File Size: 7.13 MB
Downloads: 2502
Rating: (10 votes)
Description
This map is released for testing. It might be changed/will be fixed. Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.
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We liked the map - it looks good and the puzzles were fine - GlaDos humor was good - it was just way too short.
It seemed a bit laggy also at times. My partner did not use the blue gel either - he
just shot a portal in a side wall and ran thru it to the top to the exit door.
I used the gel and overbounced and fell on his side and then used the speed gel to get back up there the way he did it - thru his portals.
Add a chamber to make it longer and move those side portal walls so they can't be used
Thanks for making - keep it up.
OnePortalizedGal wrote:
We liked the map - it looks good and the puzzles were fine - GlaDos humor was good - it was just way too short.
It seemed a bit laggy also at times. My partner did not use the blue gel either - he
just shot a portal in a side wall and ran thru it to the top to the exit door.
I used the gel and overbounced and fell on his side and then used the speed gel to get back up there the way he did it - thru his portals.
Add a chamber to make it longer and move those side portal walls so they can't be used
Thanks for making - keep it up.
Laggy? Might be the particle effects over the water.
And on the "clean" side - i forgot to remove the bottom surfaces. I removed them on the broken side already.
Probably gonna be another test after that one. Just thinking of Co-op puzzles is hard as hell. If you have any ideas, add me and tell me ;>
It's time for a premiere!!! 
PortalCombat & BlumCoLe presents ...our first coop speedrun.
NrpVaaCbN7M
And some screenshots...
...stuck on this position
...graphic bug
We hope it can support you to fix any bugs and make new awesome maps.
THX for mapping...
A little bit too short, but we had fun, thats the important thing! 
btw: PortalCombat will describe additional bugs later...
Keep it up!
Really have to remove the white surfaces down there :<
Also - turn the game to english. Deutsch h?rt sich scheisse an D:
There we go for a blindrun with lpfreaky90:
G_n7rDE6IiY
(Link: www.youtube.com/watch?v=G_n7rDE6IiY)
audiotrash wrote:
Also - turn the game to english. Deutsch h?rt sich scheisse an D:
+1
Djinndrache wrote:
There we go for a blindrun with lpfreaky90:G_n7rDE6IiY
(Link: http://www.youtube.com/watch?v=G_n7rDE6IiY)audiotrash wrote:
Also - turn the game to english. Deutsch h?rt sich scheisse an D:
+1
Oh how we laughed and laughed ^^
One major issue for me (orange player) The place where you have to shoot your portal on the other side of the small piece of water is quite hard to hit 
And I seemed to lag a bit in your map.
Oh well, at least it was less bugged than the lobby ^^
4/5, funny small and rather easy map 
~Lp
lpfreaky90 wrote:
Oh well, at least it was less bugged than the lobby ^^
lol that lobby, I wish I had recorded that
lpfreaky90 wrote:
One major issue for me (orange player) The place where you have to shoot your portal on the other side of the small piece of water is quite hard to hit
And I seemed to lag a bit in your map.
You didnt have to. 
EDIT: ok just realised this video is completly screwed up so uh yh
loved the map though had many glitches though
Nicely detailed map, but easy and easily broken. We liked the surprise at the start, but the final room was quite derivative. 3/5 from us.
Hey, me and Wiplive played your map. Design was pretty good and I loved that surprise! The puzzle wasn't that good, it is easy to skip. We tried to speedrun this map. Here is a video:
Also I noticed that you can get stuck while both players hit wall buttons.
EDIT:
Quote:
It's time for a premiere!!!
PortalCombat & BlumCoLe presents ...our first coop speedrun.
I haven't noticed, that you speedran it too
It looks that we are faster 
Hello. Iviv and LyLy here having played Deside. This is one of our older maps we recorded and we blind play everything, so bear with us, here. We got much wiser about map recording since this one.
I_dPpPncQR4
LyLy: This map looked really nice. It was well designed and visually well put together. I liked that one side of the map was clean and the other was broken on our respective areas. It was an awesome concept though it was fairly easy once we got the idea of what to do.
Iviv: A good surprise and a fairly simple solution. And ignore my forgetting to set steam to a way XD
This map is released for testing. It might be changed/will be fixed.
Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.
File Name: mp_coop_deside.zip
File Size: 7.13 MiB
Click here to download mp_coop_deside