[WIP] PORTAL 2: Aftermath

by Sniper_GER · Uploaded Dec 18, 2011

Screenshot 1

File Size: 12.49 MB

Downloads: 116

Rating: (1 votes)

Description

WIP Version of my new mappack. It contains remakes of my first constest maps, some new ones. If you explore Bugs, tell them. [I need more maps for act 2, 3 and 4] The Story makes no sense at the moment, trying to fix this! Perhaps it's even getting a NAME CHANGE...

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Sniper_GER • Dec 18, 2011 • #50940
11 posts

WIP Version of my new mappack.

It contains remakes of my first constest maps, some new ones.
If you explore Bugs, tell them.

[I need more maps for act 2, 3 and 4]

The Story makes no sense at the moment, trying to fix this! Perhaps it's even getting a NAME CHANGE...

File Name: aftermath.rar
File Size: 12.49 MiB
Click here to download [WIP] PORTAL 2: Aftermath

chimera201 • Dec 18, 2011 • #50941
129 posts

Dude I already used the name After Math. CHANGE THE NAME!!!!

Sniper_GER • Dec 18, 2011 • #50942
11 posts

If you expirience trouble with mapchanging, open the following file:
%Portal2Root%\update\scripts\vscripts\sp_transition_list.nut
Find these Lines:
// ---------------------------------------------------<br />// Snipers Map Pack<br />// ---------------------------------------------------<br />&quot;sp_a1_stairs&quot;,<br />&quot;sp_a1_funnel&quot;,<br />&quot;sp_a1_catapult&quot;,<br />&quot;sp_a1_catapults&quot;,<br />&quot;sp_a1_lasers&quot;,<br />&quot;sp_a1_gel&quot;,<br />&quot;sp_a1_hard_light&quot;<br />&#93;<br />
and replace them with this:
// ---------------------------------------------------<br />// Snipers Map Pack<br />// ---------------------------------------------------<br />&quot;sp_a1_stairs_p2a&quot;,<br />&quot;sp_a1_funnel_p2a&quot;,<br />&quot;sp_a1_catapult_p2a&quot;,<br />&quot;sp_a1_catapults_p2a&quot;,<br />&quot;sp_a1_lasers_p2a&quot;,<br />&quot;sp_a1_gel_p2a&quot;,<br />&quot;sp_a1_hard_light_p2a&quot;,<br />&quot;sp_a4_dual_chambers_p2a&quot;<br />&#93;<br />
@chimera: Sorry for this. This is just the project name. As I said, this name will be changed with the project's final release.

Djinndrache • Dec 18, 2011 • #50943
1,442 posts

Nobody likes vpk's no more. How about bsp? This way people have to extract it manually.

OnePortalizedGal • Dec 18, 2011 • #50944
156 posts

How about a BPS file? I can't run this one and I'd love to play it.
Thanks!

Rotab • Dec 18, 2011 • #50945
20 posts

Yeah, I can't get this to work.

Djinndrache • Dec 18, 2011 • #50946
1,442 posts

Sniper_GER wrote:
(...)
and replace them with this:
```
// ---------------------------------------------------
// Snipers Map Pack
// ---------------------------------------------------
"sp_a1_stairs_p2a",
"sp_a1_funnel_p2a",
"sp_a1_catapult_p2a",
"sp_a1_catapults_p2a",
"sp_a1_lasers_p2a",
"sp_a1_gel_p2a",
"sp_a1_hard_light_p2a",
"sp_a4_double_chambers_p2a"
]

```

I manually extracted the VPK now and played through all the maps. But what do you mention "sp_a4_double_chambers_p2a" for in your post? I couldn't find this map within the vpk.

edit: I found a "sp_a4_dual_chambers_p2a.bsp" though. Typo in this thread?

Sniper_GER • Dec 18, 2011 • #50947
11 posts

@djinndrache Yeah, let's call this "typo". Will fix it!

@chimera201: My map is called "Aftermath", yours is called "After Math". Thats a huge difference!

gompasta • Dec 18, 2011 • #50948
109 posts

chimera201 wrote:
Dude I already used the name After Math. CHANGE THE NAME!!!!

This guy posted it first, so he couldnt know.

I would say to not change the name, because you were first.

chimera201 • Dec 18, 2011 • #50949
129 posts

@gompasta: are you talking about the released map that i uploaded now. Then know that i uploaded its WIP version about a month ago

@sniper: I used After Math to denote 2 things. One includes aftermath

Djinndrache • Dec 18, 2011 • #50950
1,442 posts

gompasta wrote:
chimera201 wrote:

Dude I already used the name After Math. CHANGE THE NAME!!!!

This guy posted it first, so he couldnt know.

I would say to not change the name, because you were first.

You fail, Sir! Don't come up with false arguments.

Sniper_GER • Dec 18, 2011 • #50951
11 posts

after

subsequently to; following in time; later than.

We had a few beers after the game.
The time is quarter after eight.
The Cold War began shortly after the Second World War

math (countable and uncountable; plural maths) (North America)

(uncountable) Short form of mathematics.
(uncountable) Arithmetic calculations. (See do the math) ?[quotations ?]
(countable) A math course.

They needed to take two more maths

-------------------
aftermath (plural aftermaths)

(obsolete), or farmers' jargon: A second mowing; the grass which grows after the first crop of hay in the same season.
Hence; that which happens after, that which follows. Has a strongly negative connotation in most contexts, implying a preceding catastrophe.

In contrast to most projections of the aftermath of nuclear war, in this there is no rioting or looting.

See the difference? No? Well... then... whatever.

Djinndrache • Dec 18, 2011 • #50952
1,442 posts

So basically I think you are able to use hammer and your mapping skills are okay.
But your puzzles aren't very clever; they're all straight forward and the challenge equals zero. Only the last map has shown at least something that comes close to an (still very easy) puzzle. You're obviously lacking creativity which is important for a good mapper.

By the way, your mappack did not load up the maps automatically. That's why you get tons of baby videos instead of one "big" video.
As you can see I solved (almost) all of the maps within a minute in a blindrun. That's nothing..

map1:
5jONfbjOfA8
(Link: http://www.youtube.com/watch?v=5jONfbjOfA8)

I'm hiding the other videos to not take too much space in this thread:

videos of maps 2-8
map2:
xAovUyfRmFU
(Link: http://www.youtube.com/watch?v=xAovUyfRmFU&#41;

map3:
GeuM5smcL7g
(Link: http://www.youtube.com/watch?v=GeuM5smcL7g&#41;

map4:
7mO0JbBn2CM
(Link: http://www.youtube.com/watch?v=7mO0JbBn2CM&#41;

map5:
CHY4vLykTtA
(Link: http://www.youtube.com/watch?v=CHY4vLykTtA&#41;

map6:
nEzdMlQo13Q
(Link: http://www.youtube.com/watch?v=nEzdMlQo13Q&#41;

map7:
bxZ0KXaZGw0
(Link: http://www.youtube.com/watch?v=bxZ0KXaZGw0&#41;

map8:
1rtDPUY-IR8
(Link: http://www.youtube.com/watch?v=1rtDPUY-IR8&#41;



Try again with more creativity on map9

gompasta • Dec 18, 2011 • #50953
109 posts

Djinndrache wrote:
gompasta wrote:

chimera201 wrote:

Dude I already used the name After Math. CHANGE THE NAME!!!!

This guy posted it first, so he couldnt know.

I would say to not change the name, because you were first.

You fail, Sir! Don't come up with false arguments.

That was a little harsh, eh?

Perhaps users should have a little tag (Like the first few letters of the username) in the map name, to prevent these naming problems.

Lpfreaky90 • Dec 18, 2011 • #50954
2,842 posts

Nice, little map pack.
I think the maps are just a bit too easy, every map only has a few white surfaces, so you immediately know what to do. That's a pity.

issues:
Map 2: I flinged, went through the water, but survived and came on the other side as well.
Map 4: you don't even see the faitplates when you press the buttons Only the last one
Map 6: I spy a nodraw texture after the door.
Map 7: Invisible fizzler?
Map 8: I didn't need the lower platform? The sound is quite distracting, I had no idea why that sound was until I saw the ceiling move.

A few things, but the feeling was okay so it's a 4/5 for me. Though I would love some slightly harder maps next time ^^

Sniper_GER • Dec 18, 2011 • #50955
11 posts

I know that this mappack is too easy (as it is for me )
These and more maps are being repaired/created and this is why it's a WIP. Perhaps i'll take the first maps as one and put more white surfaces in it. Then i'll create more maps for act 1, create some for 2 and 3, expand that fourth act, perhaps a boss battle. I don't know yet. We'll see next year!

Sniper_GER • Dec 26, 2011 • #50956
11 posts

//Ignore Double-Posting//

Happy Post-Christmas! Tiny Media Update:

PORTAL 2: Aftermath Concept #1: "Gravity shifts!"
http://www.youtube.com/watch?v=kILRxVMX6nQ&

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