Aperture Science Fling Test

by beecake · Uploaded Oct 20, 2011

Screenshot 1

File Size: 1.62 MB

Downloads: 984

Rating: (18 votes)

Description

5th map in the serie "Aperture Science Test" Fling!

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beecake • Oct 20, 2011 • #48655
484 posts

5th map in the serie "Aperture Science Test"

Fling!

File Name: aperturescienceflingtest.rar
File Size: 1.62 MiB
Click here to download Aperture Science Fling Test

Djinndrache • Oct 20, 2011 • #48656
1,442 posts

Yay, achivement

beecake • Oct 20, 2011 • #48657
484 posts

Djinndrache wrote:
Yay, achivement

Yea! You got both? ;D

Djinndrache • Oct 20, 2011 • #48658
1,442 posts

beecake wrote:
Djinndrache wrote:

Yay, achivement

Yea! You got both? ;D

I was too lazy to find out if there was another one in the "garbage room". Recording time is valueable

beecake • Oct 20, 2011 • #48659
484 posts

Djinndrache wrote:
beecake wrote:

Djinndrache wrote:

Yay, achivement

Yea! You got both? ;D

I was too lazy to find out if there was another one in the "garbage room". Recording time is valueable

Which one did you find?

benvent • Oct 20, 2011 • #48660
154 posts

Nice Got both achievements. The only weird thing is that you can jump through the orange gel dropper. I noticed this trying to get to the upper button the first time.

Lpfreaky90 • Oct 20, 2011 • #48661
2,842 posts

I found the pointless achievement, will try to find the other tomorrow

Nice map, good job!
I really like the way you used the orange gel in your level, usually it's orange gel -> blue gel for flings. I think it's great that you used just orange gel for the map.

The puzzle is nice, not too hard just a very nice little map to play. I really enjoyed it!
5/5

~Lp

henotalkie • Oct 21, 2011 • #48662
11 posts

It is possible to bring the removable panel into the elevator and keep it from going up.

beecake • Oct 21, 2011 • #48663
484 posts

henotalkie wrote:
It is possible to bring the removable panel into the elevator and keep it from going up.

Yes i know... i didn't find a way to make it disappear... do you know a good way to do it?

Skerik • Oct 21, 2011 • #48664
59 posts

Nice map.
But there is no use for the weighted cube.

dinnesch • Oct 21, 2011 • #48665
105 posts

Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.

beecake • Oct 21, 2011 • #48666
484 posts

dinnesch wrote:
Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.

I will look at it if i get time How do i fix the button glitch? And the same with the cube?

dinnesch • Oct 21, 2011 • #48667
105 posts

beecake wrote:
I will look at it if i get time How do i fix the button glitch? And the same with the cube?

Guess it depends on how you set up the outputs for the paint, in any case I guess an additional output(eg after 0.5 sec) to disable the paint dropper after unpressing would do.
For the cube dissolving: http://developer.valvesoftware.com/wiki/Slime_Water

Don't know whether you were looking for feedback, but it's just some things I noticed while playing

Djinndrache • Oct 21, 2011 • #48668
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

C9vbzVx5MeU
(Link: http://www.youtube.com/watch?v=C9vbzVx5MeU)

Also note the video description for more feedback and my signature for additional project information.

KennKong • Oct 21, 2011 • #48669
942 posts

I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.

I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.

There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.

I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.

Just a 3/5 from me.

Marise • Oct 23, 2011 • #48670
249 posts

This map was fun to play.

I also couldn't get into the area behind the junk but I did get the other achievement.

quatrus • Oct 24, 2011 • #48671
1,047 posts

Well done, thanks for creating. Enjoyed it.

beecake • Oct 24, 2011 • #48672
484 posts

KennKong wrote:
I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.

I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.

There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.

I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.

Just a 3/5 from me.

The lighting isnt the lighting its just the fog... I know i love flinging too thats why i wanted to make a Map. And you are right... It is not that good The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?

doud_ftc • Oct 28, 2011 • #48673
16 posts

Quote:
The lighting isnt the lighting its just the fog... I know i love flinging too thats why i wanted to make a Map. And you are right... It is not that good The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?

Do you mean pulling that panel out of the wall is the second achievement? It's cool to be able to see outside, but I'm not sure what I achieved.

Update
Ok, I get it. After I take the panel out I can use a portal-able surface outside to access that area and pick up the cube I could see through the opening.

John11 • Nov 02, 2011 • #48674
72 posts

You can complete this without the gel or the 1st cube. Least portal run using 5 portals:
3ze6hgLEIYY

ZuTheSkunk • Jan 03, 2012 • #48675
7 posts

It was a nice map overall. I would have only two remarks:

The fact that the gel stream does not reach the floor closest to the portal makes it problematic to do the first fling, and I was like "WTF?!" when I learned from Djinndrache's video that I have to jump in order to make it. It would be very helpful if there was a bit of white panels on the ceiling so I could paint that part of the floor.

These tiny goo pits are just an unnecessary cruelty. The level could be more enjoyable without them.

Also, come to think about it, it's a little bit disappointing that we don't hear anything from Wheatley after his first greeting. An additional comment or two from him would be welcome.

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