Lp's Fizzlers

by Lpfreaky90 · Uploaded Apr 26, 2012

Screenshot 1

File Size: 0.01 MB

Downloads: 420

Rating: (4 votes)

Description

This pack contains multiple instances for fizzlers. It also includes textures and instances for death fizzlers. They are combined laserfields and fizzlers! The instances should be self-explanatory Have fun with them! NOTE: if you want to use these textures in your map, make sure you include them in your bsp! Fixed in v2: * An issue with the antique fizzler.

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Lpfreaky90 • Apr 26, 2012 • #42730
2,842 posts

This pack contains multiple instances for fizzlers.
It also includes textures and instances for death fizzlers.
They are combined laserfields and fizzlers!
The instances should be self-explanatory Have fun with them!

NOTE: if you want to use these textures in your map, make sure you include them in your bsp!

Fixed in v2:
* An issue with the antique fizzler.

File Name: Lps_fizzlers_v2.7z
File Size: 6.7 KiB
Click here to download Lp's Fizzlers

Xtreger • Apr 26, 2012 • #42731
216 posts

Thanks, I'll be probably using this.

RubyCarbuncIe • Apr 26, 2012 • #42732
303 posts

I hope people use these in their own maps, it is a great test element to use.

clickaus • Apr 26, 2012 • #42733
62 posts

I have use them in both my maps there great

Thanks freaky

Insomnautik • May 05, 2012 • #42734
53 posts

So, I was really disappoint when I found out the deathfizzlers can't be actively disabled/re-enabled from button outputs.

Lpfreaky90 • May 06, 2012 • #42735
2,842 posts

Insomnautik wrote:
So, I was really disappoint when I found out the deathfizzlers can't be actively disabled/re-enabled from button outputs.

They can, if you use the instances you have the outputs

Red_to_blue_relay;trigger
Red_to_off_relay; trigger
off_to_red_relay; trigger
off_to_blue_relay;trigger
blue_to_off_relay;trigger
blue_to_red_relay;trigger

These 6 outputs should be enough to actively control the instances!
In order to do that, make sure the instance has a name and select the appropriate output.
Note: If you have more then one instance with the same fixup name and you select that it won't properly show up. Just create one, set the outputs and copy the whole thing and you have two the same things!

Hope that helped

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