The Chamber of Silence

by Skitz001 · Uploaded May 27, 2011

Screenshot 1

File Size: 0.97 MB

Downloads: 634

Rating: (18 votes)

Description

This is my entry for the Portal 2 Summer Mapping Initiative Contest! This Chamber is relatively simple but utilises a variety of Portal 2's puzzle mechanics and hopefully makes for a difficult but enjoyable map. Before we start, however, keep in mind that although fun and learning are the primary goals of this enrichment center activity, this is my very first map! Enjoy!

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Skitz001 • May 27, 2011 • #47341
5 posts

This is my entry for the Portal 2 Summer Mapping Initiative Contest! This Chamber is relatively simple but utilises a variety of Portal 2's puzzle mechanics and hopefully makes for a difficult but enjoyable map.

Before we start, however, keep in mind that although fun and learning are the primary goals of this enrichment center activity, this is my very first map!

Enjoy!

File Name: sp_silencechamber_v1.zip
File Size: 997.78 KiB
Click here to download The Chamber of Silence

infernet89 • May 27, 2011 • #47342
174 posts

What about including also the .bsp?
Got some compile error:

ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/turbine_elevator/arrival_elevator_a4_base.vmf

Djinndrache • May 27, 2011 • #47343
1,442 posts

Please bsp or vpk, not vmf

Skitz001 • May 27, 2011 • #47344
5 posts

Hey guys,

Sorry for the issues, I'm a complete n00b at uploading map files. :/ I keep trying to upload the new folder with the .bsp, .vmf, .vpk files and the instances that I've used within it, but it doesn't seem to overwrite the old one. What is it I'm doing wrong?

Thanks

xdiesp • May 27, 2011 • #47345
1,078 posts

Change the name of the file when you reupload it, like "Silence_B.zip".

Skitz001 • May 27, 2011 • #47346
5 posts

xdiesp wrote:
Change the name of the file when you reupload it, like "Silence_B.zip".

Ah. Well now I feel stupid. :L Thanks man! Are the files that are now contained in the folder the correct ones? Just wanna make sure people can actually download it now.

Cheers

resul4ee • May 27, 2011 • #47347
24 posts

A bit on the easy side but that doesnt mean it isnt good, but I dont get the water?<br />well its a great map for beginners

Skitz001 • May 27, 2011 • #47348
5 posts

resul4ee wrote:
A bit on the easy side but that doesnt mean it isnt good, but I dont get the water? well its a great map for beginners

Thanks for the feedback!

The water is there in the event that one of the boxes gets soaked in Repulsion Gel.

msleeper • May 27, 2011 • #47349
4,095 posts • Member

You can also select "Overwrite old file" when uploading a new file, and that will mean you don't need to rename it.

Djinndrache • May 28, 2011 • #47350
1,442 posts

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=X3JTT8EGMqY

Kibate • May 28, 2011 • #47351
105 posts

This map could have worked with just a bsp alone

As for the map itself
first, it was too dark...I can't be the only one who is bothered by all this black and then only a few small lights
the blue gel was a nice idea, but you should have somehow notice us in the map that the blue gel doesn't stick to the black walls, i thought it was a bug at first
the rest was okay i guess
lastly, this could have fit into a smaller map, something so big is just confusing

Forehead58 • May 28, 2011 • #47352
14 posts

I may have simply done it wrong, but...

Is there a way to complete it without using the hovering redirection cube bug?

If that's the intended way to do it, you might want to rethink it a bit. The rules explicitly say they won't consider maps that rely on glitches.

Interesting map though, I liked the bit with the gel.

xdiesp • May 29, 2011 • #47353
1,078 posts

Too elementar and darkish, but there's a puzzle in there... you might want to try reducing the room size, and doublecheck those textures, because in a less boxy enviroment that puzzle be even better.

And if you are supposed to cover the lightbridge with blue gel, you might want to make that floor a grate to explain why itself can't be covered in gel.

Skitz001 • Jun 05, 2011 • #47354
5 posts

Thanks for all the comments guys!

@Forehad58: I have never even heard of the hovering redirection cube bug, so yes, it can be completed without that.

@Kibate and xdiesp: Thanks for the feedback, I'll take it all on board and will make those alterations in the next version of the map. The reason it's so dark is because I couldn't figure out how to create a single lighting entity that covers the entire room with settings that match the default brightness level/setting after adding in the entry and exit lifts, which is what I wanted, but I'll try and figure it out when I next edit the map.

Once again, thanks for the comments!

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