Worn out custom signage for destroyed maps

by josepezdj · Uploaded Sep 04, 2013

Screenshot 1

File Size: 0.22 MB

Downloads: 155

Rating: (1 votes)

Description

These are the custom symbols I made for my map "White Room (reMiX by josepezdj)". I thought some mappers could like them and maybe want to use them in their maps They are not all the symbols that Portal2 uses, but since I have them all in layers in a PDN file, I can make any of the rest if someone needs it. Just say here and I'll go posting those that ppl need! Default location By default I haave them into my folder materials/josepezdj/signage_wasted, so create a folder like this so your hammer editor load them on the fly. If you prefer any of your folders, just edit the .VMTs changing the line for the $basetexture... for example: - "$basetexture" "josepezdj/signage_wasted/jose_wasted_signage_box_button" by: - "$basetexture" "mysignage/jose_wasted_signage_box_button" Or you can even change the name of the .VTFs themselves and put their new name there in the $basetexture line... Any doubt about this or any help anyone need just let me know! Reference screenshot jose Change Log - v1.1 (2013.10.17) => Lowered the brightness in the alpha channel so that they look less bright in game. - v1.2 (2014.06.29) => Added the "paint_dispenser", "bounce_gel", "laser_catcher" and 4 dots per Tmas98 request

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josepezdj • Sep 04, 2013 • #43606
2,386 posts

These are the custom symbols I made for my map "White Room (reMiX by josepezdj)".

I thought some mappers could like them and maybe want to use them in their maps

They are not all the symbols that Portal2 uses, but since I have them all in layers in a PDN file, I can make any of the rest if someone needs it. Just say here and I'll go posting those that ppl need!

Default location

By default I haave them into my folder materials/josepezdj/signage_wasted, so create a folder like this so your hammer editor load them on the fly. If you prefer any of your folders, just edit the .VMTs changing the line for the $basetexture... for example:

- "$basetexture" "josepezdj/signage_wasted/jose_wasted_signage_box_button"

by:

- "$basetexture" "mysignage/jose_wasted_signage_box_button"

Or you can even change the name of the .VTFs themselves and put their new name there in the $basetexture line... Any doubt about this or any help anyone need just let me know!

Reference screenshot

[url=http://postimg.org/image/52n9j2evl/][img]http://s8.postimg.org/52n9j2evl/twp0.jpg[/img][/url]

jose

Change Log

- v1.1 (2013.10.17) => Lowered the brightness in the alpha channel so that they look less bright in game.

- v1.2 (2014.06.29) => Added the "paint_dispenser", "bounce_gel", "laser_catcher" and 4 dots per Tmas98 request

File Name: signage_wasted.7z
File Size: 308.47 KiB
Click here to download Worn out custom signage for destroyed maps

Lpfreaky90 • Sep 04, 2013 • #43607
2,842 posts

TheTobbell • Sep 05, 2013 • #43608
630 posts

Good idea, i really like that gear sign ^^

josepezdj • Sep 05, 2013 • #43609
2,386 posts

Lpfreaky90 wrote:

OK, some of them:

TheTobbell wrote:
Good idea, i really like that gear sign ^^

Thanks Due to the fact that you liked it, I'm attaching to this post the clean version for you

And if someone needs any other custom symbol for anything in his map, just let me know, I like doing this stuff!

srs bsnss • Sep 05, 2013 • #43610
552 posts

Damn, this looks real neat. I'm gonna smack 'em into the map I'm working on now. Thanks jose

josepezdj • Sep 05, 2013 • #43611
2,386 posts

srs bsnss wrote:
Damn, this looks real neat. I'm gonna smack 'em into the map I'm working on now. Thanks jose

Great! and thanks

TheTobbell • Sep 05, 2013 • #43612
630 posts

josepezdj wrote:
Thanks Due to the fact that you liked it, I'm attaching to this post the clean version for you

Thanks!

Caden • Sep 05, 2013 • #43613
174 posts

josepezdj wrote:
By default I have them in my folder materials/josepezdj/wasted_signage.

It's signage_wasted not wasted_signage.

I spent forever trying to figure out why Hammer wasn't loading any of the images.

josepezdj • Sep 06, 2013 • #43614
2,386 posts

Caden wrote:
josepezdj wrote:

By default I have them in my folder materials/josepezdj/wasted_signage.

It's signage_wasted not wasted_signage.

I spent forever trying to figure out why Hammer wasn't loading any of the images.

You're right! Description fixed, thanks for pointing out Funny thing is that in the example below the path is correct >.<

yishbarr • Sep 07, 2013 • #43615
1,183 posts

The reason Valve didn't make textures like this is probably because the unlit generic makes it glow in the dark, but this is intresting. (And I'm going to be using the gear sign A LOT in my maps).

josepezdj • Sep 08, 2013 • #43616
2,386 posts

UnlitGeneric? I made them using the LightmappedGeneric shader. And they glow in the dark intentionally, but this is because of the parameter $selfillum 1 and the alpha mask I made for each texture (with this you control how much they glow)... However if you don't like them to glow, just edit the .VMTs and set $selfillum 0 instead.

yishbarr • Sep 08, 2013 • #43617
1,183 posts

No, maybe I was mistaken.

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