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Allotrope - Mapaday 4
The fourth map of my Map a day series. One short map each day. Can you beat the world's slowest energy ball in a race? ==Created in one day==
Collimation - Mapaday 2
The second map of my Map a day series. One short map each day. Linear and short, but involves a larger area then the first one. Tomorrow's will be more puzzling. ==Created in one day==
Terahertz - Mapaday 1
The first of my Map a day series. One short map each day. This is the first one so I didn't know how much I could do in one day. Next one will be longer. ==Created in one day==
Entropy
Beta of Entropy. This is a sequel to Catalyst and the second map in my Four Portals series. If you have not played Catalyst it is included as a tutorial for you.
Quantum
Quantum, my third map. Includes least portals challenge.
Rainbow Palace
A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.
Welcome To Aperture Science(WTAS)
Its a new Projekt from JointVenture.I hope you have a lot of fun and get through without noclip.
Mirror Demo (not a map)
A proof-of-concept for a mirror. This map was an experiment of mine in which I was trying to create a mirror. Since the mirror textures provided are flawed, I took a different approach by using just a glass wall instead of a mirror, and placing an object on both sides of the mirror. I've also demonstrated a couple of cool tricks you can do with this setup. How I did it: Mirroring the box's movement was achieved with a clever setup using a logic_measure_movement and info_targets. The wall effect was created using an invisible func_clip_vphysics with a filter for the driver cube. The button effect was created by moving the func_door and box trigger of the button to the other side of the glass and changing the trigger filter. Much credit goes to HMW who pushed me in the right direction and helped with some of the trickier implementation details. Again, this is just a concept. I may or may not make a level of my own using this, but I encourage anyone who wants to to go ahead and do so (just cite where you got it from!). Once you figure it out, it's actually very simple and quick to implement. Also, I'd love to see what other interesting things can be done with this mirror setup, so I welcome any expansions on this idea.
Get The Cake (first map)
It's the conclusion of the test, and CAKE is here! My third map, but first one released. I'm pretty new to map-making... Anyways, this is the question: Is the cake a lie, or is it not? See if you can find your way out! Note: Read the readme.txt for installation instructions. COMING VERY SOON: Version 1.5 (Beta) What is going to be new in 1.5 Beta? Fade-out effect at the end Light entity added in map COMING SOMETIME AFTER 1.5 BETA: Version 2.0 (Complete Version) What is going to be new in 2.0? Planning to make more rooms Planning to make some Anti-Portal stuff More challenges! TURRETZ