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Death Row 3.0
An intermediate portal map made for my session project in school ( Level designer in video game . Be gentle its my first map in portal you can find the video walkthrough here if you want: http://www.youtube.com/watch?v=CZyFs4zqN1A Ps : if you have problems with reflection just type buildcubemaps in the dev console Ps2 : here you go corrected the little trick that helped skip the first part : ) Ps3 : again corrected the other trick ( sorry if its just quick fix but i dont have the time with all the work i have to do for the end of the session )
Tube Breakout - an intermediate Portal map
Map Name - Tube Breakout Difficulty - Intermediate Map Creator - wyvern14 (contact me at [email protected]) This custom Portal map was created with strict parameters: - have a consistent difficulty level - have player guidance (sound, visuals, usage of lighting that gives hints) - have the same sounds and mechanics as Portal - have the Portal "feel" without using anything that would seem gimicky, out of context. All in all, it had to feel like a Portal DLC and like it belonged in the game. - nothing custom-made or imported that wasn't made by Valve This was created as a school homework and isn't perfect, but I feel it now needs public guidance to go to the next level and make it as a solid portfolio piece.
My first map
Ok it was a bit ambiious but the map plays well anyway and for my first map i think i did ok. Constructive Criticism welcome
Portal 2: The Fake Community-Made
"Not only this mod is bad enough as a mod, it is TRAGEDIC as a Sburb 1.0 land." - 2012 Business Magnet Half-working beta version of a future mappack mod. Portal 2: The Fake Community-Made is a random project I and hanging_rope agreed on making when deciding on how to liven up TWP (which in turn died for two weeks). Like I said, this is a mod, so the folder has to go in (Steam directory)/steamapps/SourceMods/. This download only consists of maps by me in a chapter "Get it Twice" (really a mappack that I decided to blend into this mod). As of now, any suggestions are welcome. Hope you enjoy! EDIT: I'm over at mAL, and since this is on TWP, it's "Suspended So Far?". If I get enough mAL-ish ideas, I'll continue it, but no releases are going to appear here.
Cubes Of Aperture Science WIP
A project I'm working on, themed cubes!!! Please play and tell me ideas, glitches, etc.
Leaps of Logic Demo
A demonstration of the implementation of logic gates. Contains two maps: 1 teaches the concepts for those who may be confused, the other shows them in action. Map by me, texture by me. 4 room layout by KingKoolKyle. Leaps of Logic final coming when it's done.
Valve's Aerial Faith Plate #2 Re-creation
Just re-created Valve's Aerial Faith Plate #2 for Portal. Boredom got in the way. Have at it. If it shows missing pink/black checkered-tiles, then I'll somehow need to know how to use PakRat. Thanks to Reepblue for the textures, and the .vmf to show what he did to make his Aerial Faith Plate works. Please not that the Aperture Science Aerial Faith Plate does not always work well.
Try Anything Twice laser "SDK"
This is a demonstration and prefab collection of the laser mechanism featured in my "Try Anything Twice" map pack. It is similar to Valve's "thermal discouragement beam" in that it will travel through portals and it also includes the redirection (lens) cubes seen in the Portal 2 trailers. It is primarily aimed at map designers who want to include a similar mechanism in their maps. (Adequate mapping experience and familiarity with complex entity I/O setup is required.) Please read the included readme.txt file for usage instructions. You'll need 7-zip to extract this file.
Halo 3 Announcer Turret Sound mod
Killamajaro. Sorry the audio on some is a little low.
Poison Water Example + VMF
Example map for creating a falling camera. 3 years in the making! This is a tutorial map for making a detachable camera as seen in the single player game of Portal. Source VMF is included.