[COOP] (WIP) Bridge Over Toxic Water

by jamesf141 · Uploaded Sep 05, 2011

Screenshot 1

File Size: 0.98 MB

Downloads: 97

Rating: (1 votes)

Description

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

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jamesf141 • Sep 05, 2011 • #47336
55 posts

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this?

As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section.

Thanks in advance for any feedback; it's greatly appreciated.

File Name: Bridge_Toxic_WIP.rar
File Size: 1002.23 KiB
Click here to download [COOP] (WIP) Bridge Over Toxic Water

Moth • Sep 05, 2011 • #47337
225 posts

Why not just make a corridor with an autosave brush inside it?

jamesf141 • Sep 05, 2011 • #47338
55 posts

RufusThorne wrote:
Why not just make a corridor with an autosave brush inside it?

Does that work in coop? If it was sp, that's what I'd do, but I'm pretty sure coop has a very different respawn system. You know those mid-level rooms with bot droppers in...

SuperSoldier • Sep 05, 2011 • #47339
31 posts

RufusThorne wrote:
Why not just make a corridor with an autosave brush inside it?

That doesn't work in Coop.

Unfortunately, Valve didn't provide the instance for the airlock. However, there are a few instances made by the community in the "Other Files" category. Those should be good.

jamesf141 • Sep 05, 2011 • #47340
55 posts

SuperSoldier wrote:
Unfortunately, Valve didn't provide the instance for the airlock. However, there are a few instances made by the community in the "Other Files" category. Those should be good.

Thanks; I'll take a look and expand before the next release.

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