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contest1010_Soga_AFD
Aperture Facility Delta Reveal themed map for the 2010 mapping contest.
Massive Tutorial Level - v 1.1
Hi, this is my "second" map. I want to make REALLY BIG map and "teach" you things from walking & jumping to cube-throwing. CHANGELOG: Verison 1.0 - Basic Walking - Jumping across the barriers - Jumping across the pit Version 1.1 - Added lights - Fixed toxic water - Added start of second chapter - Some texture-problems - Optimalization - Effects - First "easy" puzzle with cube and buttons - "Ending" Version 1.2: - Working in progress CREDITS: Design - Honzas4400, life28 Music - Valve Corporation Map Maker - Source SDK (Portal 2 Authoring Tool) Map Help - life28 Coming Soon: - Effects Hope it will be good map
Misplaced Conversion
I thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that. This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done. Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far. v0.5 Update - - LOTS of retexturing/detailing. Texturing - Fairly far along. Getting there, but not perfect yet. Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber. Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure. Props - Comin' along. There's some stuff to look at.
Zhan's Hard Light Bridge chambers
A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip
Paint Mess
First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.
sp_floors
My second map, contains lasers, buttons, tractor beams, faith plates and a lot of panels.
Testing the Tests
The new release for this map
Test Chamber G23
A single-player map that tests your ability to react and your agility in a sterile environment. New version still uses contest rules, but also fixes some parts where players were using unorthodox means to complete the test. To play it: Copy sp_testcodeg23_1_3.bsp from the zipped folder and paste in C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps Then, in Portal 2 open the console and type "map sp_testcodeg23_1_3" (open the console by pressing the "~" key)
[SP] Patent Pending
Overview: A 30-minute level of intermediate difficulty with four chambers set in the destroyed Aperture Science facilities. Some puzzle elements include hard light surfaces, discouragement beams, aerial faith plates, and excursion funnels. Suggestions, reviews, praises, criticisms, and all other feedback welcome. Enjoy. To Install: Copy sp_patent_pending.bsp provided in the zip to C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps directory. To Play: Double-click on the Play Patent Pending shortcut provided in the zip. (Optionally, type "map sp_patent_pending" in the portal 2 console.) Special Thanks: Jared Daniels - Feedback Winston Nicholson - Feedback Demonz312 - Robo stairs example Brits - Crusher example animerunt - Modified transitions madrapper - Portal 2 icon Contact Information: Name: Tom Chiu Email: [email protected] Image Gallery: http://imgur.com/a/jMJd4#XbOtp
Bloody´s Chambers
A SP Map with 3 little chambers. Mainelements: Tractor Beam, Faith Plates, Panels Difficulty level: Easy