Aperture Science Fling Test
by beecake · Uploaded Oct 20, 2011
File Size: 1.62 MB
Downloads: 984
Rating: (18 votes)
Description
5th map in the serie "Aperture Science Test" Fling!
Comments
Sign in to comment.
beecake wrote:
Djinndrache wrote:Yay, achivement
Yea!
You got both? ;D
I was too lazy to find out if there was another one in the "garbage room". Recording time is valueable 
Djinndrache wrote:
beecake wrote:Djinndrache wrote:
Yay, achivement
Yea!
You got both? ;D
I was too lazy to find out if there was another one in the "garbage room". Recording time is valueable
Which one did you find? 
Nice Got both achievements. The only weird thing is that you can jump through the orange gel dropper. I noticed this trying to get to the upper button the first time.
I found the pointless achievement, will try to find the other tomorrow
Nice map, good job!
I really like the way you used the orange gel in your level, usually it's orange gel -> blue gel for flings. I think it's great that you used just orange gel for the map.
The puzzle is nice, not too hard just a very nice little map to play. I really enjoyed it!
5/5
~Lp
It is possible to bring the removable panel into the elevator and keep it from going up.
henotalkie wrote:
It is possible to bring the removable panel into the elevator and keep it from going up.
Yes i know... i didn't find a way to make it disappear... do you know a good way to do it?
Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.
dinnesch wrote:
Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.
I will look at it if i get time
How do i fix the button glitch? And the same with the cube?
beecake wrote:
I will look at it if i get timeHow do i fix the button glitch? And the same with the cube?
Guess it depends on how you set up the outputs for the paint, in any case I guess an additional output(eg after 0.5 sec) to disable the paint dropper after unpressing would do.
For the cube dissolving: http://developer.valvesoftware.com/wiki/Slime_Water
Don't know whether you were looking for feedback, but it's just some things I noticed while playing 
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
C9vbzVx5MeU
(Link: http://www.youtube.com/watch?v=C9vbzVx5MeU)
Also note the video description for more feedback and my signature for additional project information.
I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.
I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
This map was fun to play.
I also couldn't get into the area behind the junk but I did get the other achievement.
KennKong wrote:
I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
The lighting isnt the lighting
its just the fog... I know i love flinging too
thats why i wanted to make a Map. And you are right... It is not that good
The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?
Quote:
The lighting isnt the lighting its just the fog... I know i love flinging too thats why i wanted to make a Map. And you are right... It is not that good The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?
Do you mean pulling that panel out of the wall is the second achievement? It's cool to be able to see outside, but I'm not sure what I achieved.
Update
Ok, I get it. After I take the panel out I can use a portal-able surface outside to access that area and pick up the cube I could see through the opening.
You can complete this without the gel or the 1st cube. Least portal run using 5 portals:
3ze6hgLEIYY
It was a nice map overall. I would have only two remarks:
The fact that the gel stream does not reach the floor closest to the portal makes it problematic to do the first fling, and I was like "WTF?!" when I learned from Djinndrache's video that I have to jump in order to make it. It would be very helpful if there was a bit of white panels on the ceiling so I could paint that part of the floor.
These tiny goo pits are just an unnecessary cruelty. The level could be more enjoyable without them.
Also, come to think about it, it's a little bit disappointing that we don't hear anything from Wheatley after his first greeting. An additional comment or two from him would be welcome.
5th map in the serie "Aperture Science Test"
Fling!
File Name: aperturescienceflingtest.rar
File Size: 1.62 MiB
Click here to download Aperture Science Fling Test