Unique Styled Map

by yohoat9 · Uploaded May 28, 2011

Screenshot 1

File Size: 1.73 MB

Downloads: 1903

Rating: (14 votes)

Description

A very short map. My attempt at a unique style for a Portal 2 map, using world portals in a pretty cool way. [Updated, made longer]

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Comments

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yohoat9 • May 28, 2011 • #39846
274 posts

A very short map. My attempt at a unique style for a Portal 2 map, using world portals in a pretty cool way.

[Updated, made longer]

File Name: Unique Map Updated.zip
File Size: 1.73 MiB
Click here to download Unique Styled Map

brianuuu • May 28, 2011 • #39847
19 posts

this is way too easy

Enigmaphase • May 28, 2011 • #39848
110 posts

I think you have a really sweet concept with this map. The look is beautiful, too. One thing I would suggest for this map is perhaps make the death laser things look more death laser-y. Also, in response to brianuuu, yeah it was obviously incredibly easy, but I think it's more the idea that's important here.

I think you should take this concept and try to make a full-fledged test chamber. I'm excited to see what you can do with it, cause it has great potential!

tin-hay • May 28, 2011 • #39849
13 posts

Agreed, This map is very aesthetically pleasing.

Kibate • May 28, 2011 • #39850
105 posts

i disagree with the aesthetic part, the main room looked too confusing, all the pillars and walls makes you think "is something behind there?" especially considering the magic of this room. In the end there is nothing. The colors kinda didn't worked out for me either.

As for the puzzle itself, very nice concept, but next time do a bigger puzzle with it.

Also the lasers were annoying, instead of something that kills you, how about...i don't know, just some other method besides killing you. And like Enigmaphase said, make it more like death laser, so red would be a good color.

Vandread83 • May 28, 2011 • #39851
66 posts

didn't really like the look...

monkeyman • May 28, 2011 • #39852
100 posts

I agree that the laser isn't obviously deadly... I didn't even realise it was a laser...
The map itself is really cool, really nice idea!
I think visually it looks kinda strange (like the textures etc...)

yohoat9 • May 28, 2011 • #39853
274 posts

I realized that the lasers didn't look very deadly, but I didn't want to stray from the color scheme. Also, before I used lasers, I tried a func_door instead that rose when the button was pressed, but for some really weird reason, even though the entity wasn't touching the portal, it would glitch it up so you couldn't go through it.

[Edit]

I made this in a few hours

bufutda • May 28, 2011 • #39854
36 posts

This map looks fantastic! Even though it was quite easy, i enjoyed this map. Again though, death-ize the death lasers.

yohoat9 • May 28, 2011 • #39855
274 posts

UPDATED!!!

Fixed the lasers being not laser-y.

Extended the map.

Added indicator strip things.

yup.

xdiesp • May 29, 2011 • #39856
1,078 posts

No questions asked with the puzzle, so here's about the tech. Hazard The Journey of Life uses the same Tron-like cel shading. It uses thin black lines to counter the shapes of the world, so it's still cellshaded but less one-dimensional (maybe those lightstripes would look less like holes in the geometry).

Other than that, hard to say that was a killer laser.
http://www.demruth.com/hazard.htm

Djinndrache • May 29, 2011 • #39857
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=WYfCNpVCNyo

yohoat9 • May 29, 2011 • #39858
274 posts

Sweet, thanks for playing it, by the way, if you want you can do another blind playthrough of the updated map.

titom44dj • May 29, 2011 • #39859
3 posts

original but short you know you to, wait for the suite

yohoat9 • May 29, 2011 • #39860
274 posts

titom44dj wrote:
original but short you know you to, wait for the suite

Was that a sentence?

Phyero • May 30, 2011 • #39861
2 posts

An other atmosphere in a game that had its own... really great ! ! !
Hope it will be a part of a bigger "art map"

mygunjammed • May 30, 2011 • #39862
4 posts

Great look. Amazing use of world portals as well. Hope to see more in the future!

xdiesp • Jun 18, 2011 • #39863
1,078 posts

It's getting better, yohoat9! Why not experiment with the look in different places, so we can check the alternatives?

Enigmaphase • Jun 18, 2011 • #39864
110 posts

Hi, I just played the updated version. I discovered that you can bring the cube with you, since removing the cube doesn't appear to deactivate the world portal. That may bring up issues for the rest of the map, I'm not sure.

mouse • Apr 14, 2012 • #39865
59 posts

Short.
Easy.
Beautiful.

3/5 for uploading an unfinished map.

andyb • Apr 16, 2012 • #39866
257 posts

This ever gonna get finished?Has some potential.


QVRCknhw1NI

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