[Coop] Marlow's Coop Underground

by Marlovious · Uploaded Jul 02, 2011

Screenshot 1

File Size: 5.30 MB

Downloads: 250

Rating: (0 votes)

Description

Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.

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Marlovious • Jul 02, 2011 • #44602
111 posts

Medium difficulty 1950's themed coop map.

Includes Gel and Funnel.
3 chambers.
5-10 mins.

Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.

File Name: Marlow Coop Underground.zip
File Size: 5.3 MiB
Click here to download [Coop] Marlow's Coop Underground

Marlovious • Jul 02, 2011 • #44603
111 posts

Let me know if anyone needs a coop partner. SteamID Sirmarlow2000

xdiesp • Jul 02, 2011 • #44604
1,078 posts

Impressive work, Marlovious! I had not seen such a good Old Aperture COOP since... Electrophobia. But how about some music? So, here's some tests:

wu4TEx_TrQ8

Marlovious • Jul 02, 2011 • #44605
111 posts

xdiesp wrote:
Impressive work, Marlovious! I had not seen such a good Old Aperture COOP since... Electrophobia. But how about some music? So, here's some tests:

wu4TEx_TrQ8

That's why it's a WIP. I need suggestions.

edit- wow you totally broke it. I guess there are a few things to work on then.

xdiesp • Jul 02, 2011 • #44606
1,078 posts

More info! The thin parts of this prop aren't solid, you can walk through them - potentially getting stuck somewhere:
http://i212.photobucket.com/albums/cc12 ... -06-82.jpg
http://i212.photobucket.com/albums/cc12 ... -59-08.jpg

Unconnected rails are scattered everywhere: http://i212.photobucket.com/albums/cc12 ... -24-38.jpg I wouldn't be suprirsed if Valve did the same though.

The grate on the funnel isn't solid, you can fall through and get stuck: http://i212.photobucket.com/albums/cc12 ... -39-87.jpg

In the finale, it is extremely easy for the player who gets there first to just portal his friend without using any funnel or button. Just look at the amount of white surfaces in the previous part he can snipe to: http://i212.photobucket.com/albums/cc12 ... -56-38.jpg

This particular corner could look more functional: as in, a place fit to drop the cube. When I first saw it, I thought it had an unaligned ladder heading straight into a wall for no reason:
http://i212.photobucket.com/albums/cc12 ... -55-85.jpg

More importantly, check that you can't actually climb in the box racing slope yourself! Another problem I had in there was that after solving it, I didn't get how to bring the players back to the hub - so just killed them outright (odd, since going to the actual end of part 2 triggers another death).

Marlovious • Jul 02, 2011 • #44607
111 posts

xdiesp wrote:
More info! The thin parts of this prop aren't solid, you can walk through them - potentially getting stuck somewhere:
http://i212.photobucket.com/albums/cc12 ... -06-82.jpg
http://i212.photobucket.com/albums/cc12 ... -59-08.jpg

Unconnected rails are scattered everywhere: http://i212.photobucket.com/albums/cc12 ... -24-38.jpg I wouldn't be suprirsed if Valve did the same though.

The grate on the funnel isn't solid, you can fall through and get stuck: http://i212.photobucket.com/albums/cc12 ... -39-87.jpg

In the finale, it is extremely easy for the player who gets there first to just portal his friend without using any funnel or button. Just look at the amount of white surfaces in the previous part he can snipe to: http://i212.photobucket.com/albums/cc12 ... -56-38.jpg

This particular corner could look more functional: as in, a place fit to drop the cube. When I first saw it, I thought it had an unaligned ladder heading straight into a wall for no reason:
http://i212.photobucket.com/albums/cc12 ... -55-85.jpg

More importantly, check that you can't actually climb in the box racing slope yourself! Another problem I had in there was that after solving it, I didn't get how to bring the players back to the hub - so just killed them outright (odd, since going to the actual end of part 2 triggers another death).

Yes I realized after seeing the first video that none of clip's I put in are working. I'm compiling an update right now.

ForbiddenDonut • Jul 02, 2011 • #44608
142 posts

I want xdiesp to test out my maps when I release them - great bug/exploit hunting there.

Djinndrache • Oct 24, 2011 • #44609
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

pfsOe07ad0E
(Link: http://www.youtube.com/watch?v=pfsOe07ad0E)

Also note the video description for more feedback and my signature for additional project information.

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