File Size: 6.39 MB
Downloads: 138
Rating: (4 votes)
Description
Some useful instances I made, that can serve two purposes: * Quickly add nice things to your map * Deconstruct, use bits, make new bits, gain UNDERSTANDING My plan is to expand this as I make more stuff. Each instance has an accompanying screenshot of all 4 Hammer views, so you can see what it looks like without launchiing any tools. Click 'show' below for a full list of contents: [spoiler]*** ApSigns (1 instance) aperture_1970s_gantry ----------------------------------- 1970s style Aperture logo, suspended from solid metal beams, with ambient spotlamps *** Destroyed (2 instances) DestroyedWall ----------------------------------- Off-grid deformed black tiled wall DestroyedWall2 ----------------------------------- Black tiled wall with missing pieces and bts back panels *** Dynamic (2 instances) glass_platform ----------------------------------- template for a telescopic moveable plat. supports players, turrets, cubes, etc Huge_Fan ----------------------------------- complete wall assembly that casts epic shadows. Starts on at map spawn. *** Factory (6 instances) dlc1_RoobotArms ----------------------------------- very small lab section with arms on a shelf, from dlc1 Freight_Boxes ----------------------------------- Motorized railed transport filled with metal containers glass_partition_01 ----------------------------------- A 3x3 detailed glass-panel wall section glass_partition_withDoor ----------------------------------- As above, with a doorway tubular_elevator ----------------------------------- Quick and dirty elevator. Scenery only but easily converted to a func_movelinear turret_storage ----------------------------------- Very tall storage area for turrets, with accompanying machinery. *** Gameplay (2 instances) RampArms_static ----------------------------------- Ramp made from panel arms. Some destroyed or missing. RampArms_static_collision ----------------------------------- Clip brush to exactly fit the above *** Lighting (6 instances) old_wall_light_300 ----------------------------------- underground-style lamp with sitably coloured light entity (300br) trussbox_curvedLights ----------------------------------- many very-wide underground-style floodlights, angled towards a central point underground_array_tower ----------------------------------- Used extensively throughout underground maps underground_array_towerLightArm ----------------------------------- Extra arms for the above underground_array_tower_leaning ----------------------------------- Alternative underground_array_tower with no arms *** Office (8 instances) big_empty_office_1970s ----------------------------------- complete 1970s style office building with one doorway. Just add furniture! chair_and_desk_1980s_XX ----------------------------------- 1980s style desk, chair, desk lamp, telephone, computer - 4 variations lab_furniture_01 ----------------------------------- Block of machines and a whiteboard observation_office ----------------------------------- Small 'control room' with glass windows, houseplant office_cube_3sided ----------------------------------- Template for making custom-sized offices/control rooms *** Spawns (1 instance) PlayerSpawn_in_DropTube ----------------------------------- Player spawn, with full portalgun-- falling intro, with a tube that auto-opens. *** Underground (8 instances) 45_angled_paint_sprayer ----------------------------------- Paint-pipe gusher, angled 45 degrees - as seen in a4_portal_intro map 1940s_reception ----------------------------------- Complete relaxation area in a 1940s style. 1970s_welcome_area ----------------------------------- underground-style elevator reception DuctSystem ----------------------------------- Miscellaneous hanging system of ducts platform_with_legs ----------------------------------- metal scaffolding with chipboard panels precarious_platform ----------------------------------- Hanging underground cube_dropper with suspended platform. underground_WallSection_01 ----------------------------------- Various brushes & models, stuck together to make an interesting underground wall[/spoiler] Feedback is welcome, please rate this and post your comments. I'll post when I update. --------------------------------------- New in r2: --------------------------------------- * Huge Fan that casts epic moving shadows * Tons of bts office stuff * Underground lighting * Factory stuff! File Name: Moth_instances_r2.rar File Size: 6.39?MiB Moth's Useful Instances
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There are some really nice instances, thanks for that!
But maybe it's useful to put them in your description as well? 
~Lp
You should be a Community Contributor after uploading all of THAT. 36 instances, that's impressive. I could only stand doing the Disc and Disk Player set I made and that took about week. You must have a lot of motivation to create 36 instances.
My only motivation is the desire to be a better mapper. I came to Hammer from Radiant - the transition between editors was an absolute nightmare. I didn't know about instances then, and wished more than anything for there to be prefabs, to increase my efficiency and help me to learn.
I've been working on these since P2 Authoring Tools was released. My ultimate goal is to go through all the campaign maps (sp, coop and dlc maps) and isolate sections in a similar manner to these. Rather than blatantly copy and paste Valve's work, I will be re-creating as much as possible, which will improve my skill, and help contribute to this community, which I owe everything to.
.. oh, and there's more than 36 - There's also a 'unique' folder - got to leave SOMETHING as an easter-egg 
Moth wrote:
.. oh, and there's more than 36 - There's also a 'unique' folder - got to leave SOMETHING as an easter-egg
Of course.
l1zardr0ckets wrote:
When you rotate the fan, the axis of the rotation stays
That's not something that can be fixed, because it uses a func_rotating.
I would like to download this it looks amazing but where's the download? I would like to know, if you don't mind
At the bottom of the first post there is a link that says "Click here to download Moth's Useful Instances." Click that, and then click the button that says "Download" on the right side of the page, directly under the thumbnail image.
Unrelated note to the problem above from 2014: You can make ubiquitous fan instances/prefabs by using a prop_physics and a phys_motor, as the phys_motor's axis of rotation is based on an entity origin instead of a flag. I believe this is done in Portal 1, although I could be wrong - I just know I've seen it done that way and it wasn't my own idea.


Some useful instances I made, that can serve two purposes:

Quickly add nice things to your map
Deconstruct, use bits, make new bits, gain UNDERSTANDING
My plan is to expand this as I make more stuff.
Each instance has an accompanying screenshot of all 4 Hammer views, so you can see what it looks like without launchiing any tools.
Click 'show' below for a full list of contents:
*** ApSigns (1 instance)
aperture_1970s_gantry
-----------------------------------
1970s style Aperture logo, suspended from solid metal beams, with ambient spotlamps
Destroyed (2 instances)
DestroyedWall
-----------------------------------
Off-grid deformed black tiled wall
DestroyedWall2
-----------------------------------
Black tiled wall with missing pieces and bts back panels
Dynamic (2 instances)
glass_platform
-----------------------------------
template for a telescopic moveable plat. supports players, turrets, cubes, etc
Huge_Fan
-----------------------------------
complete wall assembly that casts epic shadows. Starts on at map spawn.
Factory (6 instances)
dlc1_RoobotArms
-----------------------------------
very small lab section with arms on a shelf, from dlc1
Freight_Boxes
-----------------------------------
Motorized railed transport filled with metal containers
glass_partition_01
-----------------------------------
A 3x3 detailed glass-panel wall section
glass_partition_withDoor
-----------------------------------
As above, with a doorway
tubular_elevator
-----------------------------------
Quick and dirty elevator. Scenery only but easily converted to a func_movelinear
turret_storage
-----------------------------------
Very tall storage area for turrets, with accompanying machinery.
Gameplay (2 instances)
RampArms_static
-----------------------------------
Ramp made from panel arms. Some destroyed or missing.
RampArms_static_collision
-----------------------------------
Clip brush to exactly fit the above
Lighting (6 instances)
old_wall_light_300
-----------------------------------
underground-style lamp with sitably coloured light entity (300br)
trussbox_curvedLights
-----------------------------------
many very-wide underground-style floodlights, angled towards a central point
underground_array_tower
-----------------------------------
Used extensively throughout underground maps
underground_array_towerLightArm
-----------------------------------
Extra arms for the above
underground_array_tower_leaning
-----------------------------------
Alternative underground_array_tower with no arms
*** Office (8 instances)
big_empty_office_1970s
-----------------------------------
complete 1970s style office building with one doorway. Just add furniture!
chair_and_desk_1980s_XX
-----------------------------------
1980s style desk, chair, desk lamp, telephone, computer - 4 variations
lab_furniture_01
-----------------------------------
Block of machines and a whiteboard
observation_office
-----------------------------------
Small 'control room' with glass windows, houseplant
office_cube_3sided
-----------------------------------
Template for making custom-sized offices/control rooms
Spawns (1 instance)
PlayerSpawn_in_DropTube
-----------------------------------
Player spawn, with full portalgun-- falling intro, with a tube that auto-opens.
*** Underground (8 instances)
45_angled_paint_sprayer
-----------------------------------
Paint-pipe gusher, angled 45 degrees - as seen in a4_portal_intro map
1940s_reception
-----------------------------------
Complete relaxation area in a 1940s style.
1970s_welcome_area
-----------------------------------
underground-style elevator reception
DuctSystem
-----------------------------------
Miscellaneous hanging system of ducts
platform_with_legs
-----------------------------------
metal scaffolding with chipboard panels
precarious_platform
-----------------------------------
Hanging underground cube_dropper with suspended platform.
underground_WallSection_01
-----------------------------------
Various brushes & models, stuck together to make an interesting underground wall
Feedback is welcome, please rate this and post your comments. I'll post when I update.
---------------------------------------
New in r2:
---------------------------------------
Huge Fan that casts epic moving shadows
Tons of bts office stuff
Underground lighting
Factory stuff!
File Name: Moth_instances_r2.rar
File Size: 6.39?MiB
Moth's Useful Instances
File Name: Moth_instances_r2.rar
File Size: 6.39 MiB
Click here to download Moth's Useful Instances