The Red Window
by Barracuda · Uploaded Jun 05, 2011
File Size: 2.38 MB
Downloads: 511
Rating: (4 votes)
Description
My small test chamber for the mapping contest, designed in a post-Wheatley theme. My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret. Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/ A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map. All content (except Valve's instances) is released as public domain, do whatever you wish to do with it. Version history: contest2: * Various small visual improvements * Added a new animation for GLaDOS on the screen * Fixed an unintended way to catch the first weighted cube * Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter contest1: * Initial release
Comments
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Hers my first play-through: http://www.xfire.com/video/47f86b/
I had fun on this test 
Only thing I didnt like was leaving my WCC behind :p
Gorgeous short map in researched taste, with deep vistas and accessible gameplay. Immaculate, but I wonder if newcomers would find it brain teasing or easy.
We're almost even between Decay and Future being the favorite styles among the better ones.
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=oAnxApuHzGg
Oh wow, you've solved that chamber in a quite unexpected way... nice cube throwing skills, btw 
Timefiller's play-through was more what I expected. Thanks for the feedback, I'll give that map a few fine-tunings.
On my first playthrough, I did it a hard way. I put the first cube on the button to turn off the laser grille before I went for the second cube. I was able to get the second cube by jumping onto the button stalk, then into the funnel. So you might want to move that a little farther to the side.
I like puzzles that make multiple uses of the same element in the solution. This map also had an execellent ambience, with a very detailed look and some GlaDOS quips. The only thing keeping me from giving this a 5 is that it just isn't enough of a very good thing. More, please!
My small test chamber for the mapping contest, designed in a post-Wheatley theme.
My first idea for the contest was much more interesting, but also impossible, because the rules didn't allow custom scripts. So instead, I decided to simply improve the map I already was working on. I hope it's still entertaining, though
I'm not sure about the difficulty, but it's surely not Nintendo Hard. No exotic game elements, just funnels, buttons and boxes. And a deadly laser field, guarded by a deadly turret.
Bigger screenshot (contest1): http://cloud.steampowered.com/ugc/56091 ... CB7E9651E/
A quick note about the instances: I included many of Valve's original instances, because I'm using a different folder structure for easier navigation. But I also included only those instances that are actually used by this map.
All content (except Valve's instances) is released as public domain, do whatever you wish to do with it.
Version history:
contest2:
Various small visual improvements
Added a new animation for GLaDOS on the screen
Fixed an unintended way to catch the first weighted cube
Replaced upgraded portal gun with the simple one and added a fixed portal below the funnel emitter
contest1:
* Initial release
File Name: red_window_v2.7z
File Size: 2.38 MiB
Click here to download [SP] The Red Window