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Turret Assembly Instance
Uploaded by GLaDOS · May 17, 2011
0 comments · 5.0 (3)

Turret Assembly from Chapter 5 "The Escape". Note: I recommend placing this file in your "\sdk_content\maps\instances\bts". Call "turret_assembly01_anim_relay" to start animating.

Turret Assembly Instance
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[Coop] Flaming Lemons
Uploaded by GLaDOS · May 17, 2011
0 comments · 3.6 (7)

TESTED to be 100% compatible with Portal 2 Map Installer. To install this and most other maps easily and automatically download it here: Automated Map Installer This map is a playground for co-op. It includes: - All paint types - Laser - Tractor Beam - Light Bridge - Cube dispensers - World portal weird mirror - Moving portal surfaces - Large room for flinging As well as some things I made myself including a flaming lemon and paint spraying cubes. WINDOWS USERS: To install it just extract the zip file in your SteamApps\Common\Portal 2\portal2\ folder. It should ask you if you want to replace the existing folders, just say yes, it wont actually delete anything. MAC USERS: (thanks chrislb for pointing this out!) 1) Extract the zip folder to anywhere on your computer. Desktop is easy, then you can just delete it afterwards. 2) Copy the files from /maps/ into /steamapps/common/portal 2/portal2/maps/ 3) Copy the files from /models/ into /steamapps/common/portal 2/portal2/models/ 4) Copy the files from /materials/ into /steamapps/common/portal 2/portal2/materials/ THANKYOU! (Remember to rate and visit the topic)

[Coop] Flaming Lemons
Button + Dropper Instance Example + VMF
Uploaded by GLaDOS · May 15, 2011
0 comments · (No ratings)

Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.

Button + Dropper Instance Example + VMF
Emancipation
Uploaded by neoleo223 · May 15, 2011
1 comments · (No ratings)

My test for an emancipation grid...

Emancipation
FlipCounter Instance (and vmf example)
Uploaded by CraigChrist · May 15, 2011
2 comments · (No ratings)

I made this instance for my map and I managed to make it pretty much user friendly so I decided to share it. So it's basically a flip counter that goes from 0 up to 9(and loops) every time you trigger it. All you need to do is to put it as an instance and name it how you want. Trigger it with anything you want. And also you have a parameter for a starting value. Put any number from 0-9 and that will be the default number when the map spawns. I was having troubles getting the instance to return the value so it can trigger something else so I just figured a way to do that outside the instance with just one math_counter and one logic_case. It's all included in the example vmf. It looks pretty cool, I used panel animation to make the flipping look nicer. Although I wanted to make a real flipcounter where every number is split in half, but that would require twice as many brushes and 10 times a many patience .. it look cool enough Use it however you want, it's my gift to the community. Would be nice to credit me wherever you use it, but I'm not gonna hunt you if you don't

FlipCounter Instance (and vmf example)
Linked Portal Door Example
Uploaded by jrandom · May 15, 2011
1 comments · (No ratings)

First successful use of linked_portal_door.

Linked Portal Door Example
Lost chamber
Uploaded by Sausagetalk · May 14, 2011
1 comments · (No ratings)

A WIP testing the ability to bounce off of Hard Light Bridges. May never reach a finished state.

Lost chamber
Gel Spawner - Instance Example + VMF
Uploaded by GLaDOS · May 14, 2011
0 comments · 2.5 (2)

This is an example map using the Propulsion Gel Spawner instance and some basic standard I/O to trigger it. VMF included.

Gel Spawner - Instance Example + VMF
Infinite staircase with a few suprises
Uploaded by bensrob · May 13, 2011
4 comments · 0.0 (1)

Testing out a way to re-use connecting areas in maps to save space. Video

Infinite staircase with a few suprises
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What will happen with mismatched portal sizes
Uploaded by bensrob · May 13, 2011
0 comments · (No ratings)

Video

What will happen with mismatched portal sizes