IonEnabled

by GODFATHER · Uploaded Sep 04, 2011

Screenshot 1

File Size: 7.84 MB

Downloads: 1389

Rating: (25 votes)

Description

This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map

Advertisement
Registered users don’t see ads! Register now!
Comments

Sign in to comment.

GODFATHER • Sep 04, 2011 • #50323
26 posts

This is an easy/medium map consisting of one chamber plus a little extra for fun.

This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it.

Thanks to everyone on this site, without whom this would have not been possible.

V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame'
V1.2 - Fixed unintended solution
V1.3 - Updated texture alignments & minor tweaks
V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map

File Name: IonEnabled 1.4.rar
File Size: 7.84 MiB
Click here to download IonEnabled

Portal2Two • Sep 04, 2011 • #50324
88 posts

You only created this test to watch test subjects fail, and I didn't. GLaDOS says I should be proud. A nice looking map with a unique atmosphere of space. I'm voting 5/Excellent and I hope to see more puzzles in the first chamber. The ending is quite good and I wouldn't change it.

Nice work and keep it up.

IonEnabled Portal 2

LfY_M6baLMo

GODFATHER • Sep 04, 2011 • #50325
26 posts

Thanks Portal2Two for your feedback, especially for the video which demonstrated a couple of unintentional solutions making it easier than intended and missing the main puzzle with the buttons! Would sack my play testers, but they are my kids

V1.2 on it's way.....tout suite.

Portal2Two • Sep 05, 2011 • #50326
88 posts

GODFATHER wrote:
Thanks Portal2Two for your feedback, especially for the video which demonstrated a couple of unintentional solutions making it easier than intended and missing the main puzzle with the buttons! Would sack my play testers, but they are my kids

V1.2 on it's way.....tout suite.

Of course I had tried walking over those three buttons but the panel stairs that get activated by them were useless. Besides, getting on them was not easy even when I placed the cube in front. The blue beam was useless as well.

I suggest:

  1. Hit all three buttons to temporarily turn off the shields so you can bring in the cube. Locate those buttons somewhere else in the room so it's less obvious. Put them where it says in big letters "Apperture".

  2. Light up the 1st receiver (one over the turrets) ONCE to open the path to the second receiver on top of the stairs.

GODFATHER • Sep 05, 2011 • #50327
26 posts

Quote:
Of course I had tried walking over those three buttons but the panel stairs that get activated by them were useless. Besides, getting on them was not easy even when I placed the cube in front. The blue beam was useless as well.

Well, in 1.2 all those things should come into play now, as I intended. Please have a look.

Portal2Two • Sep 05, 2011 • #50328
88 posts

GODFATHER wrote:
All those things should come into play now, as I intended. Please have a look.

IonEnabled Portal 2 Custom Map

qnGIK5Hrio0

GODFATHER • Sep 05, 2011 • #50329
26 posts

xdiesp • Sep 05, 2011 • #50330
1,078 posts

Don't look at me, the only thing I seriously bash is bad intentions. The project isn't indifferent in scale: medium lenght, not difficult but still complicated, story mode with cutscenes and lots of voiceovers. Good work put into narration is always appreciated.

What's not on par is the skinning: in the first chamber there is barely one structure\fizzler with properly aligned tiles. Take a look into that, you can make it and you don't want the map to suffer from short breath after all the rest you've done.

benvent • Sep 05, 2011 • #50331
154 posts

I solved it the same way Portal2Two did the first time through. I noticed you updated it so I played it again. Took me a little while to figure out how to use the funnel to complete it. Unlike Portal2Two, I liked taking the cube out through the broken glass. The first time i played it scared me as I was looking to see where the turrets were and the glass broke.
Just one bug I noticed. If you bring the cube with you in the transport pod it breaks it.
One time it didnt move and the door would'nt open for me to drop the cube and another time it pushed me out in front of it as it was moving and I died and the level restarted from the beginning. Suggestion..Either make it so you cant put the cube in with you or move the autosave to just after the pod comes out. Anyway, I enjoyed the map. 5/5 Keep them coming and I will keep testing.

GODFATHER • Sep 05, 2011 • #50332
26 posts

@xdiesp, I enjoy reading your frank assessments and the fact you take the trouble to comment on just about every map. I'm sure most people appreciate it, I certainly do.

You quite rightly picked up on what I'm least happy with about the map. I got deep into the project, learning hammer along the way, before I learnt the importance of good brush size selection. This made alignment a nightmare. I hope no one decompiles it Will do better next time.

@benvent, thanks for playing and pointing that out.

xdiesp • Sep 05, 2011 • #50333
1,078 posts

Ok, but it's not too late if you want to perfect this later. Everybody does it. We here accounth to 1/100th of everyone who will download the map later on and they would get the update with no issues. Your call, I think it's in your best interest is all.

gurcrist • Sep 05, 2011 • #50334
33 posts

First room...I didn't make use of the funnel at all. I put the direction cube on the far button raising the third plate from the wall. Then I jumped from the ledge onto the camera and then slid down on the plate. Jumped up on the fourth plate and portaled the lazer to the activator and got into the room. Rest was easy.

I loved the surprise at the end.. I love flinging myself

satchmo • Sep 05, 2011 • #50335
415 posts

Good puzzle and interesting interaction with GLaDOS.

But like xdiesp said, I was quite distracted by the misaligned textures. I guess these kinds of things tend to bother me a a mapper than many other players.

You can still salvage the texturing by using "fit surface". I know these won't be standard dimensions, but they will look better than being misaligned.

Portal2Two • Sep 06, 2011 • #50336
88 posts

gurcrist wrote:
First room... I didn't make use of the funnel at all. I put the direction cube on the far button raising the third plate from the wall. Then I jumped from the ledge onto the camera and then slid down on the plate. Jumped up on the fourth plate and portaled the lazer to the activator and got into the room. Rest was easy.

True but it's much harder than the intended way.

GODFATHER • Sep 06, 2011 • #50337
26 posts

Indeed, I tried to jump on it several times but couldn't manage it. Will be even harder to do that now.

Have uploaded 1.3, which includes some improvements to the textures & stops you taking the cube.

@Satchmo, I tried using 'fit surface' (I presume you meant in the texture application) but it looked even worse, so ended up making some brush changes.

Thanks for all your comments.

quatrus • Sep 06, 2011 • #50338
1,047 posts

I enjoyed your map. The puzzles were a challenge and you executed them so that all functioned as intended. there may be technical issues with appearance but that will be sorted with experience. Thanks for creating.

Marise • Sep 07, 2011 • #50339
249 posts

Nice puzzle, and fun map. One minor visual thing that I don't think has been mentioned: your fizzlers (or at least the one in front of the turrets) are kind of thick. It'll look best if you make it as thin as possible.

pfalstad • Sep 07, 2011 • #50340
79 posts

Great map! Creative puzzles, and the second part in particular looked very professional. I didn't notice any misaligned textures but wasn't looking for any.

pfalstad • Sep 09, 2011 • #50341
79 posts

At 6:38 in PortalTwo's second video, if you guide yourself to the left at that point you can land on the roof of the building the first test was in. I assume I'm not supposed to be up there, because there's some funny stuff going on with the rendering of some of the surfaces (walls that disappear if you look at them from a certain angle, etc). From there you can jump onto a support beam and walk to the exit.

Djinndrache • Sep 12, 2011 • #50342
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

KdKWLIMs4rY
(Link: http://www.youtube.com/watch?v=KdKWLIMs4rY)

Also note the video description for more feedback and my signature for additional project information.

GODFATHER • Sep 12, 2011 • #50343
26 posts

Appreciate the comments, and thanks Djinndrache for posting your play through.

I've made further updates to the map to address the points raised. Especially getting to a place where no draws are visible (so to speak )

PsyMan • Sep 30, 2011 • #50344
17 posts

5/5, Very enjoyable map with a very professional feel to it all, particularly the spacious final fling fest. Look forward to more.

KennKong • Mar 04, 2012 • #50345
942 posts

Bingo, 5/5, add to Favorites playlist. This map is like a delicious stew. It has a little bit of everything, and not too much of anything.

I could for five paragraphs about this one, but I won't. Just play it!

Advertisement
Registered users don’t see ads! Register now!