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The Three.vmf
A map that was originally part of the october 10 mapping contest, but due to errors could not be finished and is currently unfinished, fell free to use ideas but not exact copies Content used< EP2 props, venator92's Portal 2 Textures and Tophattwaffle's Water Source Texture Pack (located at http://www.tophattwaffle.com/wp-content ... erials.zip) > Any question Conntact Me at [email protected]
Contest 1010 - Aperture Rockets
First portal map, so yeah, i did all i could. You gonna need this: r_hunkalloclightmaps 0
Ultraviolet - Mapaday 3
Third map-a-day. ==Made in one day==
Contest2010 Jthm temprising contest
Fun little map for the 2010 contest. New gameplay mechanic
Portal 2 Demo Map.
This was for the myApertureLabs Contest #3. This is a demo map showing what I can get working and playable from my Portal 2 takes in my Hammer Notepad playlist. these include: -Ariel Faith plates -Laser Cubes -Thermal Discouragement Beam -Diversity Vents -Repulsion Gel Light turrets up in flames with the laser or suck them through a vent! Use the repulsion gel to jump a lot further and experience Portal 2 before Portal 2! (Disclamer: This was a TEST. So don't be shocked if you find a bug or whatever.)
October Mapping Contest: Aperture Science Theme
My submission for the October Mapping Contest. Map consists of three chambers, each rising in difficulty. Enjoy! (Could not get BNS files to work correctly, so this is just the BSP zipped)
contest1010_elpie-o_19
This is my entry in the October mapping contest, it's pretty small but was only meant to be one test chamber. I hope you enjoy yourselves playing this map. (also hope that the bms worked, first time mapping or working on portal)
A map I thought was really cool
A simple map I made the day after thanksgiving of 2010. The third version
Death Row 3.0
An intermediate portal map made for my session project in school ( Level designer in video game . Be gentle its my first map in portal you can find the video walkthrough here if you want: http://www.youtube.com/watch?v=CZyFs4zqN1A Ps : if you have problems with reflection just type buildcubemaps in the dev console Ps2 : here you go corrected the little trick that helped skip the first part : ) Ps3 : again corrected the other trick ( sorry if its just quick fix but i dont have the time with all the work i have to do for the end of the session )
Tube Breakout - an intermediate Portal map
Map Name - Tube Breakout Difficulty - Intermediate Map Creator - wyvern14 (contact me at [email protected]) This custom Portal map was created with strict parameters: - have a consistent difficulty level - have player guidance (sound, visuals, usage of lighting that gives hints) - have the same sounds and mechanics as Portal - have the Portal "feel" without using anything that would seem gimicky, out of context. All in all, it had to feel like a Portal DLC and like it belonged in the game. - nothing custom-made or imported that wasn't made by Valve This was created as a school homework and isn't perfect, but I feel it now needs public guidance to go to the next level and make it as a solid portfolio piece.