Wall_Dest_Section03 With Collisions

by Skotty · Uploaded Nov 16, 2012

Screenshot 1

File Size: 0.13 MB

Downloads: 44

Rating: (2 votes)

Description

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

Comments

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Skotty • Nov 16, 2012 • #46093
671 posts

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

File Name: wall_dest_section03_physical.7z
File Size: 132.75 KiB
Click here to download Wall_Dest_Section03 With Collisions

josepezdj • Nov 16, 2012 • #46094
2,386 posts

Nor I used it... or think I will ever do... but still, my rate is simply 5/5, because you are simply him... this wouldn't ever be the same without your accuracy and kindness on modelling!! You are simply sort of an eminence!! You can't just imagine how it is to face an obstacle (call it obstacle no. 1), and automatically become calm just because someone like you exists!! Mapping looks simple, but it isn't; but having the feeling that you are there around, just make it more comfortable, handy and managable!!

Thanks for making my life simpler!

Sprowl • Nov 16, 2012 • #46095
97 posts

josepezdj wrote:
Nor I used it... or think I will ever do... but still, my rate is simply 5/5, because you are simply him... this wouldn't ever be the same without your accuracy and kindness on modelling!! You are simply sort of an eminence!! You can't just imagine how it is to face an obstacle (call it obstacle no. 1), and automatically become calm just because someone like you exists!! Mapping looks simple, but it isn't; but having the feeling that you are there around, just make it more comfortable, handy and managable!!

Thanks for making my life simpler!

This.

I just needed it because the model is to complex to build a good collision out of brushes. And now I got it and it works perfectly .
Thanks .

Skotty • Nov 16, 2012 • #46096
671 posts

Thanks josepezdj. Because I usually don't have enough motivation or ideas for maps and just rarely release them if I do, this is the best I can do with all the things I learned over the past 7 years to help everyone out here.

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