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Rick Chambers Demo
Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.
sp_heavy_reuse
Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk
Bomb Launcher concept
Its a bomb launcher based off the one Wheatley uses but modified to be be compact and to be used in test chambers, maybe as a replacement for the rocket turret. Right now its just a concept, but if I ever get the chance I might try to model it. Changes will be made as time goes on. Watch the demo of it here: http://www.youtube.com/watch?v=mqdoif7YCVM Other info: The prefab contains only the launcher and its relays, so you will need to add in things you want to add. For coop maps, though I haven't tested it yet; a target has been supplied so you will need to ungroup the prefab and change the lasers target to the the target, as the beam is glitchy in coop, so it will act like the rocket turrets.
Logic Portals : Levels [00-03]+NEW[04].beta
Logic Portals 00-04 by Hurricaaane Levels 00 to 04 of Logic Portals, made by Hurricaaane. [00-02].v3 [03].v1 [04].beta Note: THERE IS NO CHANGELEVEL BETWEEN 03 and 04. Load the level manually.
2 Cubes
This is an updated, much clearer version of my first level. Not that great but it was my first try.
Bounce Beam
It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.
contest1010_Soga_AFD
Aperture Facility Delta Reveal themed map for the 2010 mapping contest.
Massive Tutorial Level - v 1.1
Hi, this is my "second" map. I want to make REALLY BIG map and "teach" you things from walking & jumping to cube-throwing. CHANGELOG: Verison 1.0 - Basic Walking - Jumping across the barriers - Jumping across the pit Version 1.1 - Added lights - Fixed toxic water - Added start of second chapter - Some texture-problems - Optimalization - Effects - First "easy" puzzle with cube and buttons - "Ending" Version 1.2: - Working in progress CREDITS: Design - Honzas4400, life28 Music - Valve Corporation Map Maker - Source SDK (Portal 2 Authoring Tool) Map Help - life28 Coming Soon: - Effects Hope it will be good map
Misplaced Conversion
I thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that. This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done. Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far. v0.5 Update - - LOTS of retexturing/detailing. Texturing - Fairly far along. Getting there, but not perfect yet. Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber. Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure. Props - Comin' along. There's some stuff to look at.
Zhan's Hard Light Bridge chambers
A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip