Which way v.2.1a

by watanukikun · Uploaded Jun 11, 2011

Screenshot 1

File Size: 3.54 MB

Downloads: 685

Rating: (6 votes)

Description

The v.1 used to be a contest map snd I've just bulit more chambers. This map is quite large and contain small chambers. You must remember things in some chamber to make and exit while solving the puzzle. If there any bugs ,please reoport. v.2.1 -fix trapping in panels when do the test twice. v.2.1a -changed name of map (I've just noticed that the nam eof map cannot has 2 dot )

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

watanukikun • Jun 11, 2011 • #48933
16 posts

The v.1 used to be a contest map snd I've just bulit more chambers.

This map is quite large and contain small chambers.
You must remember things in some chamber to make and exit while solving the puzzle.

If there any bugs ,please reoport.

v.2.1
-fix trapping in panels when do the test twice.

v.2.1a
-changed name of map
(I've just noticed that the nam eof map cannot has 2 dot )

File Name: sp_whichway_v21a.rar
File Size: 3.54 MiB
Click here to download Which way v.2.1a

kirgothi • Jun 12, 2011 • #48934
16 posts

Fitting title. I would work on polishing one room. Then fix the rest. :/

watanukikun • Jun 12, 2011 • #48935
16 posts

kirgothi wrote:
Fitting title. I would work on polishing one room. Then fix the rest. :/

which room? sorry my eng is bad.

watanukikun • Jun 12, 2011 • #48936
16 posts

I got it thanks.

Endrey • Jun 12, 2011 • #48937
26 posts

i dont get this map

third chamber the blue tractor beam seems not to be working

watanukikun • Jun 12, 2011 • #48938
16 posts

Endrey wrote:
i dont get this map

third chamber the blue tractor beam seems not to be working

Press the button in front of the blue gel so, it wil work
sorry for no indicator ,I'll add it.

vancanucksfan • Jun 13, 2011 • #48939
4 posts

Can't get this map to work. Get these errors when I try to load it from the console:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'

watanukikun • Jun 13, 2011 • #48940
16 posts

vancanucksfan wrote:
Can't get this map to work. Get these errors when I try to load it from the console:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'

Thank you for that.Please download v21a and load map again "map sp_whichway_v21a".

Nahor • Jun 13, 2011 • #48941
54 posts

The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.

The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.

Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.

watanukikun • Jun 14, 2011 • #48942
16 posts

Nahor wrote:
The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.

The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.

Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.

Thank you for your comment. But you can get the forth sphere by create a portal
above the first room and walk through portal and create a portal near the last faith plate and create a portal on number 9 and you can walk on the 9 wall and create a portal near the first faithplate.
I thought that's too long for walking.
Before I make that I made 2 elevators to be fit with "which way" but When I finished
there're leak by refering entities .When I fix it, it refer another and another.
So I've to change the direction to come to the first room again and there's no leak.

About the last traps,I'll find something to do it later.

Thanks anyway. ^^

xdiesp • Jun 16, 2011 • #48943
1,078 posts

Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.

Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.

Bugs: you can get stuck (between or under) any rising panel.

Pricee • Jun 19, 2011 • #48944
27 posts

Amazing map, too me a good hour to complete, but i was also talking to people, 5/5 from me, I loved how you needed to conserve all the edgeless cubes for the finish, and the many ways of doing each room i found

watanukikun • Jun 24, 2011 • #48945
16 posts

xdiesp wrote:
Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.

Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.

Bugs: you can get stuck (between or under) any rising panel.

Thanks for that.

Cnone • Jun 27, 2011 • #48946
26 posts

Great map! 5/5
I really like the '9 ball trick' (seriously searched for 9 balls at the beginning ). Another cool think is to integrate the whole map, gj!


Here is the video i've just made:

xp5fZSwbgk4

quatrus • Jul 03, 2011 • #48947
1,047 posts

Trapped under the rising stair platform in room one.

KennKong • Jan 26, 2012 • #48948
942 posts

I've gotten all four spheres to the ten sockets, and opened all the doors but the last. I still can't figure out how to open the last door. I've been through every room several times looking for clues. I'm not going to try all 420 permutations of balls in sockets.

I got really ticked off when a sphere fizzled as I carried it through the little BTS stairway.

For it's size and variety, it's a good map. But all the little death traps get tiring after a while, and not even a hint of what you're supposed to do at the end just kills it for me. 2/5.

Djinndrache • Jan 30, 2012 • #48949
1,442 posts

KennKong wrote:
I'm not going to try all 420 permutations of balls in sockets.

Me neither, that's why I created more spheres when I got there. The map is buggy and losing spheres kinda gets you stuck. Bad leveldesign. My run:

DNYhTXKkxjY
(Link: http://www.youtube.com/watch?v=DNYhTXKkxjY)

Advertisement
Registered users don’t see ads! Register now!