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Cube Movement Tube test
Uploaded by Artesia · Nov 18, 2007
0 comments · (No ratings)

Test of movement tubes press the button to launch a combine ball into the tube, jump in to go for a ride.

Cube Movement Tube test
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Observation Maze
Uploaded by Syon · Oct 28, 2007
18 comments · (No ratings)

A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps

Observation Maze
Infomercial
Uploaded by Duffers · Nov 13, 2007
0 comments · (No ratings)

Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.

Infomercial
Sample BMZ
Uploaded by PersonGuy · Nov 13, 2007
6 comments · (No ratings)

How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.

Sample BMZ
Jump Training Room
Uploaded by GLaDOS · Nov 13, 2007
0 comments · (No ratings)

No puzzle but lot of jumps This is my first map with Hammer editor, it was quite hard to learn but i finally finished my first map. There is no reflexion but jumps are fun enough. It takes between 3-10 minutes to beat the map.

Jump Training Room
NPC Walkting Through Portal
Uploaded by Atomicramen · Nov 13, 2007
0 comments · (No ratings)

Contains .bsp and .vmf of a test map Contains .bsp and .vmf of a test map, of Walking through portals tutorial, as well as most of the other tutorials on this site, for reference. Put the .vmf file in your sourcesdk_content/portal/mapsrc directory to see it in hammer, or just open it. Put the .bsp file in your portal/portal/maps directory to play it.

NPC Walkting Through Portal
NovMapPack
Uploaded by GLaDOS · Nov 13, 2007
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November Map Pack All the maps from the October competition. It's November because that's when the pack is being released. Extract to Steam\steamapps\[email protected]\portal\portal for best results. Includes: Accident Prone, by Shmitz Deep Within Aperture, by Meloen DeMaGepy01, by Gepy The Fall, by Rivid31

NovMapPack
Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
0 comments · (No ratings)

My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01
Indicator Strip Example
Uploaded by CassataGames · Nov 09, 2007
0 comments · (No ratings)

Example file showing how indicator strips work. The example file that co-en sides with the article based on indicator on how to design working indicator strips for your map. Edit: Changed light strip overlays from having multiple overlays over a distance, to stretching the overlay across the distance, and editing U/V value accordingly.

Indicator Strip Example
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Emprisonment
Uploaded by Artesia · Nov 09, 2007
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Proof of concept map this is the start of my companion cube level, its still a proof of concept, need still getting it to work what got me started on this was wanting to work more with triggers, relays all that crap. So I thought up something that would envolve tons and tons of them, in a very limited space... theres many many triggers and relays to be made... this is the first puzzle or 'game' of the map, you are given both a Companion cube and a companion sphere, right now the cube is hidden because it doesn't work yet. in the left corner, with the brightest light, are 2 raised brushes forming a small box, drop the sphere into it to start the game (im going to make it a button, or something later on, it just shows where the trigger is.) things to note: -the computer doesn't know how to play yet, you get to play yourself -there is no victory condition this map at this stage is mostly show and tell :P

Emprisonment