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Ad Hoc
Ad Hoc by p0rtalplayer Made for the third official MyApertureLabs mapping contest. It is a rather long map, it has 3 chambers and a BTS area. It also has two endings. Music: The Hamster Alliance http://www.hamsteralliance.com/ Thanks for playing! PS: If you're getting AI Disabled problems, just read the text file named AI_disabled
Chamber 17 [R2 - Second Release]
Chamber 17 [R2 - Second Release] Chamber 17 from the original Portal game reconstructed by Glados to incorporate new testing elements. Excursion funnels, Thermal Discouragement Beams and Panels. Because of the removal of the High Energy Pellet (which I hated anyway), I have had to change the configuration around abit. Its not a direct copy of Chamber 17 but is only just loosely based on it. --UPDATE-- This is the Second Release (r2) version of the map. It contains a much harder playthrough experience and refined mapping. R2 was release due to feedback from the TWP community. If you want an easier map download the latest version and omit 'r2' from the map command. I have incorporated most feedback; special thanks to: Kibate, SeriousMoh, xdiesp, mickyficky. I am aware there are still numerous graphical glitches. To fix I would have to spend alot of time completely remodling. I would rather put these new skills into creating a newer better map. This map will remain as-is in terms of graphics. Sorry. :'( R2 Screenshots: http://i51.tinypic.com/20sa7fs.png R2 YouTube Playthrough: (Spoiler Warning! Download and play the map first!) Coming Soon! Original Screenshots: http://imgur.com/gjlpB http://imgur.com/JK1il http://imgur.com/rajQz http://imgur.com/KrM8n http://imgur.com/Mrfi4 http://imgur.com/b2pFv Original YouTube Playthrough: (Spoiler Warning! Download and play the map first!) http://www.youtube.com/watch?v=yCJvHOLvKoc Any questions or comments are appreciated. Please don't hestiate to ask. Installation: 1: Download .zip file using links above 2: Unzip .vpk to desktop 3: Create a folder in 'C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2' called 'addons'. 4: Place your .vpk file inside the addons folder. 5: Launch/Restart Portal 2 through Steam 6: Open the console by press the '~' key. 7: Type "map chamber17" (without quotes). Enjoy! Changelog: Version 2.0 (R2): -Fixed multitude of solid and texture problems. -Fixed some puzzle workarounds. -Fixed clipping and lighting bugs. -Replaced clipped blocks with Panels. -Replaced main chamber floor button with timer. -Less portable surfaces in main chamber, increasing difficulty. -Completely remade second laser trial. -Increased difficulty of 1st and 3rd laser trial. -Increased difficulty of Panel Fling room. Added danger field. -Added autosaves, and fling room access bridge for reentry. -Replaced crib button with incinerator. Portal 1 esque. -Lasers replace with Thermal Decapitation Lasers. (Yay/Nay? - Let me know.) Version 1.1: -Added Cheating Discouragement Panels in the Main Chamber. http://i.imgur.com/k65mE.png -Changed hole dimensions in the 'Crib Room' to make detection easier. http://i.imgur.com/3dm2h.png -Fixed a few texture and light panel issues. Version 1.1 -Initial release
Nighter's First Work
I kinda suck with the hammer editor, but I got something that works, and is almost exactly what I wanted. I've wanted to make this map since the first Portal, but never got around to it. Please no No-clipping or opening it in the editor, its not pretty. I will upload a play through video later after I sleep then go to school.
Ascendence
This is my first real mapping attempt, but it's a pretty ambitious project. Version history will explain what I'm demonstrating and what I'm looking for, as far as feedback and such go. v 1_1, uploaded 5-20-11 This is the entrance (which I know is lame and cheap, haven't worried myself over instances and elevators yet), the test situation introduction, and a way of clearing the chamber between "player delivery" and testing. There is no puzzle here yet, nor will there be until v 1_2 or 1_3. What I'm mostly showcasing is the trap door and the glass removal process. I'm looking for feedback on the entire process. Again, I know there's no puzzle here. It's just a big pit. That's why it's here in the WIP section. v1_1_3, uploaded 5-25-2011 Moderate change from last version, adding another element to the simple puzzle leading to the exit. See latest forum post for details.
".bsp"
A small maps with simple puzzle. I made this because I got bored :3. Oh, have fun looking for hidden radio behind the wall (again, this time with custom sound).
first_map by Killerblonde
This is the first map I've made for portal 2, (but not the first map in hammer by a long shot.) I'm still pretty amature, so be kind! I used my own style of recessed lighting instead of that featured in the game. I think it looks nice. Anyhow, this map is short but fun; shouldn't take you more than 5-10 minutes. Have fun!
[Instance] Ramps
I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.
Time Travel: Part Two
This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated
Matt_MG_01
This map features 3 small puzzle rooms with turrets and gel among other things. Difficulty: low to medium