Just a Moment-um WIP

by beecake · Uploaded Dec 07, 2011

Screenshot 1

File Size: 1.57 MB

Downloads: 55

Rating: (1 votes)

Description

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

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beecake • Dec 07, 2011 • #48750
484 posts

GLaDOS wakes you up, because now is the time to test with momentum...

I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

File Name: only one momen-um.rar
File Size: 1.57 MiB
Click here to download Just a Moment-um WIP

Djinndrache • Dec 07, 2011 • #48751
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

E4WzrR_11XM
(Link: http://www.youtube.com/watch?v=E4WzrR_11XM)

Also note the video description for more feedback and my signature for additional project information.

andyb • Dec 07, 2011 • #48752
257 posts

What instance are you using?I had that problem last week.Forget what I did to fix it.Probably reverted to the stock arrive_depart one.The gameend trigger seems to be out of the tube maybe needs to be center?Not sure how that works.
Map was good.Easter egg was ok.Going to try this file and see what different from the other

beecake • Dec 07, 2011 • #48753
484 posts

What the??? That is the map before i edited it, and recompiled it!? Why isnt that the one you are downloading?? I recompiled it and then i put it in the .rar folder :O wtf?

Andyb: What would make the easteregg better?

EDIT:Ok i reuploaded it. I just changed the name. Now it should be with the few changes i made

andyb • Dec 07, 2011 • #48754
257 posts

Not sure really lol.Make it less obvious and harder to get to?Something that requires the player to think a bit rather than just jumping a rail

beecake • Dec 07, 2011 • #48755
484 posts

andyb wrote:
Not sure really lol.Make it less obvious and harder to get to?Something that requires the player to think a bit rather than just jumping a rail

Yea i know But i just always see those "on the walkway" where there is a door, but you aint able to get there. Now you are

andyb • Dec 07, 2011 • #48756
257 posts

Is there a arive_depart transition in it?I decompiled it but dont see one.Maybe it doesnt decompile everything

beecake • Dec 07, 2011 • #48757
484 posts

andyb wrote:
Is there a arive_depart transition in it?I decompiled it but dont see one.Maybe it doesnt decompile everything

Oooooh dammmit! How could i forget that? Thank you! It starts in the bed, thats why i didnt make the transition... love you guys!

But how do i make an exit transition without the entry transition?

benvent • Dec 07, 2011 • #48758
154 posts

Nice map. Everything worked well other than the exit elevator. It went up then dropped me out. I fell on top of the elevator and it brought me up again. No ending.

I got the companion cube. You should turn the fizzler off when you have the cube so you can take it with you like the LittleLui did in "A better Bradd".

I was able to get to the exit in the faithplate room 2 ways other than intended. I included a demo file for you to see.

onlyonemom.zip

andyb • Dec 07, 2011 • #48759
257 posts

beecake wrote:
andyb wrote:

Is there a arive_depart transition in it?I decompiled it but dont see one.Maybe it doesnt decompile everything

Oooooh dammmit! How could i forget that? Thank you! It starts in the bed, thats why i didnt make the transition... love you guys!

But how do i make an exit transition without the entry transition?

No idea.Try it and find out.If it doesnt work I'll look into a custom transition.They may not even look at start elevator if there isnt one

MasterLagger • Dec 07, 2011 • #48760
1,695 posts

You can still use the arrival_departure_transition for the exit elevator. It doesn't affect how the player starts unless there is an entry_elevator. So use the arrival_departure_transition.

beecake • Dec 08, 2011 • #48761
484 posts

MasterLagger wrote:
You can still use the arrival_departure_transition for the exit elevator. It doesn't affect how the player starts unless there is an entry_elevator. So use the arrival_departure_transition.

Yay thank you

Djinndrache • Dec 08, 2011 • #48762
1,442 posts

beecake wrote:
What the??? That is the map before i edited it, and recompiled it!? Why isnt that the one you are downloading?? I recompiled it and then i put it in the .rar folder :O wtf?

Andyb: What would make the easteregg better?

EDIT:Ok i reuploaded it. I just changed the name. Now it should be with the few changes i made

Wrong version?
Eat a new one then! There weren't many changes I noticed tho, only some "exploit" fixes

5TsGxl3tmdc
(Link: http://www.youtube.com/watch?v=5TsGxl3tmdc)

beecake • Dec 08, 2011 • #48763
484 posts

just some small changes makes less fails...
EDIT: I like how you dont notice the easter egg

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