Browse Downloads

Recently active files on the download database.

Zhan's Hard Light Bridge chambers
Uploaded by Zhan · May 22, 2011
12 comments · 5.0 (6)

A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip

Zhan's Hard Light Bridge chambers
Advertisement
Registered users don’t see ads! Register now!
Paint Mess
Uploaded by Macgta · May 17, 2011
15 comments · 5.0 (8)

First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

Paint Mess
sp_floors
Uploaded by spacemongoose · May 20, 2011
11 comments · 3.6 (11)

My second map, contains lasers, buttons, tractor beams, faith plates and a lot of panels.

sp_floors
Testing the Tests
Uploaded by xF099Yx · Jun 04, 2011
3 comments · 5.0 (1)

The new release for this map

Testing the Tests
Test Chamber G23
Uploaded by GLaDOS · Jun 06, 2011
0 comments · 3.3 (12)

A single-player map that tests your ability to react and your agility in a sterile environment. New version still uses contest rules, but also fixes some parts where players were using unorthodox means to complete the test. To play it: Copy sp_testcodeg23_1_3.bsp from the zipped folder and paste in C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps Then, in Portal 2 open the console and type "map sp_testcodeg23_1_3" (open the console by pressing the "~" key)

Test Chamber G23
[SP] Patent Pending
Uploaded by GLaDOS · Jun 06, 2011
0 comments · 4.9 (86)

Overview: A 30-minute level of intermediate difficulty with four chambers set in the destroyed Aperture Science facilities. Some puzzle elements include hard light surfaces, discouragement beams, aerial faith plates, and excursion funnels. Suggestions, reviews, praises, criticisms, and all other feedback welcome. Enjoy. To Install: Copy sp_patent_pending.bsp provided in the zip to C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps directory. To Play: Double-click on the Play Patent Pending shortcut provided in the zip. (Optionally, type "map sp_patent_pending" in the portal 2 console.) Special Thanks: Jared Daniels - Feedback Winston Nicholson - Feedback Demonz312 - Robo stairs example Brits - Crusher example animerunt - Modified transitions madrapper - Portal 2 icon Contact Information: Name: Tom Chiu Email: [email protected] Image Gallery: http://imgur.com/a/jMJd4#XbOtp

[SP] Patent Pending
Bloody´s Chambers
Uploaded by GLaDOS · Jun 06, 2011
0 comments · 5.0 (7)

A SP Map with 3 little chambers. Mainelements: Tractor Beam, Faith Plates, Panels Difficulty level: Easy

Bloody´s Chambers
Old Aperture portal gun reskin
Uploaded by Dai otaku · May 23, 2011
9 comments · 5.0 (1)

A re Skin of the portal gun with the Old aperture portal gun!!!!

Old Aperture portal  gun reskin
PortalTm
Uploaded by darknus · Jun 06, 2011
1 comments · (No ratings)

Alpha test

PortalTm
Advertisement
Registered users don’t see ads! Register now!
Quadrilateral Part 1 [Concept]
Uploaded by Shaprepenr · Jun 05, 2011
5 comments · 2.5 (6)

This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!

Quadrilateral Part 1 [Concept]