Felix's WIP Uploads

by FelixGriffin · Uploaded Jun 16, 2012

Felix's WIP Uploads

File Size: 0.77 MB

Downloads: 19

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Description

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

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FelixGriffin • Jun 16, 2012 • #52871
2,680 posts

I'm uploading stuff here while it's tested out.

EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release.
For now, put this into the materials/models/props glass vmt:
&quot;Refract&quot;<br />{<br />&nbsp; &nbsp;&quot;$alphatest&quot; &nbsp; &nbsp;&quot;1&quot;<br />&nbsp; &nbsp;&quot;$model&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;1&quot;<br />&nbsp; &nbsp;&quot;$surfaceprop&quot; &nbsp; &nbsp;&quot;water&quot;<br /><br />&nbsp; &nbsp;&quot;Refract_dx90&quot;<br />&nbsp; &nbsp;{<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$refractamount&quot;&nbsp; &nbsp;&quot;0.2&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$normalmap&quot;&nbsp; &nbsp;&quot;dev/water_normal&quot;<br /> &nbsp; &nbsp;&nbsp; &nbsp;&quot;$bluramount&quot;&nbsp; &nbsp;&quot;2&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$refracttint&quot;&nbsp; &nbsp;&quot;&#91;1 0.5 0.5&#93;&quot;<br />&nbsp; &nbsp;}<br />&nbsp; &nbsp;<br />&nbsp; &nbsp;&quot;Refract_dx80&quot;<br />&nbsp; &nbsp;{<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$refractamount&quot;&nbsp; &nbsp;&quot;0.1&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$dudvmap&quot;&nbsp; &nbsp;&quot;dev/water_dudv&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;$refracttint&quot;&nbsp; &nbsp;&quot;&#91;1 0.5 0.5&#93;&quot;<br />&nbsp; &nbsp;}<br /><br />&nbsp; &nbsp;&quot;Proxies&quot;<br />&nbsp; &nbsp;{<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;AnimatedTexture&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;{<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;animatedtexturevar&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;$normalmap&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;animatedtextureframenumvar&quot;&nbsp; &nbsp;&quot;$bumpframe&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;animatedtextureframerate&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;30.00&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;}<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;Sine&quot; { <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;resultVar&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;$alpha&quot; <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sineperiod&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;8&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sinemin&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;0.01&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sinemax&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;0.8&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;} <br /><br />&nbsp; &nbsp;}<br /><br />&nbsp; &nbsp;&quot;UnlitGeneric_dx6&quot;<br />&nbsp; &nbsp;{<br />&nbsp; &nbsp;&nbsp; &nbsp;&quot;Proxies&quot; { <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;Sine&quot; { <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;resultVar&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;$alpha&quot; <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sineperiod&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;8&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sinemin&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;0.0&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;sinemax&quot;&nbsp; &nbsp;&nbsp; &nbsp;&quot;0.05&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;} <br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;Empty{<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;Comments&quot;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;Follow:&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;Thank you to whoever made&quot;&nbsp; &nbsp;&quot; the Liquid Portal Gun mod,&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&quot;I borrowed a lot of the params&quot;&nbsp; &nbsp;&quot;from it.&quot;<br />&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;}<br />&nbsp; &nbsp;&nbsp; &nbsp;}<br />&nbsp; &nbsp;}&nbsp; &nbsp;<br />}<br />

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File Size: 787.62 KiB
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