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Name in Progress
Uploaded by Forehead58 · May 31, 2011
3 comments · (No ratings)

Previously titled "Gozer Bane," but the title isn't really appropriate anymore. I've redesigned a good size of the puzzle, simplified a few things, and added indicator lights. I'm thinking about submitting this for the mapping competition. But I'd love some feedback first, so play and tell me what you think. Also any ideas for the name would be appreciated.

Name in Progress
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Gotta Go Fast
Uploaded by evang · May 26, 2011
10 comments · 4.4 (17)

My first map! Updated to be slightly more devious, with new puzzles.

Gotta Go Fast
changelevel example + source
Uploaded by tactical fluke · May 31, 2011
1 comments · (No ratings)

this is an example of how to make a changelevel. please read the readme file, it helps a lot. give feedback unfortunately i cannot create this into a instance as you have to change some of the values, then add it into the download (and no one want one thousand custom changelevels) so just stick to making one yourself.

changelevel example + source
sp_confined
Uploaded by wirtzenator · May 30, 2011
1 comments · (No ratings)

Updated, closer to final version of sp_amw... This is a 1 room map, and your job is to get out. Hopefully there are some elements not seen in most other maps. I used vpk, so hopefully the custom script made it in there, otherwise, I'm not sure if the map will be able to be completed.

sp_confined
Oblivious Paranoia
Uploaded by red_ozone · May 30, 2011
2 comments · 3.8 (4)

UPDATED 31/05/2011 -op_level3 finished! Starting on level 4... The campaign currently ends after the time travelling test. It lasts maybe 15 minutes if you're band new to it. To load up the maps type "map op_level1" Contains: -Custom Textures -Paint -Flinging -Time Travel -Laser death beams The tests aren't TOO difficult so far, but once it's finished I plan on making some REALLY complex ones - so stay tuned!

Oblivious Paranoia
Deception
Uploaded by dustified · May 29, 2011
3 comments · 2.5 (2)

Currently working on my first map for Portal 2, and while I did a bit of dabbling with hammer when halflife 2 and then when Portal 1 came out nothing came of it. Anyway, this is the 2nd room from my larger map, that I like some feedback on You enter this test chamber through a broken door from the previous test chamber. So far: Puzzle done (might need tweaking - hence the testing haha) Texturing - in progress (50%+ done i'd say) Detailing - in progress The rest of the map isn't with this as yet, as i've been learning as I go so the first room and some other things I won't go into (spoiler for the map otherwise lol) are in the process of being redesigned/updated. Btw, this rooms puzzle will be part of a larger puzzle. Any comments about anything in it is helpful!

Deception
Chronus - Coop Series Test Chamber 1 v2.0
Uploaded by SolarChronus · May 30, 2011
2 comments · (No ratings)

My first publicly released map. This one is all about working together, timing, and using the excursion funnel. Difficulty: Intermediate Changes for V2 +Added some extra info_placement_helpers to guide portals. +Coop exit door should now function properly...it opens! +Blocked off the cube dropper to prevent cubes from being grabbed mid-air. +Moved exit panel so crouch-jumping could not land you in the exit alcove. +Reworked the three emaciation fields to prevent exploits +Cleaned up some textures. +Cleaned up some instances.

Chronus - Coop Series Test Chamber 1  v2.0
Anglelasers
Uploaded by MissStabby · May 29, 2011
4 comments · 5.0 (2)

This room teaches you a new way to handle reflectorcubes. It will be a gate to some more difficult puzzles involving this mechanic. Its purely a mechanic teaching testchamber, so dont expect a devilishiously complex puzzle. (yet)

Anglelasers
Abandoned Facility
Uploaded by pestchamber · Dec 28, 2009
14 comments · (No ratings)

A map by Pestchamber This map is without GLaDOS. Enjoy!

Abandoned Facility
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Map Test
Uploaded by xF099Yx · May 29, 2011
1 comments · (No ratings)

This is my first map for Portal 2. Don't expect valve quality, as this is my first time using a map editor. I'm still learning the tools, and will continue to add to this map. The start of the map is not the actual start that I am planning, and the end is not the actual end either. Any feedback would be nice Steam: xF099Yx

Map Test