Browse Downloads
Recently active files on the download database.
sp_amw
Simple 1 room map I'm working on. The room isn't the prettiest looking, but it'll do. There are some interesting elements to work out, different than the normal gameplay. Version 0.21 - added autosave Version 0.2 - shortened the size of the room - removed ability to bounce into laser - changed adding bounce gel to get to button - changed location of laser catcher - added new panel after laser catcher is activated - changed end location - made fade to black, and disconnect after you reach the end (unzip to vpk)
brainbender01
First of hopefully many challenge maps The scenery is not amazing, but the puzzle mechanics are well polished, imho. Feedback is appreciated
[Mini Game] Tennis
Preface [spoiler]This is my first map for anything in quite a long time. Please give me any feedback and constructive criticism you can think of. I'll likely add a bit more personality to it as it gets refined, but for now this is only meant to be a working concept. I'm hoping this is working as intended, playable, and hopefully a bit of fun too![/spoiler] Get ready for a rousing game of Portal Tennis! Well... its more akin to volleyball, but I really... don't give a damn. The object of this game is to make the Edgeless Safety Cube fall to your opponents floor. Press the button to serve, and use the panels on the back wall to fling the safety cube! You have 10 different panels to aim with. The bottom ones fling short, and the top ones fling long. Play to whatever arbitrary point value you see fit, or claim "next point wins!" when you are feeling lucky. "Please keep in mind that the back wall panels are equipped with state-of-the-art "Cube Accelerators" that our lab boys thought up just the other day. Remember: Do not, under any circumstances, stand in the way of a cube while it passes through an Accelerator. You will be maimed. We will laugh."
Custom Sign Example + Source
Example of how to include a custom sp_lightboard_icons.txt without overwriting existing user data. The answer is easy - use a VPK!
arrival_departure_transition_ents
My tweaked version of the stock arrival_departure_transition_ents.vmf instance that lets you change the opening title, subtitle, and end level on-screen text or disable them. After placing this in your map, open the properties of the instance to set the following options: $subtitle_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_subtitle is displayed at the start of a level $endtext_boolean_toggle -Default value is 1 (0 disables) -Determines if the $end_text is displayed at the end of a level $title_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_title is displayed at the start of a level $chapter_title -Default value is(without quotes) "chapter title here" -This is the text that is shown at the beginning of a level $departure_video -Default value is blank -Use this to add video to the exit elevator scene $chapter_subtitle -Default value is(without quotes) "subtitle title here" -This is the text that is shown at the beginning of a level under $chapter_title $end_text -Default value is(without quotes) "You Win Science!" -This is the text that is shown at the end of a level $arrival_video -Default value is blank -Use this to add video to the entry elevator scene
Portal 2 prop_portal example
There is a problem in Portal 2 with making prop_portal initially Active: http://forums.steampowered.com/forums/s ... p=22416533 This example map shows how you can workaround that.
Test_03
Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!
Bouncing Apples
Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.
Linked Portal Testing
Right now, it's craziness with linked portal doors. I'm working on making it a co-op test, however. Right now, it works on co-op and single player. ...I'm in SPAAAAAAACE!
flukes first maps
my very first released maps, there are a few bugs, so if you know how to fix them, please tell. special thanks goes to msleeper and p0rtalplayer, for helping me with my faith plate. to run it, type map tf_map_01 into console. enjoy. *update* changed file type to 2 .bsp. currently working on custom sounds but errors show up saying cannot find it or something. if u know how to help, please do