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Map Test
Uploaded by xF099Yx · May 29, 2011
1 comments · (No ratings)

This is my first map for Portal 2. Don't expect valve quality, as this is my first time using a map editor. I'm still learning the tools, and will continue to add to this map. The start of the map is not the actual start that I am planning, and the end is not the actual end either. Any feedback would be nice Steam: xF099Yx

Map Test
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Madness_1
Uploaded by GLaDOS · May 29, 2011
0 comments · 4.4 (18)

A middle difficulty map with portal paint and tbeams in a clean room Installation : -Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder. -Accept to replace, else, you'll not see the icons on the sign. -Run Portal 2, and type "map madness_1" in the developper console. Have fun !

Madness_1
sp_prodigy_chamber1
Uploaded by prodigy · May 26, 2011
6 comments · 1.7 (3)

This is the first part of a series to come and is still not finished. In-Game you will see that part "01" is complete. When you get back to the starting room and the portal to "02" is half-opened - then you're done! Here are some screenshots: http://dev.pro.digy.eu/wp-content/uploa ... _00001.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00004.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00006.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00008.jpg These are partly outdated, but it's a preview, isn't it!? ! SPOILER WARNING ! Here is a walkthrough for you guys not making it to the end: http://www.youtube.com/watch?v=ZDqPnp6C_P8 Have fun playing!

sp_prodigy_chamber1
Proof of concept AFP fire on button press.
Uploaded by Marlovious · May 26, 2011
4 comments · (No ratings)

Just a quick proof of concept.

Proof of concept AFP fire on button press.
Cube Dance
Uploaded by Forehead58 · May 26, 2011
6 comments · (No ratings)

These test require you to throw the cube around. I haven't bothered to figure out elevators yet. The test goes through three rooms and then begins repeating itself. Let me know what you think. I'm pretty satisfied with it, but to be honest, I'm pretty new and have no idea what I'm doing.

Cube Dance
Bottomless Endeavor
Uploaded by Amwryn · May 24, 2011
5 comments · 5.0 (3)

First attempt at mapping anything but generic boxxes. Very much a work in progress, but im interested to see what (if any) feedback I get.

Bottomless Endeavor
Box Puzzle
Uploaded by Piggy · May 20, 2011
7 comments · 3.8 (8)

This is my first Portal map, any tips and criticism would be appreciated.

Box Puzzle
Evolution #01
Uploaded by GLaDOS · May 26, 2011
0 comments · 4.1 (11)

This map is the first map of the Evolution maps set. Each map will have one particular object. In this first map you will play with lasers. /!\ Difficult map. Changelog b5->rc1 - Add steam from opened tubes - Add some indications with overlays - Add some lights for button and second laser emitter - Making a softer light (less dazzling) - Adding an info_placement_portal somewhere... Changelog rc1->rc2 - Add some Glados voices - Add some signs - Add a room - Add a middle spawn Changelog rc2->rc3 - Fixing the "false" texture to be dynamic (true/false texture) Changelog rc3->rc4 - Fixing possible exploits

Evolution #01
Deceptively Easy
Uploaded by Teraunus · May 26, 2011
2 comments · 0.0 (1)

This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.

Deceptively Easy
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Ad Hoc
Uploaded by p0rtalplayer · Aug 31, 2010
8 comments · 5.0 (2)

Ad Hoc by p0rtalplayer Made for the third official MyApertureLabs mapping contest. It is a rather long map, it has 3 chambers and a BTS area. It also has two endings. Music: The Hamster Alliance http://www.hamsteralliance.com/ Thanks for playing! PS: If you're getting AI Disabled problems, just read the text file named AI_disabled

Ad Hoc