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Paint Mess
First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.
sp_floors
My second map, contains lasers, buttons, tractor beams, faith plates and a lot of panels.
Testing the Tests
The new release for this map
Test Chamber G23
A single-player map that tests your ability to react and your agility in a sterile environment. New version still uses contest rules, but also fixes some parts where players were using unorthodox means to complete the test. To play it: Copy sp_testcodeg23_1_3.bsp from the zipped folder and paste in C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps Then, in Portal 2 open the console and type "map sp_testcodeg23_1_3" (open the console by pressing the "~" key)
[SP] Patent Pending
Overview: A 30-minute level of intermediate difficulty with four chambers set in the destroyed Aperture Science facilities. Some puzzle elements include hard light surfaces, discouragement beams, aerial faith plates, and excursion funnels. Suggestions, reviews, praises, criticisms, and all other feedback welcome. Enjoy. To Install: Copy sp_patent_pending.bsp provided in the zip to C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps directory. To Play: Double-click on the Play Patent Pending shortcut provided in the zip. (Optionally, type "map sp_patent_pending" in the portal 2 console.) Special Thanks: Jared Daniels - Feedback Winston Nicholson - Feedback Demonz312 - Robo stairs example Brits - Crusher example animerunt - Modified transitions madrapper - Portal 2 icon Contact Information: Name: Tom Chiu Email: [email protected] Image Gallery: http://imgur.com/a/jMJd4#XbOtp
Bloody´s Chambers
A SP Map with 3 little chambers. Mainelements: Tractor Beam, Faith Plates, Panels Difficulty level: Easy
Old Aperture portal gun reskin
A re Skin of the portal gun with the Old aperture portal gun!!!!
Quadrilateral Part 1 [Concept]
This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!
Jumpingjack
My first map for Portal2, lots of try and error style mapping. This map is less puzzly but involves strafing and the right timing. Difficulty: medium There is also a hidden Companion-Cube! Hint: Look out for the red light and try to get there. If you manage to escort the Companion-Cube to the End and place it on the Button you will be rewarded! To install: Go to Steam\steamapps\common\portal 2\portal2\maps and put the .bsp in there Start up Portal 2, start a multiplayer match, invite your friend, while connecting to the Hub or in the Hub, go into the console and write "changelevel mp_coop_jumpingjack" and have fun!