback is greatly appreciated.

Co-op New and Old (Big Update!)
a test in a spaceship
Uploaded by noam2000 · Aug 24, 2011
10 comments · 1.1 (9)

glados took p body and atlas to space tell me about if you find a bug/glitch and i will fix the bug/glitch

a test in a spaceship
Tiraflo - 01
Uploaded by Tiraflo · May 29, 2011
9 comments · 3.8 (13)

My first map with SDK. I would like to improve so I hoop you give your opinions. Enjoy =)

Tiraflo - 01
Aly Crushers
Uploaded by Aly · May 29, 2011
21 comments · 4.1 (17)

This is my entry to the Summer Mapping Initiative. It features Crushers, Orange gel, Excursion funnels and cubes. What more could you need?

Aly Crushers
Toxic Funnel
Uploaded by jfleduc · Jun 05, 2011
4 comments · 5.0 (3)

Portal 2 Coop map (1 puzzle) jfleduc.com

Toxic Funnel
dd_map1
Uploaded by DavidD · May 28, 2011
10 comments · 1.2 (4)

Horrible name, yes. I'm not that good at naming things. It was meant to be harder, but I'm apparently not too good at making puzzles.

dd_map1
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sp_mongoose
Uploaded by spacemongoose · May 16, 2011
13 comments · 5.0 (16)

My first custom chamber featuring cubes, panels, a thermal discouragement beam, aerial faith plate, excursion funnel, emancipation grid and slime water.

sp_mongoose