Paint Alone

by That Greek Guy · Uploaded Dec 20, 2011

Screenshot 1

File Size: 0.95 MB

Downloads: 2024

Rating: (11 votes)

Description

A single and very easy coop map with repulsion gel. This is probably my least thought out puzzle but i realized it when it was too late and i didn't have the heart to just delete it. I hope you have some fun with it.

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That Greek Guy • Dec 20, 2011 • #46277
124 posts

A single and very easy coop map with repulsion gel. This is probably my least thought out puzzle but i realized it when it was too late and i didn't have the heart to just delete it. I hope you have some fun with it.

File Name: Paint Alone.rar
File Size: 972.74 KiB
Click here to download Paint Alone

Lpfreaky90 • Dec 20, 2011 • #46278
2,842 posts

I enjoyed this map, clean style, good size room, bit short, not too hard
4/5 : Great!

Few things: That last fling bounce part was quite annoying I kept failing down.
I feel like I cheated By shooting a portal from the lowest floor to the ceiling in the small room above the cube dropper room, or was this intended?

Tyronis3 • Dec 20, 2011 • #46279
96 posts

I solved it solo...

That Greek Guy • Dec 20, 2011 • #46280
124 posts

Tyronis3 wrote:
I solved it solo...

Thats why its called Paint Alone ;D

Lpfreaky90 • Dec 20, 2011 • #46281
2,842 posts

That Greek Guy wrote:
Tyronis3 wrote:

I solved it solo...

Thats why its called Paint Alone ;D

Just add a button that has to be pressed so you can get gel... That way you solved the solo problem

That Greek Guy • Dec 21, 2011 • #46282
124 posts

lpfreaky90 wrote:
Just add a button that has to be pressed so you can get gel... That way you solved the solo problem

.> I dont know how you could have missed it but there always was a button for the gel...

Lpfreaky90 • Dec 21, 2011 • #46283
2,842 posts

That Greek Guy wrote:
lpfreaky90 wrote:

Just add a button that has to be pressed so you can get gel... That way you solved the solo problem

.> I dont know how you could have missed it but there always was a button for the gel...

A floor button which has to be activated at the same time as the normal button?

That Greek Guy • Dec 21, 2011 • #46284
124 posts

lpfreaky90 wrote:
A floor button which has to be activated at the same time as the normal button?

Good idea.

BlumCoLe • Dec 21, 2011 • #46285
211 posts

That Greek Guy wrote:
Tyronis3 wrote:

I solved it solo...

Thats why its called Paint Alone ;D

omfg, can I revoke my vote? 3 Points for a ...pseudo-coop-map... too much. :/

I played "Paint alone" with PortalCombat yesterday. We found a solution, but we think it wasn't the intended way.

[gameplay follows later]

That Greek Guy • Dec 21, 2011 • #46286
124 posts

You are an Ass

Djinndrache • Dec 21, 2011 • #46287
1,442 posts

lpfreaky90 wrote:
Few things: That last fling bounce part was quite annoying I kept failing down.

And everyone is going to see that now!

There is the blindrun I had with lpfreaky90. lpfreaky90 is doing the role of Picasso here!

_NJ0HnD0lu8
(Link: http://www.youtube.com/watch?v=_NJ0HnD0lu8)

BlumCoLe • Dec 22, 2011 • #46288
211 posts

That Greek Guy wrote:
You are an Ass

I am NOT!

I love just good and clean maps. Not a coop map which is actually for single player...

That Greek Guy • Dec 22, 2011 • #46289
124 posts

BlumCoLe wrote:
That Greek Guy wrote:

You are an Ass

I am NOT!

I love just good and clean maps. Not a coop map which is actually for single player...

The puzzle is easier and more fun when solved in coop. Doing it alone means you have to do the same thing again and again so its better for coop. If you still want to bitch after this please suck a dick and stop complaining and making a fuss over a simple easy, nothing special map because it din't meet your high quality standards.

BlumCoLe • Dec 24, 2011 • #46290
211 posts

BlumCoLe wrote:
[gameplay follows later]

Here it is!!!

KU_GcTQoCRs

omg ...we haven't found the intended solution ...but it's so simple. ^^

PortalCombat • Dec 29, 2011 • #46291
306 posts

so we have played v1.3 now and this time it was enjoyable and good coop-gameplay.

I think you did a good job on fixing the shortcuts on the map.
At least I was not able to find any shortcuts anymore.

Thanks for mapping and please keep goin!
btw: I love the design of the map.

That Greek Guy • Dec 29, 2011 • #46292
124 posts

PortalCombat wrote:
Thanks for mapping and please keep goin!
btw: I love the design of the map.

Thanks a lot
The next maps are gonna be far better.

n0ki • Jan 06, 2012 • #46293
2 posts

Well, we couldn't figure out what caused this, but my partner and I figured everything out however when we painted the walls with bouncy goo for bouncing up to the exit door, it never reached high enough to get onto that ledge. It was covering about 2/3 of the wall instead. It could've just been a glitch with our playthrough, but we finished all other aspects of the puzzle. I checked the other guy's video (previous versions of your map, but still solvable the right way) and it appeared that they had the same issue with it not painting the full wall and they jumped from the top level off of some goo to bounce to the exit prior to you adding the glass panels to block that solution.

Good clean, fun map otherwise. Just would've been nice to actually be able to finish it first shot.

That Greek Guy • Jan 06, 2012 • #46294
124 posts

n0ki wrote:
Well, we couldn't figure out what caused this, but my partner and I figured everything out however when we painted the walls with bouncy goo for bouncing up to the exit door, it never reached high enough to get onto that ledge.

I really dont understand how so many people did the same mistake.Why haven't you tried to get the paint into an infinite loop and then launch it? Its not like the infinite fall panels are hidden. The people i play tested with had no problem figuring it out so excuse me if i accidentally made the map too hard. I really thought it was very simple.

Chikorita • Jan 11, 2012 • #46295
38 posts

Game crashes when I try to start this map. Other maps work fine. Anyone else having this problem?

That Greek Guy • Jan 14, 2012 • #46296
124 posts

Chikorita wrote:
Game crashes when I try to start this map. Other maps work fine. Anyone else having this problem?

No one is reporting this problem and it doesn't happen to me. I tested with 3 people and it works fine. Its probably a version mismatch. Download it again both you and your partner and it should work.

Lpfreaky90 • Jan 14, 2012 • #46297
2,842 posts

n0ki wrote:
Well, we couldn't figure out what caused this, but my partner and I figured everything out however when we painted the walls with bouncy goo for bouncing up to the exit door, it never reached high enough to get onto that ledge. It was covering about 2/3 of the wall instead. It could've just been a glitch with our playthrough, but we finished all other aspects of the puzzle. I checked the other guy's video (previous versions of your map, but still solvable the right way) and it appeared that they had the same issue with it not painting the full wall and they jumped from the top level off of some goo to bounce to the exit prior to you adding the glass panels to block that solution.

Good clean, fun map otherwise. Just would've been nice to actually be able to finish it first shot.

Did you put the gel in an infinite acceleration?

n0ki • Jan 17, 2012 • #46298
2 posts

That Greek Guy wrote:
I really dont understand how so many people did the same mistake.Why haven't you tried to get the paint into an infinite loop and then launch it? Its not like the infinite fall panels are hidden. The people i play tested with had no problem figuring it out so excuse me if i accidentally made the map too hard. I really thought it was very simple.

Wow, that would make sense I suppose. Just one of those things where if you've never had to do it before, you don't think of doing at the time. Makes complete sense, and I should've known. Thats what we get for playing your map last in the evening. We're old and get tired at 10pm, lol. :-p Thanks for the heads up. That was one of the better built "clean" maps that we've not finished too of the 80-90 we've play-tested together.

Nice map. I love compact maps that incorporate a few unique "skills". Still gets 5 stars from me!

That Greek Guy • Jan 21, 2012 • #46299
124 posts

Thanks a lot n0ki

KennKong • Feb 10, 2012 • #46300
942 posts

Bouncy gel maps are often a problem for me, because I always seem to bounce the wrong way. On this one, I only suffered one unintended bounce into a ceiling, and it didn't matter. My brother and I had fun figuring it out. We actually solved it backwards, finding the path to the exit, then the button for the exit, then getting the cube. Short and fairly simple, with clean looks that don't get covered with blue goo. 4/5 from us.

TheGlu • Feb 26, 2012 • #46301
1 posts

Easy, clean, kinda short, but we liked it.
For some stupid reason we liked the cube-cleaning-sign more than we should have
4/5


German Playthrough:
7Fu8pNH6uzs

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