Solve or get dissolved

by beecake · Uploaded Aug 06, 2011

Solve or get dissolved

File Size: 0.89 MB

Downloads: 238

Rating: (6 votes)

Description

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beecake • Aug 06, 2011 • #48530
484 posts

File Name: Solve_or_get_dissolved.rar
File Size: 909.89 KiB
Click here to download Solve or get dissolved

Lostprophetpunk • Aug 06, 2011 • #48531
409 posts

Please read this map uploading guide to ensure your upload will not get reported in future.

jamesf141 • Aug 11, 2011 • #48532
55 posts

Sorry, what am I supposed to do in this map? The excursion funnel isn't turned on, so it's either impossible or five times more difficult that Portal: Prelude's final chamber. Also, the large door at the start closes slowly enough for the player to get stuck behind it. I had to noclip my way out when checking for that bug -.-

xdiesp • Aug 15, 2011 • #48533
1,078 posts

Microchamber with passable Broken visuals, puzzle would be varied enough if everything wasn't so cramped together. Room's tiny enough to begin with, that concentrating all gaming elements in one half looks like a design flaw. And what's with the contraption above? The arms seemed buggy too.

jamesf141 wrote:
Sorry, what am I supposed to do in this map?

Fling and catch the cube!

jamesf141 • Aug 16, 2011 • #48534
55 posts

xdiesp wrote:
jamesf141 wrote:

Sorry, what am I supposed to do in this map?

Fling and catch the cube!

facedesk

Hrm, I tried a few flings and seemed to get nowhere. I'll boot it back up and see if I can solve it.

EDIT: Hit cube mid-fling and fell into goo. Twice. Clearly, cubes do affect your forward momentum...

Well, the good news is I have now completed the level and like it a bit more. The bad news is that it isn't intuitive. The button to turn on the gel flow doesn't stop the gel flow upon removal of cube. Also, there are two buttons in a room marked with gel flow signage, giving the impression that the buttons in there only deal with gel. (And this room was oddly dark, but that's something completely different.) The hanging fizzler models moved, which looked buggy. Also, misaligned textures need sorting out.

To prevent thickos like me failing at your map in future, I would recommend putting an overlay by the fling jump textured signage/signage_overlay_fling_1 (and signage_overlay_fling_2 for a feeling of completion, owing to the little numbers in the corner.)

...I still can't believe I missed that, and apologise profusely for being harsh about unsolvability. It is solvable, but still needs fixes. As seen above.

beecake • Oct 01, 2011 • #48535
484 posts

jamesf141 wrote:
xdiesp wrote:

jamesf141 wrote:

Sorry, what am I supposed to do in this map?

Fling and catch the cube!

facedesk

Hrm, I tried a few flings and seemed to get nowhere. I'll boot it back up and see if I can solve it.

EDIT: Hit cube mid-fling and fell into goo. Twice. Clearly, cubes do affect your forward momentum...

Well, the good news is I have now completed the level and like it a bit more. The bad news is that it isn't intuitive. The button to turn on the gel flow doesn't stop the gel flow upon removal of cube. Also, there are two buttons in a room marked with gel flow signage, giving the impression that the buttons in there only deal with gel. (And this room was oddly dark, but that's something completely different.) The hanging fizzler models moved, which looked buggy. Also, misaligned textures need sorting out.

To prevent thickos like me failing at your map in future, I would recommend putting an overlay by the fling jump textured signage/signage_overlay_fling_1 (and signage_overlay_fling_2 for a feeling of completion, owing to the little numbers in the corner.)

...I still can't believe I missed that, and apologise profusely for being harsh about unsolvability. It is solvable, but still needs fixes. As seen above.

Pick up the cube instead of flying into it

Djinndrache • Oct 31, 2011 • #48536
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

X1yk5QOxUWY
(Link: http://www.youtube.com/watch?v=X1yk5QOxUWY)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Feb 25, 2012 • #48537
942 posts

Flinging toward two pits of goo isn't very intuitive, but that's what quicksaves are for. I put the cube on the gel button first, and slathered gel on the wall below the exit, which made bouncing into the opening really hard. Unless that was your intent, I'd slow down the gel flow so that it doesn't reach that wall. The raised panel had blue gel on it, but strangely, you can't bounce on it?

This one is just a little rough around the edges. 3/5 from me.

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