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followTheLeader.zip
Uploaded by Beditheory · Jun 16, 2008
29 comments · (No ratings)

FollowTheLeader - Energy Balls open doors Simple map I made on and off over 2 months. I introduced a simple mechanic, energy balls open doors and I have a couple puzzles using that mechanic. I would put the difficulty somewhere in the middle of Portal ( so medium? ) - Beditheory Level Designer The Guildhall at SMU

followTheLeader.zip
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[RELEASE] Zeta
Uploaded by Doomsday192 · May 18, 2008
44 comments · (No ratings)

My latest map :) pl_zeta, set in the zeta wing of aperture science, more pics here: http://forums.thinkingwithportals.com/pl-zeta-t1109.html music by The Hamster Alliance this map uses CP4P and Aldez's prefabs V1.1 -- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer Known bugs: The rocket turret doesnt go in all the way when deactivated, i cannot figure out how to fix this, so i guess we are stuck with it :(

[RELEASE] Zeta
Dooleus HL2Portal Map 2
Uploaded by Dooleus · May 29, 2009
0 comments · 5.0 (1)

More HL2 combat in portal enviornments - WIP This one is mostly focused on the combat - lots of zombies and combine with stunsticks and manhacks - get creative with the portal gun or use the HL2 weapons. It's still a WIP, I'm aware of the problem with the elevator to the grav gun.

Dooleus HL2Portal Map 2
Dooleus HL2Portal map 1
Uploaded by Dooleus · May 29, 2009
0 comments · (No ratings)

Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.

Dooleus HL2Portal map 1
Cassata Chamber 2
Uploaded by CassataGames · Oct 11, 2008
25 comments · 5.0 (1)

The second official map I'm releasing to public. After about half a year of on and off work (I'm not bragging, I've just stopped working on this map for long periods of time) I finally finished it. Forcefully actually, compiling took too long so I just brought it to an end. I'll try to make more maps more often if my feedback for this map is good. Anyway, so this map is my attempt to make something as authentic and as possible, while trying to provide thought provoking puzzles that are loyal to the original feel of the game before the BTS's kicked in. I think one of the things you will defiantly notice about this map is that it's dynamic in how you move around and solve puzzles. The goal is always apparent, but the steps in getting to them often overlap each other and cause for a lot of revisiting of different area's. This makes things more interesting rather then saying "Good job, move to the next empty room that you've never seen before." It allows people to keep tabs on their environment, much less... gaze at my hard work. Haha. Questions, Comments, what did you like? What did you hate? I'd love to hear what you have to say! Directions: 1. Unzip BMZ file. 2. Run Portal 3. Click "Bonus Maps" on the titlescreen. 4. Click "Import" 5. Locate the BMZ file. 6. Play the map.

Cassata Chamber 2
An Irrational Chamber
Uploaded by Farragar · Jan 31, 2009
15 comments · (No ratings)

A 'one portal' map created for the TWP pack The map I created for the TWP community pack, only one portal colour is allowed. This hasn't been very thoroughly tested so let me know if you find any bugs.

An Irrational Chamber
Pestchamber 22
Uploaded by pestchamber · Apr 06, 2009
12 comments · (No ratings)

You are a test participent in aperture science. I had fun making it, so i don't care if you don't like it. If you do like it then i do care :3

Pestchamber 22
Portal - Time trouble v2
Uploaded by Stimich · Apr 06, 2009
0 comments · (No ratings)

A map I'm working on! I hope you enjoy my map! please say what ever you want!

Portal - Time trouble v2
Glass Intro Break Thing
Uploaded by pestchamber · Apr 05, 2009
0 comments · 0.0 (1)

To show Skinnycap what i mean again, To show Skinnycap what i mean

Glass Intro Break Thing
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Hub
Uploaded by GLaDOS · Apr 05, 2009
0 comments · 5.0 (1)

Challenges oriented around a central point. This is my second map for Portal. My first map (Aldéz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized . Now I have improved it further and I believe it is ready for release. How to install: 1) Extract the bmz file to any folder. 2) Launch Portal. 3) Go to Bonus Maps. 3) Click the button "Import Bonus Maps..." 4) Find the file named "aldez_bonusmaps.bmz" and open it. How to uninstall: 1) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps" folder. 2) Delete the folder named "aldez_bonusmaps". 3) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\graphs" folder. 4) Delete the folder named "aldez_bonusmaps". 5) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\soundcache" folder. 6) Delete the folder named "aldez_bonusmaps". Changelog version 1.0.2 - The buttons can no longer be pushed down by the turrets. - Portal bumpers have been added over some windows. - Some textures have been perfected. - The rotating indicator panels are now silent when they are getting into their start position. version 1.0.1 - The lightrail platforms has been moved up to be level with the floor.

Hub