[SP] Levitation

by Idolon · Uploaded Jan 07, 2012

Screenshot 1

File Size: 4.44 MB

Downloads: 1464

Rating: (23 votes)

Description

Levitation is a map that abuses lasers and excursion funnels. Features two chambers.

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Idolon • Jan 07, 2012 • #39194
417 posts

Levitation is a map that abuses lasers and excursion funnels. Features two chambers.

Screenshots





File Name: sp_levitation.zip
File Size: 4.44?MiB
Levitation

msleeper • Jan 07, 2012 • #39195
4,095 posts • Member

Screenshots look amazing. Can't wait to play.

Lpfreaky90 • Jan 08, 2012 • #39196
2,842 posts

great looks, fun with Trapping the cubes in the fizzlers. Bit shortish but still great! 4/5!

benvent • Jan 08, 2012 • #39197
154 posts

Great looking map. On my first play through I missed how to get up by the laser and funnel so it was tricky getting the cube to point just the right way.
The only thing that I saw that was a little strange was in the second room. The pit with the 2 cubes. I was able to shoot a portal under debris and go right through it.
Excellent job! 5/5

Szieve • Jan 08, 2012 • #39198
158 posts

Excellent!! Clever elements.. had to walk around the first map for a while until the solution hit me... Second map.. very clever.. turn the cube by making it go thru portals.. 5/5

quatrus • Jan 08, 2012 • #39199
1,047 posts

Nice map, clever use of funnels and lasers. Thanks for creating in the decayed style.

John11 • Jan 08, 2012 • #39200
72 posts

Nice map and clever use of funnels and lasers!
Here's my blind playthrough of it:
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I'll have a 5 portal least portal run of it up shortly.
EDIT:
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reepblue • Jan 08, 2012 • #39201
894 posts

I played this map yesterday. While the visuals were impressive, the performance was horrid. My frames per second was all over the place.

But the puzzles were awesome, although I'm not sure about the trapping the cube in the funnels is a valid solution. It seems hacked to me.

Optimize this map more, and I'll be sure to play this again!.

co0op • Jan 08, 2012 • #39202
114 posts

Nice concept and map! Great fun, unfortunately very short.
5/5

baca25 • Jan 09, 2012 • #39203
342 posts

msleeper wrote:
Screenshots look amazing. Can't wait to play.

First time I've seen Msleeper post on a map in a loooong time.
I kind of want to play this, but you said lasers... I hate lasers.

EDit
Well I gave in, and it was surprisingly easy. Took me less then 15min to solve. It's not a daunting laser puzzle. It was nice, short and sweet. The detailing was also nice with destroyed wavey ceilings and such.

PCdoc • Jan 09, 2012 • #39204
245 posts

The 2nd room was a great idea with the 2 doors rotated 90-degrees and fizzler.
I was able to drop the cube in, open the first door and defeat the fizzler . . . but I had trouble with cube orientation for the last laser - I could not seem to get it pointing backwards.
I ended up leaving the room to do it - as shown. Made reversing the cube direction simpler for me, although John's way is easier (he shot the laser through 2 portals instead of directly at the sensor).

These days people feel 15 mins is too short - but that 15 mins takes the author many hours of hard work. This is one of the better puzzles I have seen of the newer ones. Not too hard but still made you think for a while to figure it out. Good job !!

m35mty322eM

Dom44 • Jan 09, 2012 • #39205
73 posts

Great map! Here's my blind playthrough:

-sIwQNA2w8U

Djinndrache • Jan 12, 2012 • #39206
1,442 posts

This was interesting. Took me a few minutes to see what you want

iSVlJc9nUmk
(Link: http://www.youtube.com/watch?v=iSVlJc9nUmk)

FourthReaper • Jan 13, 2012 • #39207
356 posts

Great work! The map is short, but the aesthetics are beautifull and the puzzles are not too hard. Not too easy, either, though. Nice work on that second chamber, rotating the cube using portals was fun.
Another thing: I absolutely loved the tearing of the ceiling. I could learn a thing or two about that.

Cool map.

PS: Judging from the playthrough video's, not everyone seemed to get the rotating part right. Fun to see, actually. No laser hacks required.

KennKong • Jan 14, 2012 • #39208
942 posts

Simple concepts combined to make a fun and interesting puzzle, in very well detailed chambers. Add a third chamber which rotates the cube in another axis, and I'll give it a 5, but it's very well deserving of a 4/5.

Bokkie • Feb 03, 2012 • #39209
21 posts

Nice atmosphere, good choise of music and fun puzzles.
The first room took me the longest to solve, second room was rather easy but still very clean (or clean destroyed hehe) !!

Idolon • Apr 02, 2013 • #39210
417 posts

Hey, now that this map is in the spotlight, I figure it's good a time as any to say that this map was broken a while back with an update to Portal 2, in which holding a cube with two tractor beams is no longer possible. Sorry for the inconvenience!

Lpfreaky90 • Apr 02, 2013 • #39211
2,842 posts

Idolon wrote:
Hey, now that this map is in the spotlight, I figure it's good a time as any to say that this map was broken a while back with an update to Portal 2, in which holding a cube with two tractor beams is no longer possible. Sorry for the inconvenience!

Because it's broken I removed it from the spotlight category. If you can get a fix for it I'll happily move it back to the spotlight category.

Idolon • Apr 02, 2013 • #39212
417 posts

It's an engine level issue, and unless I contact Valve, it's probably not fixable without some serious voodoo magic. Thanks though.

Lpfreaky90 • Apr 02, 2013 • #39213
2,842 posts

Idolon wrote:
It's an engine level issue, and unless I contact Valve, it's probably not fixable without some serious voodoo magic. Thanks though.

I can think of portal detectors; checking if the funnel is on; a trigger_multiple filtering for the cube and a listening entity to check if the cube is in the middle of the funnel. Then maybe a phys_constraint to fix the position?

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