mp_coop_deside

by audiotrash · Uploaded Dec 12, 2011

Screenshot 1

File Size: 7.13 MB

Downloads: 2502

Rating: (10 votes)

Description

This map is released for testing. It might be changed/will be fixed. Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.

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audiotrash • Dec 12, 2011 • #50766
43 posts

This map is released for testing. It might be changed/will be fixed.

Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.

File Name: mp_coop_deside.zip
File Size: 7.13 MiB
Click here to download mp_coop_deside

OnePortalizedGal • Dec 12, 2011 • #50767
156 posts

We liked the map - it looks good and the puzzles were fine - GlaDos humor was good - it was just way too short.
It seemed a bit laggy also at times. My partner did not use the blue gel either - he
just shot a portal in a side wall and ran thru it to the top to the exit door.
I used the gel and overbounced and fell on his side and then used the speed gel to get back up there the way he did it - thru his portals.
Add a chamber to make it longer and move those side portal walls so they can't be used
Thanks for making - keep it up.

audiotrash • Dec 12, 2011 • #50768
43 posts

OnePortalizedGal wrote:
We liked the map - it looks good and the puzzles were fine - GlaDos humor was good - it was just way too short.
It seemed a bit laggy also at times. My partner did not use the blue gel either - he
just shot a portal in a side wall and ran thru it to the top to the exit door.
I used the gel and overbounced and fell on his side and then used the speed gel to get back up there the way he did it - thru his portals.
Add a chamber to make it longer and move those side portal walls so they can't be used
Thanks for making - keep it up.

Laggy? Might be the particle effects over the water.
And on the "clean" side - i forgot to remove the bottom surfaces. I removed them on the broken side already.
Probably gonna be another test after that one. Just thinking of Co-op puzzles is hard as hell. If you have any ideas, add me and tell me ;>

BlumCoLe • Dec 13, 2011 • #50769
211 posts

It's time for a premiere!!!
PortalCombat & BlumCoLe presents ...our first coop speedrun.

NrpVaaCbN7M

And some screenshots...

...stuck on this position

...graphic bug

We hope it can support you to fix any bugs and make new awesome maps.

THX for mapping...

A little bit too short, but we had fun, thats the important thing!
btw: PortalCombat will describe additional bugs later...

Keep it up!

audiotrash • Dec 13, 2011 • #50770
43 posts

Really have to remove the white surfaces down there :<
Also - turn the game to english. Deutsch h?rt sich scheisse an D:

Djinndrache • Dec 14, 2011 • #50771
1,442 posts

There we go for a blindrun with lpfreaky90:

G_n7rDE6IiY
(Link: www.youtube.com/watch?v=G_n7rDE6IiY)

audiotrash wrote:
Also - turn the game to english. Deutsch h?rt sich scheisse an D:

+1

Lpfreaky90 • Dec 15, 2011 • #50772
2,842 posts

Djinndrache wrote:
There we go for a blindrun with lpfreaky90:

G_n7rDE6IiY
(Link: http://www.youtube.com/watch?v=G_n7rDE6IiY)

audiotrash wrote:

Also - turn the game to english. Deutsch h?rt sich scheisse an D:

+1

Oh how we laughed and laughed ^^
One major issue for me (orange player) The place where you have to shoot your portal on the other side of the small piece of water is quite hard to hit
And I seemed to lag a bit in your map.

Oh well, at least it was less bugged than the lobby ^^
4/5, funny small and rather easy map
~Lp

Djinndrache • Dec 15, 2011 • #50773
1,442 posts

lpfreaky90 wrote:
Oh well, at least it was less bugged than the lobby ^^

lol that lobby, I wish I had recorded that

audiotrash • Dec 15, 2011 • #50774
43 posts

lpfreaky90 wrote:
One major issue for me (orange player) The place where you have to shoot your portal on the other side of the small piece of water is quite hard to hit
And I seemed to lag a bit in your map.

You didnt have to.

fma965 • Dec 24, 2011 • #50775
105 posts

EDIT: ok just realised this video is completly screwed up so uh yh

loved the map though had many glitches though

KennKong • Feb 15, 2012 • #50776
942 posts

Nicely detailed map, but easy and easily broken. We liked the surprise at the start, but the final room was quite derivative. 3/5 from us.

Fluppy • Feb 17, 2012 • #50777
94 posts

Hey, me and Wiplive played your map. Design was pretty good and I loved that surprise! The puzzle wasn't that good, it is easy to skip. We tried to speedrun this map. Here is a video:

x4fJC799mdw

Also I noticed that you can get stuck while both players hit wall buttons.

EDIT:

Quote:
It's time for a premiere!!!
PortalCombat & BlumCoLe presents ...our first coop speedrun.

I haven't noticed, that you speedran it too It looks that we are faster

Wiplive • Feb 18, 2012 • #50778
7 posts

Alright, so what do you guys think of our speedrun?

TheNightmaren • Apr 09, 2012 • #50779
56 posts

Hello. Iviv and LyLy here having played Deside. This is one of our older maps we recorded and we blind play everything, so bear with us, here. We got much wiser about map recording since this one.

I_dPpPncQR4


LyLy: This map looked really nice. It was well designed and visually well put together. I liked that one side of the map was clean and the other was broken on our respective areas. It was an awesome concept though it was fairly easy once we got the idea of what to do.


Iviv: A good surprise and a fairly simple solution. And ignore my forgetting to set steam to a way XD

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