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Madness_1
A middle difficulty map with portal paint and tbeams in a clean room Installation : -Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder. -Accept to replace, else, you'll not see the icons on the sign. -Run Portal 2, and type "map madness_1" in the developper console. Have fun !
sp_prodigy_chamber1
This is the first part of a series to come and is still not finished. In-Game you will see that part "01" is complete. When you get back to the starting room and the portal to "02" is half-opened - then you're done! Here are some screenshots: http://dev.pro.digy.eu/wp-content/uploa ... _00001.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00004.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00006.jpg http://dev.pro.digy.eu/wp-content/uploa ... _00008.jpg These are partly outdated, but it's a preview, isn't it!? ! SPOILER WARNING ! Here is a walkthrough for you guys not making it to the end: http://www.youtube.com/watch?v=ZDqPnp6C_P8 Have fun playing!
Proof of concept AFP fire on button press.
Just a quick proof of concept.
Cube Dance
These test require you to throw the cube around. I haven't bothered to figure out elevators yet. The test goes through three rooms and then begins repeating itself. Let me know what you think. I'm pretty satisfied with it, but to be honest, I'm pretty new and have no idea what I'm doing.
Bottomless Endeavor
First attempt at mapping anything but generic boxxes. Very much a work in progress, but im interested to see what (if any) feedback I get.
Box Puzzle
This is my first Portal map, any tips and criticism would be appreciated.
Evolution #01
This map is the first map of the Evolution maps set. Each map will have one particular object. In this first map you will play with lasers. /!\ Difficult map. Changelog b5->rc1 - Add steam from opened tubes - Add some indications with overlays - Add some lights for button and second laser emitter - Making a softer light (less dazzling) - Adding an info_placement_portal somewhere... Changelog rc1->rc2 - Add some Glados voices - Add some signs - Add a room - Add a middle spawn Changelog rc2->rc3 - Fixing the "false" texture to be dynamic (true/false texture) Changelog rc3->rc4 - Fixing possible exploits
Deceptively Easy
This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.
Ad Hoc
Ad Hoc by p0rtalplayer Made for the third official MyApertureLabs mapping contest. It is a rather long map, it has 3 chambers and a BTS area. It also has two endings. Music: The Hamster Alliance http://www.hamsteralliance.com/ Thanks for playing! PS: If you're getting AI Disabled problems, just read the text file named AI_disabled
Chamber 17 [R2 - Second Release]
Chamber 17 [R2 - Second Release] Chamber 17 from the original Portal game reconstructed by Glados to incorporate new testing elements. Excursion funnels, Thermal Discouragement Beams and Panels. Because of the removal of the High Energy Pellet (which I hated anyway), I have had to change the configuration around abit. Its not a direct copy of Chamber 17 but is only just loosely based on it. --UPDATE-- This is the Second Release (r2) version of the map. It contains a much harder playthrough experience and refined mapping. R2 was release due to feedback from the TWP community. If you want an easier map download the latest version and omit 'r2' from the map command. I have incorporated most feedback; special thanks to: Kibate, SeriousMoh, xdiesp, mickyficky. I am aware there are still numerous graphical glitches. To fix I would have to spend alot of time completely remodling. I would rather put these new skills into creating a newer better map. This map will remain as-is in terms of graphics. Sorry. :'( R2 Screenshots: http://i51.tinypic.com/20sa7fs.png R2 YouTube Playthrough: (Spoiler Warning! Download and play the map first!) Coming Soon! Original Screenshots: http://imgur.com/gjlpB http://imgur.com/JK1il http://imgur.com/rajQz http://imgur.com/KrM8n http://imgur.com/Mrfi4 http://imgur.com/b2pFv Original YouTube Playthrough: (Spoiler Warning! Download and play the map first!) http://www.youtube.com/watch?v=yCJvHOLvKoc Any questions or comments are appreciated. Please don't hestiate to ask. Installation: 1: Download .zip file using links above 2: Unzip .vpk to desktop 3: Create a folder in 'C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2' called 'addons'. 4: Place your .vpk file inside the addons folder. 5: Launch/Restart Portal 2 through Steam 6: Open the console by press the '~' key. 7: Type "map chamber17" (without quotes). Enjoy! Changelog: Version 2.0 (R2): -Fixed multitude of solid and texture problems. -Fixed some puzzle workarounds. -Fixed clipping and lighting bugs. -Replaced clipped blocks with Panels. -Replaced main chamber floor button with timer. -Less portable surfaces in main chamber, increasing difficulty. -Completely remade second laser trial. -Increased difficulty of 1st and 3rd laser trial. -Increased difficulty of Panel Fling room. Added danger field. -Added autosaves, and fling room access bridge for reentry. -Replaced crib button with incinerator. Portal 1 esque. -Lasers replace with Thermal Decapitation Lasers. (Yay/Nay? - Let me know.) Version 1.1: -Added Cheating Discouragement Panels in the Main Chamber. http://i.imgur.com/k65mE.png -Changed hole dimensions in the 'Crib Room' to make detection easier. http://i.imgur.com/3dm2h.png -Fixed a few texture and light panel issues. Version 1.1 -Initial release