Aerial Devastation

by LATTEH · Uploaded May 29, 2011

Screenshot 1

File Size: 14.34 MB

Downloads: 708

Rating: (17 votes)

Description

Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

LATTEH • May 29, 2011 • #46999
9 posts

Hello i dont enter in contest that much, but why not?

my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun!

so far ive love portal 2's level design its easy and fun


Current Version:v3

Update to v3:

-fixed the potato gun

-add more detail to the chambers

-made the last area more puzzle oriented

================


Pictures:

http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3

File Name: Lattehs Portal 2 level.zip
File Size: 14.34?MiB
Aerial Devastation

Chewbacha007 • May 30, 2011 • #47000
25 posts

There was a texture missing for me looking into the first exit door.

I love faith plates, but this was really easy. Enjoyed the 2nd puzzle the most.

Kibate • May 30, 2011 • #47001
105 posts

Agree with everything Chewbacha said. (Though i don't like faith plates XP but the 2. and 3. puzzle were indeed kinda fun)

xdiesp • May 30, 2011 • #47002
1,078 posts

Bugs: orange frame out of door no.1, map void when opening door no.2, orange stairs when going outside, orange catapults afterwards.

As for the rest, you hold your own with actually building the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.

LATTEH • May 30, 2011 • #47003
9 posts

well as long as you guys had fun, my goal was accomplished.

xdiesp wrote:
Bugs: orange frame out of door no.1, map void when opening door no.2, orange stairs when going outside, orange catapults afterwards.

As for the rest, you hold your own with actually building the level... but the design leaves me indifferent. Needs authorial contrasts (white, openings, structures), to grab attention from our lord the black wall.

i know about the orange and black dev textures, i just started detailing. one of the portals has a leak (most likly).

ill add more contrast. thank you for the feedback!

resul4ee • May 30, 2011 • #47004
24 posts

I could swim without dieing in the water in the last area???

LATTEH • May 30, 2011 • #47005
9 posts

are the level start signs allowed? since i have to make a file for it in the VPK.

MrLate • May 30, 2011 • #47006
159 posts

No, they are not.

kwp21 pitts • May 31, 2011 • #47007
260 posts

Ok too easy, too obvious, and an area_portal is not used correctly. Sorry for being blunt but thease are the issues I see, aside from ORANGE!!

LATTEH • May 31, 2011 • #47008
9 posts

kwp21 pitts wrote:
Ok too easy, too obvious, and an area_portal is not used correctly. Sorry for being blunt but thease are the issues I see, aside from ORANGE!!

yes sorry at the time i was still detailing. all i wanted to test was the gameplay, later today ill have a visual appealing to please you folks.

Edit: it could also be you've been testing different portal maps making it easier to see where to go.

my point wasnt for it to be hard or challenging i just wanted people to have fun

LATTEH • Jun 01, 2011 • #47009
9 posts

added the newer version :v1

-some visual tweaks and more detail (look on bottom for screenshots)

-fixed last area not having a trigger_hurt


There are still some visual problems (areas that i missed texturing or panels not working right) so give me all the feedback you can




http://i.imgur.com/AEfw4.jpg

http://i.imgur.com/BWwXC.jpg

http://i.imgur.com/1hBjH.jpg

http://i.imgur.com/fHG5x.jpg

http://i.imgur.com/vwupM.jpg

http://i.imgur.com/cIHTg.jpg

LATTEH • Jun 04, 2011 • #47010
9 posts

does anyone know how to get rid of the potato gun? i cant seem to figure it out, any help and i will love you

LATTEH • Jun 05, 2011 • #47011
9 posts

Since no one replyed i was able to fix it. it has something todo with the global_ents instance if you use a specific relay in it, it will make you spawn with the potato gun. its more easier just to make your own ents then to deal with that.


Update to v3:

-fixed the potato gun

-add more detail to the chambers

-made the last area more puzzle oriented

================

This is probably the final version for the contest

Hope you enjoy

iinlane • Jun 08, 2011 • #47012
10 posts

I liked it a lot, didn't find it easy at all.

Krem • Jun 16, 2011 • #47013
36 posts

First video post here, hey~

JwEmAwtOR8A

CrazyGuy • Jun 17, 2011 • #47014
144 posts

Nice. Visually appealing, the little arm animations and faling panels roked perfectly. The first puzzle was kind of simple, solved that one right away. The second one was harder, once I figured out what to do it was really tough because you only have a split second to fire your portal at the intended surface. I liked the third puzzle, it had me guessing for a while till I got it. But the final faithplate right at the end was kind of useless, I just funneled right past it

CrazyGuy • Jun 17, 2011 • #47015
144 posts

wait a minute... i'm looking back at the rest of the posts and you got to update your contest submission?!?!? Cause I didn't see any of the bugs mentioned above, and I thought you weren't allowed to change your submission once you sent it in. Thats a little unfair

Groxkiller585 • Jun 17, 2011 • #47016
652 posts

CrazyGuy wrote:
wait a minute... i'm looking back at the rest of the posts and you got to update your contest submission?!?!? Cause I didn't see any of the bugs mentioned above, and I thought you weren't allowed to change your submission once you sent it in. Thats a little unfair

You were allowed to change the submission before the deadline, unless you mean he edited afterwards, in which case IDK what he did since editing them is locked.

xdiesp • Jun 17, 2011 • #47017
1,078 posts

File has been last updated on June 5, before the deadline.

CrazyGuy • Jun 17, 2011 • #47018
144 posts

ah ok. I worked on mine right up to the deadline didn't know I could have pre-submitted it first for a bit of testing =/
anyways, nice but again, I didn't need the plate right at the end
also, the little BTS parts were pretty well done I liked your approach to it

LATTEH • Jun 22, 2011 • #47019
9 posts

well thanks for playing thro my level. my plan on the last chamber was to use the funnel to drop thro and land on the last faith plate. but it seems misaligned the portal panel on the wall so you can just fly thro i also forgot to put a portal panel on the other side where the player can get stuck.

that was an awesome play thro krem!

KennKong • Oct 22, 2011 • #47020
942 posts

I like flings, whether gravity or catapult propelled, so I liked this map. If the puzzle design lived up to the visuals, this map could have been fantastic!

I play with a controller, so shooting while flying is usually a problem for me. This map didn't require aiming and shooting while flying, so I was able to line up the shot before the fling.

This map has one bug that I have recently seen in other maps: cubes fall through the surface of faith plates. In the final room of this map, if you fling the cube onto the faith plate, it falls through the plate and fizzles in the water. Thankfully, this is a contest map, some I can compare this faith plate with others that work and maybe learn to avoid this problem myself. However, if someone already knows what causes this, I wouldn't mind the education.

Looks and fun alone earn a 4/5 from me.

Djinndrache • Oct 24, 2011 • #47021
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

XAuC9NU3bq4
(Link: http://www.youtube.com/watch?v=XAuC9NU3bq4)

Also note the video description for more feedback and my signature for additional project information.

mouse • Apr 12, 2012 • #47022
59 posts

I can't believe this map's rating was only 3/5. It's not perfect but it's better than average. Sure it's easy but overall it's a refreshingly fun map. Good work.

Lpfreaky90 • Apr 12, 2012 • #47023
2,842 posts

mouse wrote:
I can't believe this map's rating was only 3/5. It's not perfect but it's better than average. Sure it's easy but overall it's a refreshingly fun map. Good work.

I think it has to do with the fact that you can get stuck in various ways throughout the level.
Also this map was released during the competition there were a hell of a lot high quality maps in a very small amount of time!

And now it's 4/5 btw

Advertisement
Registered users don’t see ads! Register now!