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[Mini Game] Tennis
Uploaded by Neoxx · May 20, 2011
5 comments · (No ratings)

Preface [spoiler]This is my first map for anything in quite a long time. Please give me any feedback and constructive criticism you can think of. I'll likely add a bit more personality to it as it gets refined, but for now this is only meant to be a working concept. I'm hoping this is working as intended, playable, and hopefully a bit of fun too![/spoiler] Get ready for a rousing game of Portal Tennis! Well... its more akin to volleyball, but I really... don't give a damn. The object of this game is to make the Edgeless Safety Cube fall to your opponents floor. Press the button to serve, and use the panels on the back wall to fling the safety cube! You have 10 different panels to aim with. The bottom ones fling short, and the top ones fling long. Play to whatever arbitrary point value you see fit, or claim "next point wins!" when you are feeling lucky. "Please keep in mind that the back wall panels are equipped with state-of-the-art "Cube Accelerators" that our lab boys thought up just the other day. Remember: Do not, under any circumstances, stand in the way of a cube while it passes through an Accelerator. You will be maimed. We will laugh."

[Mini Game] Tennis
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Custom Sign Example + Source
Uploaded by GLaDOS · May 20, 2011
0 comments · 5.0 (4)

Example of how to include a custom sp_lightboard_icons.txt without overwriting existing user data. The answer is easy - use a VPK!

Custom Sign Example + Source
arrival_departure_transition_ents
Uploaded by animerunt · May 19, 2011
4 comments · (No ratings)

My tweaked version of the stock arrival_departure_transition_ents.vmf instance that lets you change the opening title, subtitle, and end level on-screen text or disable them. After placing this in your map, open the properties of the instance to set the following options: $subtitle_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_subtitle is displayed at the start of a level $endtext_boolean_toggle -Default value is 1 (0 disables) -Determines if the $end_text is displayed at the end of a level $title_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_title is displayed at the start of a level $chapter_title -Default value is(without quotes) "chapter title here" -This is the text that is shown at the beginning of a level $departure_video -Default value is blank -Use this to add video to the exit elevator scene $chapter_subtitle -Default value is(without quotes) "subtitle title here" -This is the text that is shown at the beginning of a level under $chapter_title $end_text -Default value is(without quotes) "You Win Science!" -This is the text that is shown at the end of a level $arrival_video -Default value is blank -Use this to add video to the entry elevator scene

arrival_departure_transition_ents
Portal 2 prop_portal example
Uploaded by nsf · May 19, 2011
1 comments · (No ratings)

There is a problem in Portal 2 with making prop_portal initially Active: http://forums.steampowered.com/forums/s ... p=22416533 This example map shows how you can workaround that.

Portal 2 prop_portal example
Test_03
Uploaded by Supervillain · May 14, 2011
17 comments · 5.0 (16)

Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!

Test_03
Bouncing Apples
Uploaded by Applzor · May 08, 2011
12 comments · 3.4 (22)

Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.

Bouncing Apples
Linked Portal Testing
Uploaded by DerpThoseHooves · May 14, 2011
2 comments · 5.0 (1)

Right now, it's craziness with linked portal doors. I'm working on making it a co-op test, however. Right now, it works on co-op and single player. ...I'm in SPAAAAAAACE!

Linked Portal Testing
flukes first maps
Uploaded by tactical fluke · May 17, 2011
7 comments · (No ratings)

my very first released maps, there are a few bugs, so if you know how to fix them, please tell. special thanks goes to msleeper and p0rtalplayer, for helping me with my faith plate. to run it, type map tf_map_01 into console. enjoy. *update* changed file type to 2 .bsp. currently working on custom sounds but errors show up saying cannot find it or something. if u know how to help, please do

flukes first maps
Entrapment
Uploaded by Beer-Me · Apr 30, 2011
24 comments · 4.2 (6)

One chamber that combines Portal 1 style flinging with new Portal 2 elements (lasers, tractor beams). v1.1.1 Additions ============== Fixed issue with doors opening when touched Increased lip amount on doors. v1.1 Additions ============== Changes to floor portal pads to increase size and improve portal placement ability. Added sign decals to indicate steps of puzzle. Changed cube location. Slight modifications to one of the puzzle steps. Added panel animations. Added sign indicators to help show progression in puzzle. Next version will add another test chamber. Thanks

Entrapment
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Cube Dropper Example
Uploaded by renchi811 · May 18, 2011
1 comments · (No ratings)

The first thing i made in hammer, i started using hammer about 2 weeks ago and wanted to do something. This is my version of a cube dropper without instances, i combined the tutorial of portal cube droppers and some of my ideas for outputs. You can get a cube by pressing the button and then you can destroy it and get another one by pressing the button again or throwing the cube into the toxic slime. Pls give some feedback and rate. And remember, when life gives you lemons, burn someones house down.

Cube Dropper Example