File Size: 4.51 MB
Downloads: 4832
Rating: (20 votes)
Description
In response to macko68. Expected Playtime: ~1 hour.
Comments
Sign in to comment.
Obligatory double-post to link signature and leave room for teaser screenshots.
(because updates on the first post break image links in it)
As always feedback is appreciated.
1.01:
-Removed a misaligned texture before anyone noticed.
-Added intro text.
-More variety to the textures.
-You can no longer get caught on the vent.
-Repacked it to reduce download filesize.
Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end we didnt use a cube:)|| This was due to the fact that we ||didnt see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it. We had lots of fun figuring out how to make it without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the better
All in all a top release. Thank you for your hard work.
macko68 wrote:
Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end we didnt use a cube:)|| This was due to the fact that we ||didnt see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it. We had lots of fun figuring out how to make it without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the betterAll in all a top release. Thank you for your hard work.
Quite impressive work getting up to the second floor without a cube. I'm glad this map I hammered out shortly after seeing your response tickled your fancy more than Impetuosity. I will be patching out this method shortly however as it circumvents the set piece of the map too obviously.
1.02/1.03:
-Offending portal surfaces moved.
-Removed another surface that also broke the level progression. Thanks Apoth.
-Realized how fragile blue gel makes puzzles.
Really good map!
It looks awesome, puzzles are really challenging and length is fine as well. 
It took us ~20 minutes to solve it.
really nice map with a good looking testchamber.
voted 5/5 stars.
We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.
Edit:
Ok, we have played the map now with v1.03 and you did some good changes.
Altough we are not sure if we used the correct solution. o.O
So I would suggest a video with the correct solution, please. 
Thanks for mapping, please keep up the good work. 
Regards
PortalCombat
I don't want to post the intended solution myself, I'm hoping that others will figure it out without my intervention.
1.04:
-Removed a light source that returned from the grave in 1.03.
-Added negative reinforcement.
PortalCombat wrote:
really nice map with a good looking testchamber.![]()
voted 5/5 stars.We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.
Here it is! 
PortalCombat wrote:
Thanks for mapping, please keep up the good work.
/sign 
//v1.03 encoding in progress...
I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute. I'll look into ways of making it more reliable, remove the water bug on the gel platform and phase out that other unintended solution. Other than that everything else seems to be flowing the way the puzzle was originally intended.
1.05:
-Gel rotation denied. This should shutdown most of the skips now.
-Made the intended solution easier to execute.
-No more drowning when portalling through the gel platform.
-Moved a part of the puzzle to ensure a step is met.
Oh hi
We did play this map today, quite the good map here !
Was quite a lot of fun, we solved it in about ~30mn, but we didn't notice that we had to take the cube with us to the end ;D So we had a lot of fun trying to get to the end without doing each step again, with the cube.
Oh and the jump between the two plateform with blue on it (batman style as we say it) was quite fun, to figure out that you could get to the top only by falling a little, and jumping again with good timing if you see what I mean
Well overall a good time with my coop partner 
Nyskrte wrote:
I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute.
It is too hard, we're too weak! ^^
Gameplay v1.03:
6d3hUlAD4NI
If you like it and/or it helps: THUMBS UP 
Keep it up!
We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.
One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.
lpfreaky90 wrote:
We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.
^ this plus being half-asleep instead of thinking. That's what our blindrun will look like 
Djinndrache wrote:
lpfreaky90 wrote:We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.
^ this plus being half-asleep instead of thinking. That's what our blindrun will look like
We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am" 
Redunzl and I started this one after mignight. Just when we decided to quit, we had that facepalm moment when we saw the piece that we were missing. Maybe next week, although I may try to solve it alone, switching players (everything we had done up to the point we quit could be done without coordinated timing, but not having explored the missing piece yet, I don't know for sure.) It clearly is another one of your masterpieces, albeit not one of your epics. We won't rate it 'til we've solved it, but I'm certain it's getting a 5.
lpfreaky90 wrote:
We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am"
With only that being said, there it is:
bi7S6Z5443M
(Link: http://www.youtube.com/watch?v=bi7S6Z5443M)
Djinndrache wrote:
He laughs about me after only 5 minutes of a 80-minutes video
It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the hovering gel trick just for that reason alone, because it didn't click at all.
Yes, KennKong and I had great fun bashing around on this one. Unfortunately, we had to stop 'cause it was getting late and my brain was turning into what felt like a quivering mass of repulsion gel. We should have started much earlier!
I look forward to taking another crack at this the next time I'm over at Kenn's (next Wednesday, possibly sooner).
Nyskrte wrote:
Djinndrache wrote:He laughs about me after only 5 minutes of a 80-minutes video
It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the hovering gel trick just for that reason alone, because it didn't click at all.
I THINK that using the ||hovering gel trick it is actually possible to skup both the small room and the cube on the button part. However, I'm not sure and I won't be able to test it today.
You said that we didn't find the intended solution for the middle area, well I have NO idea what that would be then! Could you give us a small hint?||
Looking forward to your next piece of evilness 
This is the kind of maps I enjoy most, not really impossible flinging or other lame tricks but a solid PUZZLE! I love puzzles, I think that portal is a puzzle game. =D this is just a 5/5. No discussion about it. This map MUST be in the next community roundup! (That's enough praising for today ^_^)
lpfreaky90 wrote:
This map MUST be in the next community roundup!
Cost for this: One more cake for me! 
Very very good map! The only think that makes us some problems was the bouncing between the two lightbridges (but perhaps you fixed it in a newer version). We need about 50 min to solve it and we realy enjoyed it 
I think this is the intendet solution:
L7dMPkr6wqA
btw: it took us 13 tries to record this video. See outtakes 
Executed as intended cathixx. And yes, in the newer version you can bounce from either side and still get up. 
Yaaay, we made it! KennKong and I played the map again tonight online instead of waiting for my next visit to his place. It took us just over an hour, including a couple of "oops, we forgot to do that!" moments and the resulting backtracking required to recover.
I think the biggest mistake we made was not slathering the entrance platform thoroughly enough with gel. The first time we got there, we could not jump far enough to hit the gel from the light bridge.
We also (apparently) did not use the intended technique for getting to the upper button and platforms. Instead of bouncing between the light bridges, we left gel yo-yoing between the two platforms on the floor, walked the bridge up to one portal-height below the top of the angled wall with both of us on it, dropped gel onto the bridge, then bounced up to the button. I had a real "facepalm" moment when I watched cathixx's video -- we definitely made that part of the puzzle harder than it needed to be!
Excellent look, cool puzzle with not too much hurting of the brain, and truly interactive cooperation required throughout. Bonus points for not requiring any "super-ninja" skills to complete.
5/5 and big slab of Kirschtorte from me!
Redunzl and I definitely made getting the cube to the exit more of a chore than it needed to be. Maybe I can convince him to record a video of us doing it our way, just so you can enjoy our suffering. Like I said before, this is getting a 5.
great map, played it with a friend yesterday, we had a hard time to figure it out. after about 70 mins we finally found the solution 
gj man, keep it up, 5 stars!
Thank you Nyskrte!
I created this forum account just to say thanks back when you made Impetuosity! Now you did it again with another great co-op map! Took my friend and I about an hour, and was tons of fun! Looking forward to more!
1.061:
-Removed some shenanigans.
-Fixed a nodraw that nobody reported.
-Made some areas less boring to look at.
-Freedom turrets no longer fire duds.
-Fixed a texture alignment that nobody noticed.
-More overlays, because.
-Moved some glipping class.
Played this map wit Toggrok, succeeded to break it a bit on the way 
Took us about 1h 30min to beat cuz we were a bit tired and were fooling around too much.
I can pm you the link to the game play video, gotta highlight some parts of it.
One thing that we think is a bug, that we managed to use to get to the cube button is this:
https://dl.dropbox.com/u/10853481/Puffin001.jpg
---
Highlighted some parts where we broke the map in. tho it seems I'm unable to send a pm at this point.


In response to macko68.
Expected Playtime: ~1 hour.
File Name: mp_coop_puffin.rar
File Size: 4.51 MiB
Click here to download Puffin