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Time Travel: Part Two
Uploaded by RJK 616 · May 22, 2011
7 comments · (No ratings)

This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated

Time Travel: Part Two
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Matt_MG_01
Uploaded by Matt_mg · May 19, 2011
5 comments · (No ratings)

This map features 3 small puzzle rooms with turrets and gel among other things. Difficulty: low to medium

Matt_MG_01
Combine Ball Prefab
Uploaded by GLaDOS · May 23, 2011
0 comments · (No ratings)

A prefab of the combine ball launcher and catcher. Big thanks to Omnicoder for this! I basically (with permission) pulled it straight out of his excellent "Retrospective" map, cleaned up the names, and made a prefab. This package contains 3 files: * combine_ball.vmf : The prefab vmf file * combine_ball.vpk : Dependency VPK file (stand-alone) * combine_ball.bsp : prefab test map (as .bsp) [b:39fh1lb7]Usage:[/b:39fh1lb7] Very simply, distribute the combine_ball.vpk file with your map, and it can be placed into the 'steamapps\common\portal 2\portal2\addons' directory which Portal 2 loads on startup. Then, you can immediately copy-paste the prefab ball launcher & catcher. Alternatively, you can use the program GCFScape to extract the VPK file, combine these into your own files, and then create a new VPK file; this allows you to repackage the dependencies with your map. [b:39fh1lb7]Important note[/b:39fh1lb7]: You must use the .vpk file provided or create your own from these files. Simply copy-pasting the contents of the .vpk file into your portal2 directory (and not as a single .vpk in the addons directory) simply crashes the game from my experience. The identical files in a VPK then work without a problem. I haven't yet figured out why this is.

Combine Ball Prefab
Co-op - Lazer Maze.
Uploaded by ljdp · May 06, 2011
12 comments · 2.0 (5)

Co-op map set in an old aperture testing sphere. This map contains Lasers, Refractor cubes and Buttons.

Co-op - Lazer Maze.
Hmm
Uploaded by AndyBay · May 22, 2011
3 comments · (No ratings)

The beginning of my first map. I started using Hammer this week, and this is what I got so far. No hard feelings.

Hmm
Improved FGD files
Uploaded by GLaDOS · May 22, 2011
0 comments · (No ratings)

In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\portal 2\bin\

Improved FGD files
Time Travel
Uploaded by RJK 616 · May 20, 2011
11 comments · 5.0 (2)

Basically a concept map. This is the introduction chamber, released as a seperate map because it's far too large to add an extra chamber to it. Theres no puzzle Per say, but the next map will feature some. As i said this is the introduction on how to use TT to get to the goal. Basically the premise is to travel to and from the future to solve various puzzles. It's abit ambitious for a amatuer like me but hopefully it'll turn out good Graphic bugs - No draw texture in one place (Not a problem really) and odd lighting on one set of debris. These probably won't be fixed as compiling this map takes a decade on my PC

Time Travel
Explosive Cube
Uploaded by Macgta · May 22, 2011
0 comments · (No ratings)

WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:

Explosive Cube
Coop Bare Minimum
Uploaded by KVachon · May 22, 2011
1 comments · (No ratings)

Basic, functional coop map with an entrance, basic middle room without puzzles, and the exit. Hope this helps!

Coop Bare Minimum
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panel Stairs+instances
Uploaded by GLaDOS · May 21, 2011
0 comments · 5.0 (2)

Installation instructions. before you opening the vmf files extract all the files to the folder: C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps then you can open the vmf include my own instances, that didn't have there. i will add more useful instances. Screenshot: http://www.mediafire.com/imageview.php? ... 21&thumb=6 enjoy the panel stairs and if you have any questions you can add me and ask in the steam my id: dimakeeper or post here in the topic.

panel Stairs+instances