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Cube Movement Tube test
Test of movement tubes press the button to launch a combine ball into the tube, jump in to go for a ride.
Observation Maze
A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps
Infomercial
Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.
Sample BMZ
How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.
Jump Training Room
No puzzle but lot of jumps This is my first map with Hammer editor, it was quite hard to learn but i finally finished my first map. There is no reflexion but jumps are fun enough. It takes between 3-10 minutes to beat the map.
NPC Walkting Through Portal
Contains .bsp and .vmf of a test map Contains .bsp and .vmf of a test map, of Walking through portals tutorial, as well as most of the other tutorials on this site, for reference. Put the .vmf file in your sourcesdk_content/portal/mapsrc directory to see it in hammer, or just open it. Put the .bsp file in your portal/portal/maps directory to play it.
NovMapPack
November Map Pack All the maps from the October competition. It's November because that's when the pack is being released. Extract to Steam\steamapps\[email protected]\portal\portal for best results. Includes: Accident Prone, by Shmitz Deep Within Aperture, by Meloen DeMaGepy01, by Gepy The Fall, by Rivid31
Saved by the cake beta 1.01
My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.
Indicator Strip Example
Example file showing how indicator strips work. The example file that co-en sides with the article based on indicator on how to design working indicator strips for your map. Edit: Changed light strip overlays from having multiple overlays over a distance, to stretching the overlay across the distance, and editing U/V value accordingly.
Emprisonment
Proof of concept map this is the start of my companion cube level, its still a proof of concept, need still getting it to work what got me started on this was wanting to work more with triggers, relays all that crap. So I thought up something that would envolve tons and tons of them, in a very limited space... theres many many triggers and relays to be made... this is the first puzzle or 'game' of the map, you are given both a Companion cube and a companion sphere, right now the cube is hidden because it doesn't work yet. in the left corner, with the brightest light, are 2 raised brushes forming a small box, drop the sphere into it to start the game (im going to make it a button, or something later on, it just shows where the trigger is.) things to note: -the computer doesn't know how to play yet, you get to play yourself -there is no victory condition this map at this stage is mostly show and tell :P