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uuk's portal2 map contest sp map
Uploaded by uuk · Jun 07, 2011
4 comments · 0.0 (6)

uuk - single player - portal2 map contest entry.

uuk's portal2 map contest sp map
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Portal2 Logic multi-button map-example renaFUSED
Uploaded by FusedCore · Jun 11, 2011
1 comments · 5.0 (1)

I made this to show how to use a multi-buttons to preform more then one task and a final task with the use of logic_branch and logic_branch_listener. P.S. This map also contains animated panels, indicator lights, and auto cube spawners all in action, Oh and it comes with the vmf file so you can see how it was all done. Enjoy -FusedCore

Portal2 Logic multi-button map-example renaFUSED
Angleright
Uploaded by riikikven · Jun 06, 2011
2 comments · 0.0 (5)

Very short, very easy, very simple looks. Made it while I was not doing what I was supposed to be doing. EDIT: It seems that I didn't spot the super-easy way to solve it when I tested it, so there are now at least two ways to solve it.

Angleright
[CO-OP]Illumination
Uploaded by ZeronFX · Jun 09, 2011
5 comments · 0.0 (1)

A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize

[CO-OP]Illumination
Rick Chambers Demo
Uploaded by gompasta · Jun 05, 2011
11 comments · 1.4 (7)

Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.

Rick Chambers Demo
sp_heavy_reuse
Uploaded by hexparrot · May 30, 2011
6 comments · 3.2 (11)

Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk

sp_heavy_reuse
Bomb Launcher concept
Uploaded by Scooterkid74 · Jun 09, 2011
1 comments · 5.0 (2)

Its a bomb launcher based off the one Wheatley uses but modified to be be compact and to be used in test chambers, maybe as a replacement for the rocket turret. Right now its just a concept, but if I ever get the chance I might try to model it. Changes will be made as time goes on. Watch the demo of it here: http://www.youtube.com/watch?v=mqdoif7YCVM Other info: The prefab contains only the launcher and its relays, so you will need to add in things you want to add. For coop maps, though I haven't tested it yet; a target has been supplied so you will need to ungroup the prefab and change the lasers target to the the target, as the beam is glitchy in coop, so it will act like the rocket turrets.

Bomb Launcher concept
Logic Portals : Levels [00-03]+NEW[04].beta
Uploaded by Hurricaaane · Nov 24, 2007
166 comments · 5.0 (1)

Logic Portals 00-04 by Hurricaaane Levels 00 to 04 of Logic Portals, made by Hurricaaane. [00-02].v3 [03].v1 [04].beta Note: THERE IS NO CHANGELEVEL BETWEEN 03 and 04. Load the level manually.

Logic Portals : Levels [00-03]+NEW[04].beta
2 Cubes
Uploaded by Joseph · May 25, 2011
5 comments · 5.0 (2)

This is an updated, much clearer version of my first level. Not that great but it was my first try.

2 Cubes
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Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam